Ghostwire: Tokyo (2022)

Tango Gameworks

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.43 from 463 ratings

2335 members have it in their collection · 76 playing now · 1198 backlogged · 419 wish listed

How long? Main story 15h · with extras 26h · 100% 41h (from 49 logged playthroughs)

After strange disappearances hit Tokyo's population, it's up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious spectral abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.
Remove Ads with Grouvee Gold

Release dates

  • Mar 24, 2022 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Mar 25, 2022 (Full Release) (Worldwide) PlayStation 5
  • Apr 12, 2023 (Full Release) (Worldwide) Xbox Series X|S

Also available on

Related

Bundled in

Updates

Remove Ads with Grouvee Gold

Featured in lists

GOTY 2022 by LarsFrukt · 30 games · 0
Game in progress by Shot9292 · 51 games · 0
Completed by OtakuGamer729 · 150 games · 0
Most Anticipated 2022 by BMO · 25 games · 0
Favourites Played in 2023 by BMO · 13 games · 0

Rating distribution

5 stars
59
4 stars
154
3 stars
183
2 stars
60
1 star
7
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Bigdaddyred

Status Bigdaddyred Apr 2, 2025

enter image description here

While I had fun with it, the story was lackluster overall, and the game felt empty. I would have liked a longer story and more sidequests. It felt like just when it was getting good, it ended.

Instead they added way too many collectibles. I'm giving it a 4/5 leaning more to the 3/5 side.

MistRain

Review MistRain 3/5 · Jan 10, 2025

A nice walk in tokyo but that's about it.

I played this for almost the whole thing, but at some point had to give it up. I'm really impressed with the attention to detail and walking around the empty streets of Tokyo in the rain is just an incredible vibe that this game really nails, apart from the absolute sprinkle-fest of bullshit objectives to do.

Where the game lost …

Read more

I played this for almost the whole thing, but at some point had to give it up. I'm really impressed with the attention to detail and walking around the empty streets of Tokyo in the rain is just an incredible vibe that this game really nails, apart from the absolute sprinkle-fest of bullshit objectives to do.

Where the game lost me is with the combat, that's just beyond repetitive. I don't know whose idea it was to limit your ammo but it's just beyond annoying. It's not fun, it's not tactical it's just straight-up annoying. Enemies takes way too much health and there's waaay too many of them and there are only five types and NONE are fun to fight against. I wish I could have breezed through it on easy mode, but even then they are just sponges, aaaand my ammo keeps running out.

I was even pretty stoked to see where they would take the story, they had some fun ideas and concepts in there... But alas I might never see it through now.

Read less
GigaDeathNullGolem

Review GigaDeathNullGolem 3/5 · Oct 28, 2024

Mediocre open world adventure whoopty doo

City itself isn't really that interesting. Tokyo is a ghost town and static so that was an immediate disappointment. Rewards of exploration are very limited. Combat is okay and features some nice mechanics and upgrades via skilpoint system. While blasting monsters with magic is fun, the combat itself not very fun or engaging and gets repetitive. Boss fights okay due …

Read more

City itself isn't really that interesting. Tokyo is a ghost town and static so that was an immediate disappointment. Rewards of exploration are very limited. Combat is okay and features some nice mechanics and upgrades via skilpoint system. While blasting monsters with magic is fun, the combat itself not very fun or engaging and gets repetitive. Boss fights okay due to weak point targeting. Hunting souls for XP feels pointless, as do most sidequests. Overall feels a bit bland and boring. Feels like Watchdogs or something, with a convoluted story. Stealth approach annoying and usually not worth the trouble unless max upgraded.

Feels full of the bloated kinda AAA game prefab, bleh. Oh well it's fairly short and fun for a bit, i'm glad its not bigger than it is.

Read less
solarplums

Status solarplums Jun 30, 2024

Jujutsu Kaisen gaming <3

story: 5/5 combat 3/5 gameplay 5/5 dialogue 4/5 graphics 5/5 atmospheric/immersive: yes surpassed expectations: yes

Octjillery

Status Octjillery Mar 14, 2024

  1. I hate first person anything.
  2. I love horror as a genre, but I don't play horror games because I am not about trying to aim and shit when rabid enemies are flying at me. Just everything about the gameplay is stuff I hate.

