A brave AAA attempt at an Indie Idea
This is for all intents and purposes a Dishonored standalone expansion. Think what Far Cry Blood Dragon was to Far Cry 3, or what Far Cry Primal was to Far Cry 4.
It’s not marketed as such but it really should be.
Let just get into it, Deathloop is a “roguelike” FPS Stealth Repeat’Em Up where you start each morning hung over on a beach and you have to plan your day around traveling to 4 different places at 4 different times of day; Morning, Noon, Afternoon and Evening. In a perfect loop you have to kill 7 important people and break the loop. You won’t break the loop in a while so, at the end of the 4 times of day (or if you die 3 times in one map), you loop back to the beginning, but with more knowledge, passwords and hints noted down for you and objectives track through loops, so you do make constant progress. Now you repeat. Try a map you did first last time in the afternoon and you’ll see things have changed and more hints and clues and objectives can be gathered.
So your mission is to find out as much information as you can by repeating these 4 maps over and over at different times of the day, as things around the maps change quite a bit and the important people move in reaction to what you do.
Think of it as a more restricted Hitman game. Or better yet, Dishonored. It’s Dishonored in everything but name and gimmick. The abilities you can steal from the important people are all abilities from the Dishonored games. But now you have modern weapons.
Having just 4 maps might seem lacking, and it is, but we will get to that in a little bit.
Your objective is at first to enter a map and search around for clues as to where the important people are. You eavesdrop on conversations, find notes and audio logs, different buttons here, a lever there, you push and pull on everything to figure out how to get a perfect loop where you are able to kill all 7 in those 4 times of day.
4 maps. 4 maps? Yeah. It’s not great. But they are deceptively large and filled with secrets and lore. At first you might be extremely underwhelmed and bored. They start you with no powers, you start with the lowest grade guns that jam constantly, you start with barely any trinkets to put in your gun (basically bone charms but for each individual gun).
So my first run was boring, a slog, confusing and extremely underwhelming. I was downright bored.
But I pushed through and little by little the game grew on me, but dear god the fucking patience you need to get anything out of this game is saintly.
The guns feel nice tho there is an extreme lack of variety. The variety comes in how you can change fire rate and accuracy with trinkets and the more rare weapons have a random or semi-random stat built into the gun. A shotgun with tighter spread, an SMG with a silencer built in, a rifle with exploding bullets etc. they all look the same. There is just one model for each, but they do get different skins so at least it’s something.
The story sure was there. Cut up in 10 second into conversations and audio logs and notes. So, yeah. It’s there. You’ll get somewhat of a story from just playing, but if you wanna know what is actually going on, get ready to play those 4 maps to fucking death and scouring for notes that might just be some guy calling another guy and idiot.
It’s weak. Barely there. Extremely interesting concept. Botched in execution.
This was a full price 60 dollar game and it sure as shit does not feel like it. It feels like an experiment done in the Dishonored 2 engine. Which it was. The content is lacking at best. It feels like it should have been 30 dollars. Which it probably is now on sale.
First 2-3 hours were boring as all hell and I want to repeat that.
It does not have the variety of kills and freedom that Hitman does. It’s just 4 small dishonored maps, repeated to death.
You have to be a special breed of gamer to get something out of this and I’m not sure who I’d recommend it to, if any.
The gameplay is serviceable. It’s fine. It’s there.
So let’s talk about the invasions.
Like everything else, it’s there.
Randomly through your day, Julianna might spawn into your game and start hunting you down. She puts down a radar that you have to disable to leave the map. If you are online, Julianna will be played by another player, if you are single-player I’m pretty sure it’s a bot. If not I don’t see the point of having an online and single player option.
I personally played offline and the bot was competent at first when you have trash gear, but as time goes on and you get stronger weapons and powers and gear, she becomes trivial.
You can also play as Julianna and invade other people’s game. I tried it, it was somewhat fun, but it served as a distraction more than anything else. Because you still only play on those 4 maps. Over and over.
Listen, I’m boring myself to tears just writing this review and I am extremely unenthusiastic about ever picking the game up again. But.. I did complete it. Twice to get both endings. If you play the game, don’t go for both endings. I won’t spoil it, but when the time comes, DO NOT HESITATE.
The game did something right since I played it for like 53 hours, but I also find myself completing more mediocre games than I do good games, and I think it’s because they either are so formulaic that it’s like eating drywall, so I don’t complete it, or it has something a little special. It takes some risks. They had an idea and they ran with it.
I probably forgot a bunch of stuff that I should mention but these are the things that are left in my brain now after completing it. It tastes like drywall, but every now and then, there is something in there that gives it some life. Though you should probably consider what kind of life lives in drywall.
