Prey box art

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Prey (2017)

Arkane Studios

PC (Microsoft Windows) · PlayStation 4 · Xbox One

4.01 from 1727 ratings

6263 members have it in their collection · 242 playing now · 2775 backlogged · 1014 wish listed

How long? Main story 27h · with extras 29h · 100% 49h (from 104 logged playthroughs)

In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of … Read more
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities. Read less
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Release dates

  • May 04, 2017 (Worldwide) PC (Microsoft Windows)
  • May 05, 2017 (Europe) PlayStation 4, Xbox One
  • May 05, 2017 (North_America) PlayStation 4, Xbox One
  • May 05, 2017 (Australia) PlayStation 4, Xbox One
  • May 18, 2017 (Japan) PlayStation 4, Xbox One

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Featured in lists

Favorites by epeternally · 27 games · 0
Best Games (All Time) by RehRomano · 84 games · 0
Best Games (2017) by RehRomano · 10 games · 0
Completed by RehRomano · 172 games · 0
GOTY 2017 by LarsFrukt · 46 games · 0

Rating distribution

5 stars
622
4 stars
654
3 stars
315
2 stars
112
1 star
24
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Community All Reviews Statuses

maeday

Status maeday Dec 4, 2020

I take that back, never have I seen something go from sorta of cool to absolutely uninteresting in such a short amount of time. What a disappointment.

maeday

Status maeday Dec 4, 2020

This is 100% NOT like the original, which is a shame, but it's also not bad? I don't know that it should share the same title, given how vastly different it is, but yeah...idk only like an hour in, we'll see what I think as I go on.

ace_always

Status ace_always Aug 22, 2020

Finished my second playthrough of this game. Goddamn this is much more fun than I remember. The story is a bit meh for me, nothing special but the gameplay and the exploration is definitely the highlight of the game, even better than Dishonored series. The freedom given to the player on how to approach every situation is refreshing. My only …

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Finished my second playthrough of this game. Goddamn this is much more fun than I remember. The story is a bit meh for me, nothing special but the gameplay and the exploration is definitely the highlight of the game, even better than Dishonored series. The freedom given to the player on how to approach every situation is refreshing. My only gripe with the game is the enemy design is kinda boring and the game is really easy, even on Nightmare difficulty (although thats probably on me because I abuse the hell out of the Gloo gun and craft a fuck ton of Neuromods).

Hopefully Arkane will deliver this level of quality again and improve it further in the upcoming Deathloop.

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Hathanta

Status Hathanta Jul 22, 2020

I'm 13 hours in and really loving this game, but something that really bothers me is that the main character doesn't have voice lines. It's so frustrating having people speak at you and not being able to respond with anything.

Dallen

Status Dallen Jul 9, 2020

I am loving this game. I think it's going to end soon and I'm sad there isn't more to play. It still feels like it's just getting going!

Dallen

Status Dallen Jun 28, 2020

Preyissogoodpreyissogppdpreyissosososososogood

This is why 10 word limited are silly >.>

SuperFieroStatus

Status SuperFieroStatus Jun 13, 2020

Prey (2017) has a seriously fantastic soundtrack. Most of it is done by Mick Gordon, who you may know from Doom (2016) and Doom Eternal. The Prey soundtrack is the opposite of the Doom games, though. It's heavy on synth, atmosphere, and heart. Most of it is not the frenetic throat-punch you'd expect from Mick Gordon. The only problem is …

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Prey (2017) has a seriously fantastic soundtrack. Most of it is done by Mick Gordon, who you may know from Doom (2016) and Doom Eternal. The Prey soundtrack is the opposite of the Doom games, though. It's heavy on synth, atmosphere, and heart. Most of it is not the frenetic throat-punch you'd expect from Mick Gordon. The only problem is that Prey can get seriously scary, and some tracks are intense, almost to anxiety-inducing levels. I have stripped those tracks out of this Spotify playlist for your listening enjoyment. Here is a playlist, "Prey But Not Scary" :https://open.spotify.com/playlist/6kczlrDxNNv3NFf0rkIn7N?si=-PC5YtGoQgeVuj1AmP-8Rg

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killerstar

Status killerstar May 25, 2020

Finally decided to give Prey a chance. Of course it's got everything I like in a going-through-people's-stuff game.

Predefiance

Status Predefiance May 3, 2020

I'm nearing the end I can feel it but I'm starting to get a little burned out despite taking extended breaks from the game. The last time I sat down and played about 3-4 new objectives popped up and all I could do was groan. My in-game timer says I'm on 40 hours so for a small game (definitely not …

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I'm nearing the end I can feel it but I'm starting to get a little burned out despite taking extended breaks from the game. The last time I sat down and played about 3-4 new objectives popped up and all I could do was groan. My in-game timer says I'm on 40 hours so for a small game (definitely not on the size of open-worlds) this feels like quite a lot, particularly because objectives see you traversing the same areas again and again.

I think the next time I sit down and play I'll make a beeline to finish the game so I can consider it done and then come back to it at a later date where I might do an alien-skill only run.

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Predefiance

Status Predefiance Apr 21, 2020

Haven't really been making many statuses about this game but I've been playing it quite often over the last two weeks. I'm guessing I'm about three quarters through the game. The enemies are starting to become much more difficult to deal with.

I'm loving the puzzles and different approaches you can take to situations. I decided to play without any …

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Haven't really been making many statuses about this game but I've been playing it quite often over the last two weeks. I'm guessing I'm about three quarters through the game. The enemies are starting to become much more difficult to deal with.

I'm loving the puzzles and different approaches you can take to situations. I decided to play without any alien skill points just to keep security off my back but to also possibly leave the potential for another playthrough with strictly alien mods to heighten replay-ability.

One thing I love about this game is that it's quite similar to Bioshock and Dead Space, two series I love immensely.

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Predefiance

Status Predefiance Feb 27, 2020

Back playing this. Absolute joy. Reminds me of when I first played Bioshock. I can tell I'm going to enjoy this one.

Sniggih

Status Sniggih Nov 28, 2019

Barely even started and I’m already loving it.

I like how your actually rewarded when you take the time to explore. I’m feeling a 10/10 babeee. But I’ll wait till I’ve completed it before I give my final thoughts.

QuilDewIvy

Status QuilDewIvy Nov 26, 2019

Prey - First Impressions

I finished trying out the new Prey and it seems good! It's more of that System Shock design in terms of open levels with multiple routes and player choice just a lot more slower paced. The bigger focus on stealth and keeping out of engagements doesn't sit right with me which is really my only complaint. …

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Prey - First Impressions

I finished trying out the new Prey and it seems good! It's more of that System Shock design in terms of open levels with multiple routes and player choice just a lot more slower paced. The bigger focus on stealth and keeping out of engagements doesn't sit right with me which is really my only complaint. The first few levels i played (I played up till the Propulsion get) were well designed though, same for the mimics which is a really easy way to fabricate SS1's thrillride of instant scares. I like it. The story also seems good, this really interesting mix of memory and choice has a strong undercurrent and I like the bits of worldbuilding I could find strewn around the different rooms.

Won't finish it for a while but I look forward to getting back to it!

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