I grabbed this from PS+ while just snagging a bunch of games on a whim, not paying …

Read more
  1. I hate first person anything.
  2. I love horror as a genre, but I don't play horror games because I am not about trying to aim and shit when rabid enemies are flying at me. Just everything about the gameplay is stuff I hate.

I grabbed this from PS+ while just snagging a bunch of games on a whim, not paying attention to the fact that it was in first person because I didn't remember that from when I first saw clips way back.

Almost immediately dropped it once I realized, especially after the first damn area is a hospital crawling with spirits, but now I'm 11 hours deep because there's so much cool stuff, and am powering through my absolute lack of ability in this sort of game.

Read less
Reset_Tears

Status Reset_Tears Feb 20, 2024

Believe I'm well past the halfway point for this game, and have been keeping up with the major side quests along the way. All in all I'm quite enjoying Ghostwire, but also understand the complaints it's gotten (particularly in regard to the limited variety of enemies). But I'm 100% on board for its premise, setting, and aesthetic, and Ghostwire does …

Read more

Believe I'm well past the halfway point for this game, and have been keeping up with the major side quests along the way. All in all I'm quite enjoying Ghostwire, but also understand the complaints it's gotten (particularly in regard to the limited variety of enemies). But I'm 100% on board for its premise, setting, and aesthetic, and Ghostwire does a lot to showcase Japan's urban legends, ghost stories, and J-horror tropes. The magical FPS-style gameplay itself is also really solid IMO, and strikes a good balance with its RPG-style leveling up systems. I'll have to wait and see how the story goes for its final act, as so far I wouldn't say anything has particularly stood out in terms of plot or characters. But for me at least, the world of haunted and desolate Shibuya is a fun one to explore and do some ghostbusting in.

Read less
kkpiter

Review kkpiter 2/5 · Jan 20, 2024

Wasted potential

Starts off pretty strong, and if you are into Japanese folklore and mythos it has a lot... on the surface. It spatters some interesting oni etc. into repeatable quests on a bloated map, wikipedia slices on some collectibles and calls it a day. There are far better ways to present a part of culture in a video game (Ghost of …

Read more

Starts off pretty strong, and if you are into Japanese folklore and mythos it has a lot... on the surface. It spatters some interesting oni etc. into repeatable quests on a bloated map, wikipedia slices on some collectibles and calls it a day. There are far better ways to present a part of culture in a video game (Ghost of Tsushima did a far better job, while being far less "gamey").

Combat falls flat rather quickly, despite being flashy. So does character progression and development (both mechanics and story wise).

There are redeeming qualities, and some more unique side quests, but in the end only the visual side of the game really holds a really high level, with some setpieces and special quests being really creative. It just just a shame that more parts of the game could not have the same creativity.

Read less
Koshed54

Status Koshed54 Jul 19, 2023

I'm playing 2 games at the moment. The first being, Warhammer 40,000 Inquisitor Martyr, which i am enjoying. I like the top down style, like POE, Van Helsing, Dungeaon Siege, Victor Vran, Torchlight and Diablo. I don't really understand a lot of the stats, but i am adding points to defence, speed, and a few others, so i don't die …

Read more

I'm playing 2 games at the moment. The first being, Warhammer 40,000 Inquisitor Martyr, which i am enjoying. I like the top down style, like POE, Van Helsing, Dungeaon Siege, Victor Vran, Torchlight and Diablo. I don't really understand a lot of the stats, but i am adding points to defence, speed, and a few others, so i don't die to quickly, lol.

The 2nd game I am playing is Ghostwire Toyko. Which I am enjoying also. The concept is pretty good and I like the powers you have and maybe it's me but I love to roam around the parts of the city I have unlocked and just search for items and spirits and anything else I can find. The side missions are mostly cleansing objects or spirits, but some are interesting. The story so far is interesting but not unique.

