Dishonored (2012)

Arkane Studios

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

3.99 from 6340 ratings

15361 members have it in their collection · 511 playing now · 4255 backlogged · 1329 wish listed

How long? Main story 19h · with extras 27h · 100% 55h (from 125 logged playthroughs)

Dishonored is an immersive first-person action game that casts you as a supernatural assassin driven by revenge. With Dishonored’s flexible combat system, creatively eliminate your targets as you combine the supernatural abilities, weapons and unusual gadgets at your disposal. Pursue your enemies under the cover of darkness or ruthlessly attack them head on with weapons drawn. The outcome of each mission plays out based on the choices you make.

Details

Developers
Arkane Studios
Publishers
Bethesda Softworks
Genres
Adventure, Puzzle, Role-playing (RPG)
Themes
Action, Stealth
Series
Dishonored
Steam
View on Steam

Release dates

  • Oct 09, 2012 (North_America) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Oct 11, 2012 (Australia) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Oct 11, 2012 (Japan) PlayStation 3, Xbox 360
  • Oct 12, 2012 (Europe) PC (Microsoft Windows), PlayStation 3, Xbox 360

Related

Bundled in

DLC

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Featured in lists

Rating distribution

5 stars
2078
4 stars
2636
3 stars
1212
2 stars
338
1 star
76

Community All Reviews Statuses

Toupaloops

Review Toupaloops 3/5 · Jul 5, 2025

Fun power fantasy

I was expecting this game to be a challenging stealth game like Thief but the moment I got my mid-game powers it became a complete joke. You are insanely overpowered in this game and it's actually a lot of fun.

wardenunit

Review wardenunit 5/5 · Apr 16, 2020

A memorable experience

The overall experience, atmosphere, story, gameplay, offers something memorable, special and hard to forget. This is a fantastic stealth game with a lot of ways to finish your objectives that are very satisfying. If you love stealth and magic in a dystopian universe, this is your place to be. I loved every second of it. My only complain is that …

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The overall experience, atmosphere, story, gameplay, offers something memorable, special and hard to forget. This is a fantastic stealth game with a lot of ways to finish your objectives that are very satisfying. If you love stealth and magic in a dystopian universe, this is your place to be. I loved every second of it. My only complain is that it begins very abrupt. Personally i would've preferred a more build up situation

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pinkalmond17

Review pinkalmond17 4/5 · Sep 12, 2019

Give it some time.

I've decided to re-review this game after giving it some more time.

The game really shines when you make full use of its mechanics. It's also very immersive when you read all the books and try to get your head around the lore of the world of Dishonored. I do have certain annoyances with the game, such as non-lethal tools …

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I've decided to re-review this game after giving it some more time.

The game really shines when you make full use of its mechanics. It's also very immersive when you read all the books and try to get your head around the lore of the world of Dishonored. I do have certain annoyances with the game, such as non-lethal tools being a lot less than lethal ones, but you can make do with what you have. Go through rooftops, use tunnels, or just knockdown everyone and enter through the front door. The choice is yours to make.

Funny thing is, at this time of writing, I have 18 hours of playtime and all of it is the Campbell mission. I replayed it up to that point three times. Started with low chaos non-lethal, tried high chaos lethal after that and now I'm back to low chaos non-lethal. Only after three replays while experimenting with different things that I started to enjoy this game.

Reading some Beginner's Guides for new players is also something I would recommend, as some stuff are left vague, such as if guards wake up after being knocked down, or what affects the Ghost status, or do killing animals count towards the kill count. I also really like Corvo's design (love the concept art!) so when I imagine him while I'm in first person, it makes the experience a lot cooler. I do wonder how a third-person perspective would've worked in a game like Dishonored.

Old negative review:

I am fully aware that this is an unpopular opinion, but I think this game is boring. Why, you might ask. The reason is as simple as the gameplay loop not being fun enough for me. You have tons of lethal ways to approach stuff but when you want to play non-lethal, you're stuck to the same cycle of sneaking, choking guards, using sleep darts or just using rat tunnels/rooftops. I get bored very easily. And even playing lethal isn't very fun as guards die very easily and it's just as easy to stay hidden.

