Okay so I just wanna say that on my marathon of catching up with Bestheda published games, I am very thankful for the fact that this game has optimized fullscreen scale to fit options unlike The Evil Within 1 and 2. If you do 800x600 (After a higher one) resolution to run fast on your computer, it'll stretch to fit to your widescreen screen. This is good because my monitor is huge, and if I were to give it that big of a resolution my PC wouldn't run it.
You are given the option of picking a gender between woman and man, and what I love about that is that about nothing changes really, most of the game works as much as with a man and a woman and the plot point of you dating a woman is kept as well. You'll want to pick the woman because Arkane Studio has a usual style of drawing their guys very gruff and not as pretty.
Straight off the bat you are going ape spit, throwing all of your possessions around as if you possessed the character and you don't hear their consciousness as they see through your eyes what you are doing to their room by destroying all of their cups and making a mess out of their pans. I was practically wasting 30 minutes yelling "gimme ya FACKIN MONEY" and throwing stuff at the windows (because the physics engine is really fun) in the room, and mostly because I was trying to find extra items. I don't have a really good reason for putting all of the toilet paper in the toilet though.
Also I just wanna say how friendly this game is to speedrunning, from the bat you can sprint and slide. No slowdowns, no constraints, just go, reminds me of the good old days of 90s PC Gaming where you relied on the core mechanics of the game and didn't limit it you know? Even the introduction is cool and immersive and not much of a constraint. That's a constant theme through out the game, it reminds me of a legit FPS adventure game from the late 90s like System Shock, you even got the side-view thing from the game, if you want to take a little time and listen to plot you can, but if you wanna just progress forward you can do that too. Sure, there's a tutorial (if you don't know how to skip it) but it's actually done in a fast way too. With so many games with very slow introductions, this one's alright. Like it's brief and before you know it, you're playing some stealth game prop hunt where enemies KILL YOU instantly.
Like the good old days of action RPG FPS games in the late 90s, you'll have like an open design approach to things with a lot of ways to reach something, the fact that you can create platforms is TOO LIBERATING, also the crickle crackle moments of the mimics when you're really close to discovering them never gets old, sometimes your fast to melee the item and sometimes you don't melee it in time and they pop out, it's always exciting.
Every time you make a little makeshift platform to go to some place quicker, and then hover a little, it is very satisfying. The more you play, the more things start to open, new abilities, new means as to how to get those abilities, it's like at first it's very bare bones but then you unlock a lot of mechanics. Like at first you might just have 1 side-mission, but then you'd have the opportunity to have several really.
Seriously, this is what Bioshock should've been. This is up to standard and even better than System Shock 2's map design in many ways. Because while System Shock 2's backtracking felt linear, claustrophobic, and boring and had a lot of constraints and downtime while going through the train, every time you backtrack in this game you familiarize yourself more with the area and get a few errands done, not only that but making shortcuts is always fun. Plus, the whole Space travel thing is actually kind of calming and cool. There's a lot of HUB worlds that feel comfy and you'll get used to, you'll definitely feel connected to the place as the world building is TOP NOTCH, one of the best honestly.
If you want to grind you can, it's not the most painful grinding and I think enemies and supplies respawn for you get more materials (although sometimes harder enemies spawn and you don't have ammo because you've been wasting it on killing them), this game manages to make revisiting areas to not be that much of a hassle as you go on recycle runs through areas to find more stuff to recycle so that you can make more upgrades!
Also don't waste all of your resources on medkits at first. This is a game that motivates you to really look into every nook and cranny and value your surroundings, and this is the aspect that makes me appreciate this game the most because the means of experience through actually rewarding exploration is great, it reminds me so much of System Shock 2's way of rewarding the player. Everything around you is useful, and your surroundings are good to know too.
Sometimes the areas are a little too open and you kind of get overwhelmed by that because as soon as you enter a new area, you're thinking to yourself: Where is the recycler, and it takes a while to find 1 (you could also just... throw your items on the floor and recycle bomb them), and sometimes the game opens more areas than you expected to open so you don't know if you should continue exploring or just return to your missions, the pacing of the areas are all over the place too and I just had a deep sense of dread at one point because I was just playing sleep deprived exploring more and more without any enemies at one point because I cleared everything out.
It's open design is also kind of overwhelming too, often times I forget that there are thousand of ways I can go through something because I forget I could like transform into something to go pass a small hole, but my creative thinking isn't shallow yet, due to being raised with Deus Ex I've thought of so many times of using grenades to open new locations, or just brute force.
Combat has a lot of ways to approach too, and the game even tells you the proper way to defeat an enemy is to combine multiple mechanics like freezing them with goo and then smashing them, using different abilities, and you don't give it much thought at first but you'll realize you'll be using a lot of means to do something.
The premise is short and simple, and honestly Prey deserves a medal for making a plot concept that is straight to the point but also just enough to make you enthralled in the first seconds to discover a little more if you want, it's not THAT important because the major part of the game is exploration. I feel as if it is the perfect balance between suspenseful and mundane sci-fi plot device and universe building.
I mean that's the basis of most of these spiritual sequels to System Shock: something goes wrong with a base and it is infected with things, that is for the most part the entire premise, Prey does it REALLY well though with making the events feel very connected to the main character. The soundtrack using aggressive synths and using peaking noises to go along with almost every action was a neat idea. It definitely made itself more notable because of this, although I prefer the fact that this game was made more notable because if you cheese it, that's a feature! Cheesing is GOOD. You deserve the fruit of your cheesing that because you thought that out.
In a sea of games holding back due to modern boring ideas, this one keeps it true to old design while modernizing and making some aspects less boring by keeping itself fresh, with things like more open areas, or introducing a new cool mechanic every now and then. If you are a fan of Adventure RPG FPS Games, you gotta try this one out, it really lives up to the "Shock" (?) series.
I know I referenced it a lot to old 90s PC games but that is what this game exactly is, it is like a love letter, it is the best features of all of those games condensed into something that seeks to upgrade the genre. A lot of people get confused and overwhelmed by how much ways you can approach something (be it stealth, environmental means, brute, just a lot of planning), but for someone familiar with the multi-genre approach all the pieces should perfectly fit. You actually gotta think stuff out and the game is very engaging that way.
If you're interested in this, go play it, seriously go in FRESH. Because the experience is as made as fresh as it can be. Like this game is sorta like Subway: Have it your way, and fresh.
Also no, this has no relation whatsoever with the original Prey. I wish they had titled the game Mimic or something, or Python. Because the title just makes me remind of the fact that even if this is an amazing game, Bethesda canceled WHAT WOULD'VE BEEN AN AMAZING GAME TOO In turn of it, and somehow used the title as if people would recognize it as a reboot? What?! The whole thought process around that decision does not make sense.
Regardless, this is a rare collaboration of very interesting names within the gaming industry and it is so rare to find a game that is true to it's roots like this is, the fact that Chris Avellone's name is on it is a testament to that, they'll be working on System Shock's remake in the future too!