Is there anymore games like the top down style, that anyone could recommend that maybe I haven't heard of before.

Read less
Bluespade

Status Bluespade Jul 9, 2023

After the first 2 hours, I would say this game is... not really fun to play. But that said, it is an incredible virtual tourism game. I've spent the majority of my time just slowly walking around looking at everything, I've barely fought anything lol.

hewward

Review hewward 2/5 · Jul 1, 2023

It's trying to pack a lot in, and not doing it well.

First, the positive.

It's very pretty. The game runs great overall on my machine and there's a lot going on to see and a ton or detail and uniqueness in the environments. Also, the hand motions to perform attacks are just flat out cool looking.

That's about where my enjoyment dropped off.

I felt like this game was trying to …

Read more

First, the positive.

It's very pretty. The game runs great overall on my machine and there's a lot going on to see and a ton or detail and uniqueness in the environments. Also, the hand motions to perform attacks are just flat out cool looking.

That's about where my enjoyment dropped off.

I felt like this game was trying to cram about a dozen ideas into a single experience, and suffering for it. It just couldn't execute them well.

I think if I were in a world where gaming time was unlimited, I'd have seen this through to completion. . . . In a reality of too many games to play, I'll just cut my loses and move along.

~David.

Read less
SoulboundFlame

Review SoulboundFlame 3/5 · Jun 26, 2023

Your open world game better have good combat

I'm really starting to get annoyed with how many open world games just phone in system design.

You want overlapping systems and a feeling of wonder when building your character. Instead we get the same 4% increases in damage.

Vertical and horizontal progression are needed to make the open world game fun, either in weapon choice, build choice or skill …

Read more

I'm really starting to get annoyed with how many open world games just phone in system design.

You want overlapping systems and a feeling of wonder when building your character. Instead we get the same 4% increases in damage.

Vertical and horizontal progression are needed to make the open world game fun, either in weapon choice, build choice or skill choice.

Divinity 2, Skyrim, New Vegas, and very recently Elden Ring have taught us this already. Why do we keep making the same mistakes over and over.

This game is let down by not being linear, it should have been linear.

Read less
Grimug

Review Grimug 3/5 · May 26, 2023

It's okay, quick thoughts

It's an alright game. Very cool visuals. Combats simple probably to simple. Not many unlocks in the skill tree and you basically get everything in the first couple hours. Movements pretty slow and boring. Flying sucks. Story and art are the stand outs and what kept me playing for a while. Animation is awesome. Sadly not good enough for me …

Read more

It's an alright game. Very cool visuals. Combats simple probably to simple. Not many unlocks in the skill tree and you basically get everything in the first couple hours. Movements pretty slow and boring. Flying sucks. Story and art are the stand outs and what kept me playing for a while. Animation is awesome. Sadly not good enough for me to want to finish it but could recommend to those if it's on sale or game pass.

Read less
BMO

Status BMO May 23, 2023

I recently read that Ikumi Nakamura, creative director on Ghostwire Tokyo takes inspiration for Kiyoshi Kurosawa, and that may contribute to why I enjoy the general atmosphere and low key storytelling of Ghostwire Tokyo. I can see several affective parallels with films like Cure, which is one of favourite horror films. But even the general emptiness of spaces …

Read more

I recently read that Ikumi Nakamura, creative director on Ghostwire Tokyo takes inspiration for Kiyoshi Kurosawa, and that may contribute to why I enjoy the general atmosphere and low key storytelling of Ghostwire Tokyo. I can see several affective parallels with films like Cure, which is one of favourite horror films. But even the general emptiness of spaces in the game feel familiar to anyone who's watched his film Pulse and the way it deals with emptiness and malaise. Maybe this gives me a thread that leads to why this game feels as effective as it does to me.

I'm excited for anything her studio Unseen has in the works.