The voice acting is bad. The characters don't sound interested in anything they talk about.

I love stealth games. Especially Metal Gear Solid. This game just isn't for me.

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narwhalcoco

Review narwhalcoco 5/5 · Aug 11, 2019

such a good game

I recommend jumping on top of Havelock at the end for a few minutes before you kill him/knock him out cos it’s pretty funny.

nsfmc

Review nsfmc 3/5 · Nov 23, 2018

enjoyable, fun stealth

really enjoyable game with various good/evil components and what felt like open-ended mission play. Probably my biggest complaint is that it was pretty easy to make your character overpowered which sort of cut down on the challenge towards the end. pretty fun to drop-in, do a mission, etc, but not something i see myself revisiting.

ydanniz

Review ydanniz 4/5 · Oct 10, 2018

Dishonored es un juego que a la hora de jugarlo lo hicieron para que cada uno pudiera jugarlo a su modo, unos yendo en modo sigilo sin muertes sin que te detecten, otros en modo 007 pero cul0 que ve cul0 que peta sin dejar a uno vivo, otros pueden optar por speedrun otros por ir lento y leyendo todos …

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Dishonored es un juego que a la hora de jugarlo lo hicieron para que cada uno pudiera jugarlo a su modo, unos yendo en modo sigilo sin muertes sin que te detecten, otros en modo 007 pero cul0 que ve cul0 que peta sin dejar a uno vivo, otros pueden optar por speedrun otros por ir lento y leyendo todos los libros que el juego que te da y sumegiendote en la historia , y cuando acabas el juego obtienes el resultado de tu estilo de juego, que un personaje te odie o te adore como por ejemplo samuel, y no solo en el final del juego si no que vas notando como emily se vuelve mas tirana o es mas dulce. Y no solo la quantidad de possibles finales y de quantidad de roles que puedes adoptar a la hora de hacer una mision si no que tambien hay una cantidad insana de formas de realizar una mision y no me refiero a sigilo o caos si no a que el propio juego te da opciones si por ejemplo hablas con un personaje especial antes de ir a matar a alguien puede que te de una opción de hacer la mision sin asesinar al objetivo o incluso puede llegar a hacerlo el por ti a cambio de un favor. Lo unico que falla un poco es en el arte, a mi parecer el arte de juego es muy simplista y eso impide sumergirte totalmente, esto es culpa de: 1-EL estilo artistico: Este rollo cartoon que han usado y el motor limita mucho las expressiones faciales hasta el punto de que estas a punto de matar a alguien y en ningun momento sentir que la persona tiene miedo o se muestra valiente ante un enemigo que possiblemente lo mate simplemente hay un chillido por parte del doblador y la cara del personaje sin expresión. 2-La banda sonora: En ningun momento senti que la musica fuera buena en lo mas minimo, con lo bueno que seria estar haciendo una mision matando a todo el mundo en medio de una pelea y que sonara una cancion de rock que vaya acorde al paisaje y al estilo grafico pero nooooo es mucho mejor poner una musica de tensión la qual es todo el rato la misma y encima no es ni buena esta cancion es mas como un sonido que se repite.

Conclusión El juego es muy bueno por la inmesa quantidad de possibilidades que ofrece a la hora de jugarlo y de vivirlo pudiendo ser un cabron o un buenazo, pero le falta este toque de inmersión que da un buen motor de expressiones faciales y una buena musica.

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ПавелПахонин

Review ПавелПахонин 5/5 · Feb 13, 2018

Супер

Игра отличная.Прошу с удовольствием. Второй раз уже не интересно. Но очень атмосферно

jsharbour

Review jsharbour 2/5 · Apr 1, 2017

Overrated

I spent about 10 hours in this game, got through several major stages of the plot line (saved the kid, saved the scientist) then I just couldn't stand the terrible missions, level design, STUPID technology, suspense of disbelief. Terrible game. Overrated because fans say it's fun whether it's fun or not, in general. The most disruptive aspect of the game, …

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I spent about 10 hours in this game, got through several major stages of the plot line (saved the kid, saved the scientist) then I just couldn't stand the terrible missions, level design, STUPID technology, suspense of disbelief. Terrible game. Overrated because fans say it's fun whether it's fun or not, in general. The most disruptive aspect of the game, from a SoD perspective, is the horde of rats everywhere and ability to control them (with a certain perk). Just stupid design there. I played this several different ways: guns blazing, sneaking, range. Mostly sneaky. Didn't like it. Reminds me of the last Splinter Cell game which is supposed to be a stealth game but it's impossible to do stealth. Weird design decisions there. This gets 2 stars for the retro art style.

