
IMMERSIVE SIM ROUGELIKE - A DLC expansion where players must escape a procedurally-generated moon base using five separate characters.
PROS:
++ More Prey. If you loved the gameplay of base PREY, then you will get more of that in this expansion.
++ Forced to use and master every playstyle. The five playable survivors each have their own role, limitation, and playstyle and allows the player to explore all of the other skills that they didn't get to use in base PREY. In my case, it was all the Typhon powers. And the player needs to master all these playstyles in order to successfully escape with all 5 survivors in a single run.
++ Perfect level of challenge. All the new mechanics (procedurally-generated environments that change every run, corruption timer, shared loot across all 5 survivors, randomized loot locations, randomized enemy types and spawns, etc.) provide the perfect level of challenge, and pushes the player to think, adapt, and master all the various mechanics of the game. This constant tension and pressure leads to memorable game experiences.
++ Gradual rise in difficulty. After each successful run, the game adds new factors that continue to challenge the player even further. I like how this rise in difficulty is gradual, rather than being given all at once.
++ Incredibly fair. The player gets to keep all the skills they've unlocked with Neuromods for all future runs, and are also given a Mule Operator to more easily share loot between each survivor.
CONS:
-- Long loading times. More noticeable in this expansion because the player is moving from place to place quickly (PS4).
-- Weaker narrative. The player is given limited time to explore and read e-mails, notes, etc. And the story that is given explicitly isn't too compelling.
-- Short phases. I don't fully hate the timer, but I do wish that each phase would last longer.
-- Weaker atmosphere. Atmosphere is obviously weaker compared to the meticulously designed levels of base PREY.
-- Save is deleted upon completion. Save file becomes unusable upon completion of the 27 KASMA objectives.
-- Only one spawn point. Would have been more interesting if there were multiple starting points.