Read less
hevanlyy

Review hevanlyy 5/5 · May 16, 2023

This game was perfect for me! Like everyone who made it is my favorite person. For me, this was a rare game where pretty much nothing annoyed me which is way more difficult than it sounds! Also this game has everything! First person "shooting", sneaking around, collecting stuff, searching for stuff, and most importantly lots of cats! (and dogs and …

Read more

This game was perfect for me! Like everyone who made it is my favorite person. For me, this was a rare game where pretty much nothing annoyed me which is way more difficult than it sounds! Also this game has everything! First person "shooting", sneaking around, collecting stuff, searching for stuff, and most importantly lots of cats! (and dogs and you can pet them and they will show you where stuff is like I said the game is perfect) I also cried at the end of the story which is rare for me during these types of games. I also loved the set design. It didn't repeat or get tiresome, and you really felt like you were running around Tokyo. Finally, the Spider's Thread endgame is also way too good for what it should be. I spent a whole week just playing that! If I ever meet anyone who worked on this game in real life I will have to stop what I am doing and just start applauding them!

Read less
Etrail

Review Etrail 4/5 · May 12, 2023

Lacking in some ways, but still a unique game with gorgeous and rich exploration

I knew very little about this game going in. Despite being an Evil Within fan, I didn't realize it was a Tango game until the opening logos popped up. In some ways I'm quite glad I knew so little as while there are some highs to this game and things I really liked about it, my rating would probably be …

Read more

I knew very little about this game going in. Despite being an Evil Within fan, I didn't realize it was a Tango game until the opening logos popped up. In some ways I'm quite glad I knew so little as while there are some highs to this game and things I really liked about it, my rating would probably be lower if I'd gone in with higher expectations. I'll start with some of the things I thought were an issue and that held the game back from being great.

First, the story was mostly whatever. I wouldn't say it's cliche as in a lot of ways it really isn't. I simply didn't find it all that engaging or compelling given how suddenly you're thrust into being a paranormal investigator with magic powers in a Shibuya full of monsters and your only immediate ally, KK, does a poor job of explaining things to you. Eventually, you learn a lot about KK and his past crew and their interactions, well...at least a lot more than you really learn about your own character. That was perhaps the most jarring aspect of the story, I felt the whole time like I was playing the sequel to a game that doesn't exist that was all about KK's life and adventures, to the point I actually had to look up and confirm that there isn't such a game. Our protagonist is involved and has some backstory of his own, but it kind of falls by the wayside for a lot of the game, making him feel like "some dude" dragged into all this.

Second, I found the combat really stale. Frankly, I'm not totally sure why I felt this way as, on paper, there was a lot about it that was really cool. You get multiple elements that look really flashy and each works better for different things and there's quite the skill tree, something I tend to enjoy exploring. But for whatever reason, I just found fighting most of the enemies to be a chore. Enemy types were a bit repetitive and that was part of the problem, but I also just never really enjoyed the combat on a basic level. Now, as one important caveat that totally has to do with me being stupid...I somehow didn't realize you could page over on the skill tree. This means I didn't see any of the combat skills until I discovered my mistake about 2 hours before finishing the game. That probably would've helped a ton as I was constantly complaining about how long attacks took to charge up and how the game really needed some progression to make me actually hit harder and faster and well, it totally had just that and I missed it somehow. It's hard to say if I would've liked the combat significantly more with that discovery, but it definitely made a difference.

Third, and probably the most significant overall, the game is just generally very repetitive. With the exception of the main story, it's got a serious case of open world syndrome where there are numerous little tasks littered throughout the map to do, but they're all basically a slight variation on the same few things in a slightly different arena. As well, while I think the side quests were a plus in some ways (more on this in a bit), I think they had way too many and the quality of them suffered for it, which is extra annoying because I think they had a ton of potential. The game would've benefitted a ton from simply cutting things out, especially toning the side quests down from 42 okay and repetitive quests to maybe 10-12 really interesting ones.

So while I have my complaints above and they're fairly significant, the things this game does well, it tends to do really well. And most of that is just the general look and feel of the game. Graphically, it's very strong, if not quite the best out there. But beyond that, the game artistically is just gorgeous and the visuals are incredibly striking and immersive. While the area is devoid of life, you really get such an evocative picture of nighttime Shibuya, full of high rises, neon lights, and some really pretty rain effects (I love rain irl and am a sucker for good rain effects).