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SpoonMan

Review SpoonMan 3/5 · Mar 7, 2017

Finished a mostly non-lethal playthrough of Dishonored on very hard (except the last level in which I went Rambo on everybody's ass). This game excels because of its game play and the options it gives the players. The number of possible paths you can take in each mission is overwhelming and gives you are a very distinct role-playing experience. Personally, …

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Finished a mostly non-lethal playthrough of Dishonored on very hard (except the last level in which I went Rambo on everybody's ass). This game excels because of its game play and the options it gives the players. The number of possible paths you can take in each mission is overwhelming and gives you are a very distinct role-playing experience. Personally, I preferred the stealth mechanic of Dues Ex: Human Revolution. The ending is a bit bland and the final two levels are quite linear. Otherwise, it's a gem of a game and I am eagerly waiting for the sequel.

Actual Score: 3.5/5

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Capsulejay

Review Capsulejay 4/5 · Feb 24, 2017

Orwell meets Lovecraft meets Hitman

  • Interesting setting, but can look a little drab at times.
  • The intricate level design with lots of verticality sets it apart from other stealth games.
  • Combination of magic and stealth techniques were really fun to pull off once I got use to it.
  • This game's notion of morality didn't sit right with me. The game is very quick to condemn …
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  • Interesting setting, but can look a little drab at times.
  • The intricate level design with lots of verticality sets it apart from other stealth games.
  • Combination of magic and stealth techniques were really fun to pull off once I got use to it.
  • This game's notion of morality didn't sit right with me. The game is very quick to condemn you for killing anyone, and congratulates you for choosing non-lethal means of eliminating targets even though these can include horrific disfigurement, selling targets into slavery, or turning them over to a creepy mentally unstable stalker.
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swengeorge

Review swengeorge 4/5 · Sep 26, 2014

I liked this game and it's game play was not too repetitive, thus keeping me interested. Playing the 2 add ons is not a necessity.

Voex

Review Voex 5/5 · Jun 15, 2014

The story of Dishonored is set in Dunwall, a fictional industrial city with an aesthetic inspired in part by early 1900s England. Much of the city is in a state of lockdown put in force by the oppressive government. Guards constantly patrol the streets, reacting to curfew-breakers with hostility, employing roadblocks, security checkpoints and advanced, futuristic security systems and weapons …

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The story of Dishonored is set in Dunwall, a fictional industrial city with an aesthetic inspired in part by early 1900s England. Much of the city is in a state of lockdown put in force by the oppressive government. Guards constantly patrol the streets, reacting to curfew-breakers with hostility, employing roadblocks, security checkpoints and advanced, futuristic security systems and weapons to keep the citizens of Dunwall in check.

You are given the role of Corvo Attano, who at the beginning of the game is bodyguard for the Empress of Dunwall, Jessamine Kaldwin. After returning from a mission to seek aid from foreign lands, (due to a plague that has overcome the city and infected many of its inhabitants), things quickly go horribly wrong when the Empress is assassinated despite your efforts to protect her. To make things worse her daughter Emily is kidnapped by the mysterious assassins, and you are blamed for both the murder and abduction.

You are promptly locked up and put on death row while power-hungry men take over from the Empress. Through the rest of the game you are sent on missions to assassinate corrupt officials and politicians, rescuing Emily and eventually hunting down those who killed the Empress in the hopes of clearing your name.

While not the most original story, it is told well and supported by a cast of believable (if somewhat stereotypical) characters brought to life by some (mostly) great voice acting. I felt something for most of the NPCs I met, ranging from pity to disgust and pure hatred by the end (I seriously had to restrain myself from stabbing a story-critical NPC in the throat due to how vile they were); Dishonored's narrative is rife with betrayals, shady deals and political corruption and as such the people you meet typically have something to hide, be it skeletons in a closet or secret perversions.