While I complained about there being too much stuff and some of it feeling like it just needed more substance, nothing about the artistic design of the world feels lazy. I was constantly blown away by a close attention to detail and an outright refusal to just copy/paste assets. I mean, sure, there are definitely going to be some duplicate assets here and there, but so so much of the game doesn't. I was especially impressed when going indoors and looking at the bookshelves which will be filled with a ton of different books with a surprising degree of detail, actually looking like some reference books here, then several manga series lined up with totally different designs to each, and never just having 300 of the same book copy/pasted (I tried to Google some images of this but apparently I'm the only one so impressed by bookshelves). There's so much realistic debris and random items in the game that this lack of repetition was a bit mind-boggling to me and I can't imagine how much effort they must have put into that. The enemies as well, while I didn't enjoy fighting them, have a lot of good details to hit the balance between human-like and otherworldly entity.

While generally, core gameplay is pretty important, and just roaming around is rarely going to be engaging enough to me to make or break a game, this game probably comes the closest to selling me on it. Even beyond the aesthetics, there's just so much about the world that immerses you deeply in its Japanese setting. Throughout Shibuya are various ghosts, monsters, and entities from Japanese folklore, most of which can be defeated/captured/etc to grant you a power-up. But while several of the same ghost are littered throughout the world, there's a good number of different yokai with different puzzles or combat encounters to deal with them. Naturally, the encounters for the kappas are all basically the same, and the encounters for the itten-momen are all basically the same, etc. It would've probably worked better to have just one or two extended encounters of each rather than like 3-6 of each yokai which really took away from their unique looks and encounters. Similarly, the side quests find you assisting ghosts with this or that problem that deals with a bit of Japanese urban legend. While the mechanics of those side quests could be pretty repetitive, the stories behind them definitely expanded on the theme in place.

Lastly, while it's not something I liked or disliked, I was personally not really sure what genre this was going to be. But while it's got "spooky" vibes and you're constantly fighting spirits and monsters in a mostly-deserted Shibuya, I'd describe the game more as "paranormal action-adventure" than horror, as apart from a few haunting sequences, the game never really feels like it's trying to be scary or disturbing.

All in all, my rating may be closer to 3.5, but I'm happy to roll up to 4 simply because the game feels very unique and it was such an interesting experience that I doubt I'll forget any time soon. Perhaps my biggest disappointment is that if they just improved on some of the things I didn't care for, even a bit, this game could've been really incredible. While that does leave a bittersweet taste in my mouth, I'm still really glad I played it.

Read less
guileffb

Review guileffb 4/5 · May 11, 2023

A trip to Tokyo

I really don't get why people didn't like Ghostwire Tokyo. Personally, I had a blast with it! I wasn't expecting to have as much fun as I had with it. Definitely surprised me in a positive way.

For starters, the thing that I loved the most was the setting. If the game were just purely exploring and photographing the amazing …

Read more

I really don't get why people didn't like Ghostwire Tokyo. Personally, I had a blast with it! I wasn't expecting to have as much fun as I had with it. Definitely surprised me in a positive way.

For starters, the thing that I loved the most was the setting. If the game were just purely exploring and photographing the amazing attention to detail put into Shibuya I'd still play the shit out of this. The city feels great (although dead, literally) to travel through, find collectibles and complete quests. It also looks beautiful as hell. I don't know how accurate this depiction of Tokyo is to the real one, but it felt solid enough to me.

The way they incorporated Japanese folklore and horror stories into the whole experience was amazing as well. I'm a sucker for those tales and seeing them as they are in the game was fascinating. The entire conundrum of the experience revolves around those myths in fact. It just enriches how well put together it all is. Enemy design helps a lot, too. Unfortunately, variety is scarce and their placement ends up being a bit overused.

And that leads me to the story. While the writing is just ok, I found Ghostwire's plot to be really touching and often creepy. It deals with death and closure in a sensible way, with its build up to certain events paving the way for a solid character development. It's good, not great, but packs a good punch. The ending is bittersweet, leaving me with Fatal Frame vibes.

Sidequests were also a highlight! They were all very interesting, with cool little short horror stories, filled with new mysteries and engaging/fun narratives. Try not to skip out on them.

So what prevents Ghostwire from being a better game? To be honest, its major flaw is the combat. At first, I found it quite original, but then I saw through the cracks. It is stiff and repetitive, packing some very clunky aiming and uncomfortable shooting that lacks impact, sense of proggression and, well, fun factor. Stealth is barely useful as well. Not to mention that some enemies were VERY annoying to fight. And you do fight A LOT! It is a huge bummer.

Some other things started to get stale around the final couple of chapters. Like, I love the city and its sidequests, but I don't really enjoy its 'collectathon' aspects. It brings nothing new to the campaign and it's always the same things. Acquiring spirits got old really fast, bosses were boring, enemies are overused, some story questions are left unanswered and I fucking hate having to find hidden statues and pray for them to give me, like, ONE extra ammo.

Ghostwire Tokyo was a surprise. A good one. Its traditional Japanese horror roots really got to me and this "free" trip to Shibuya definitely won't leave my head so soon.

Read less
Gangreen

Status Gangreen May 7, 2023

I am not sure how to feel about this game so far. Two big things are detracting from the experience. First is the native Japanese dialogue. Since I don’t know Japanese I have to make do with subtitles and that is very hard when I am also running around the world. There is also a huge loss in the emotion …

Read more

I am not sure how to feel about this game so far. Two big things are detracting from the experience. First is the native Japanese dialogue. Since I don’t know Japanese I have to make do with subtitles and that is very hard when I am also running around the world. There is also a huge loss in the emotion and the expression by just reading the text. Secondly the tutorial constantly stops the entire game to explain some mechanic and it throws a lot of them at you in the first half hour. It definitely should have slowed down and made the introduction of each power more engaging with more opportunities to play with each one for a bit, and a lot less text heavy.

Overall I wish they had leaned into the mysteriousness and a stranger in a strange world aspect more than they did. There is so much bizarre setting and monsters and powers that we as the player are learning that could have been leveraged. Instead our companion just explains everything and mostly acts like it is no big deal.

Read less
Gangreen

Status Gangreen May 7, 2023

There's a LOT of cutscenes at the beginning of this game just to establish the bad guy is the freaky one wearing the mask, and the main character wants to save his sister.

Also, why does he need to yell his sister's name so much?

jared_c

Review jared_c 3/5 · May 3, 2023

A Flawed, But Fun, Experience

3.5/5 stars This review will be of the deluxe edition which was released as a free update about a year after the initial launch and with the launch of the game on Xbox. Ghostwire Tokyo is a unique first person shooter where you have elemental abilities that you can shoot out of your hands to take down various types of …

Read more

3.5/5 stars This review will be of the deluxe edition which was released as a free update about a year after the initial launch and with the launch of the game on Xbox. Ghostwire Tokyo is a unique first person shooter where you have elemental abilities that you can shoot out of your hands to take down various types of ghosts throughout a very realistic looking Tokyo.The story is pretty basic, with the protagonist being possessed by a former police officer who perished while trying to take down the main villain of the game. Our villain is trying to find a body to use as a conduit and the souls of all those he mystically stole to create a portal to the underworld to bring back his family. It's a pretty basic and predictable story, with the villain not getting much time to shine unfortunately as he does have a pretty cool design. Upon initial release, the reviews were pretty harsh to this game and I can definitely see why. The update brought multiple new enemy types which are all pretty unique in both design and how you fight them. Without those though, I can imagine the combat would have gotten stale very fast. The update also brought two sizable missions, and a new game mode that is separate from the single player campaign. One of the missions adds yet another set of collectible style gameplay, while the other lets the horror aspect of the game really shine. There are a LOT of collectibles in this game, to where the platinum trophy felt like a chore at times. Thankfully, the movement is pretty fun and easy to quickly navigate throughout the city. I tried getting a good number of collectibles and completing side content while going through the main game, completing it in about 28 hours. Add another about 15 I believe to get the platinum trophy. I enjoyed this game playing it through Playstation Plus's subscription service, but I'm glad I did not pay for the game.