Many diaries, notes, extracts from books and other texts can be obtained while exploring Dunwall, all of which provide more insight into the world and the characters that inhabit it should you care to explore to find them (which I did, being a bit of a completionist). Some of the texts describe aspects of the world beyond Dunwall; there are mentions of various continents and foreign lands in the diaries of sailors, political reports and though you never get to visit those locations, they create a feeling that you are part of a larger universe.


Developer Arkane Studios does a great job of creating a non-linear gameplay experience and catering to player choice in Dishonored. Each mission area is designed as a sandbox in which the player can choose from multiple routes to traverse and methods of dealing with enemy characters, completing objectives and assassinations. The choices you make also have an impact on the world; choose to kill the majority of your targets, the Citywatch guards and fire-breathing (yes, FIRE-BREATHING) gang-members and the city becomes darker, plague-infested rats and Weepers more plentiful and NPCs react to you differently.

Corvo can be equipped with weapons and powers that can be used to compliment different play-styles. In a very Bioshock-esque style, Corvo uses a blade in one hand and in the other an equipped supernatural ability or other equipment such as crossbow or trip-mines. You can go on the offensive and outright kill those who cross you using your blade and gadgets including grenades and a pistol, along with abilities such as Rat Swarm, which does pretty much what it says on the tin and summons a swarm of plague-ridden rats to munch on your foes and eventually devour them.

For a more stealthy approach, players have access to sleep-inducing darts for the crossbow, a rewire device that lets you disable alarms and security measures, alongside abilities like Blink which lets you teleport short distances, and Shadow Kill which causes enemy corpses to disintegrate and disappear when you kill them with a sneak attack. Early on you meet a man called Piero, an famous inventor who can upgrade your weapons and equipment in exchange for coins which are scattered throughout the city, and the supernatural abilities are purchased and upgradeable by acquiring mystical Runes.

You can mix and match any combination of weapons and abilities to suit your play style; In my first playthrough I opted for a mainly stealth-based arsenal, though also made use of my offensive weapons as I messed up a lot when trying to be stealthy and got into fights more often than I anticipated.

Traversing the world in a first person perspective took a bit of getting used to, particularly when trying to leap across rooftops and thin pipes. You get used to it though, early on you are given a power that lets you teleport short distances which assists greatly in moving around the world and a few hours in I was jumping/teleporting around Dunwall with relative ease. When engaging in sword fighting the first-person view is a hindrance when trying to keep track of multiple enemies, I found the sword combat a bit awkward and usually boiled down to swinging my sword wildly while shooting and gulping down heath tonics.

Instead of water and steam power for machinery, Dunwall utilises processed, volatile whale oil as its primary fuel for everything from street lamps to huge, missile-launching turrets. Whale oil plays a large part in the game mechanics; you can disable gun turrets and the deadly "walls of light" that block pathways by removing the nearby whale oil tanks, you can can also shoot or throw the tanks to cause explosive havoc. Your pistol and crossbow can even be modified to shoot explosive/incendiary ammunition using the oil.

Visually, the game emulates the aesthetic of 1800-1900s English cities very well. The environments you explore are a selection of beautifully bleak, grimy, run-down buildings on cobbled streets, underground sewers, huge suspension bridges and opulent, aristocratic residences.

The architecture and design of the buildings inside and out is superb, lighting effects are lovely, although some of the textures are noticeably rather ugly in places if you stop and look at them (bear in mind this is for the PS3, I can't speak for other versions), there's some screen-tearing here and there along with minor frame-rate judders but nothing too distracting.

The game is well polished, a couple of glitches I encountered include the occasional disappearance of the marker used to target where you want to teleport, and at one point I actually fell through the ground and into the space beneath the environment models, although this happened only once in my third playthrough and in very specific circumstances so I imagine it would be unlikely that most people experience this.

Dishonored is a great example of what can be produced when a publisher puts faith (also money) into an original concept. Though it borrows many game design elements and mechanics from various other games, Arkane Studios manages to implement them all effectively and cohesively in Dishonored to create an engaging and exceptionally enjoyable game.

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