Read less
BMO

Status BMO May 2, 2023

I realized you can sell the randomized chaos beads you pick up during each run for spirit thread and now I'm having a ton of fun because I'm no longer grinding for thread to upgrade my gear. Having unlocked some useful permanent beads that bestow useful perks I'm immensely digging the gameplay. So I guess this will keep me entertained …

Read more

I realized you can sell the randomized chaos beads you pick up during each run for spirit thread and now I'm having a ton of fun because I'm no longer grinding for thread to upgrade my gear. Having unlocked some useful permanent beads that bestow useful perks I'm immensely digging the gameplay. So I guess this will keep me entertained until TotK drops.

Read less
BMO

Status BMO Apr 28, 2023

Ok, I'm not going to say The Spider's Thread DLC is bad, but I'm not really going to argue it's good. It's pretty disappointing and fairly tedious. It's a bare bones roguelike and it brings absolutely nothing new or compelling to the genre. And lord help you if you didn't enjoy the game's core combat mechanics, because that's about all …

Read more

Ok, I'm not going to say The Spider's Thread DLC is bad, but I'm not really going to argue it's good. It's pretty disappointing and fairly tedious. It's a bare bones roguelike and it brings absolutely nothing new or compelling to the genre. And lord help you if you didn't enjoy the game's core combat mechanics, because that's about all that's keeping me going.

Read less
BMO

Status BMO Apr 26, 2023

So, The Spider's Thread is a roguelike mode for Ghostwire: Tokyo. I don't really know if I can be fussed to complete it. It's fine but not really anything special.

oneweak7words

Review oneweak7words 3/5 · Apr 21, 2023

Fell a little short of high expectations

Felt like less of an adventure through a fantasy/horror/sci-fi Tokyo and more like a grindy open-world ubisoft-esque fps. Far too many collectibles. Far too many repeated assets, animations, voice lines, interactions.

An Ittan-momen encounter might be more exciting if each and every one didn't begin with the same camera angle, the same companion voice line, the same chase instructions, and …

Read more

Felt like less of an adventure through a fantasy/horror/sci-fi Tokyo and more like a grindy open-world ubisoft-esque fps. Far too many collectibles. Far too many repeated assets, animations, voice lines, interactions.

An Ittan-momen encounter might be more exciting if each and every one didn't begin with the same camera angle, the same companion voice line, the same chase instructions, and the same animation upon catching it; it doesn't feel special. The dogs around Tokyo could have been wonderful additions if they didn't appear every 2 blocks (or less), display one of five text "thoughts," trigger one of 5 companion KK voice lines, and get stuck on any and every environmental item while running to a spot to dig for coins. It's all so tedious and repetitive and void of feeling.

A greater focus on unique side missions and reduction in repeat encounters and collectibles would have done wonders for this game.

The story felt oddly rushed and dragged out at the same time.

Beautiful environment, enemies, elements, etc... all art was just wonderful. The nods to, and incorporation of, culture and lore was a big draw for me. But these things were unfortunately held back by formulaic gameplay. This is a fun game, but it is not the epic adventure that it should have been.

Read less
GamersCrossing

Review GamersCrossing 1/5 · Apr 21, 2023

Miserable failure

Another damp squib from the stable of bethesda. There is nothing original about this game, one can see ideas/elements from other bethesda games like Prey and Dishonored. There is no character development. The storytelling is ineffective. We are never told why the bad guy was after the sister and no one in the game wonders what was special about her. …

Read more

Another damp squib from the stable of bethesda. There is nothing original about this game, one can see ideas/elements from other bethesda games like Prey and Dishonored. There is no character development. The storytelling is ineffective. We are never told why the bad guy was after the sister and no one in the game wonders what was special about her. I never felt any empathy for either the brother or the sister. The utter lack of imagination of the devs is revealed by the unimaginative name of KK. The gameplay and combat are as bland as it can get. The skill tree isn't of much use. It is probably one of the worst AAA games in recent times.

Read less
kensho

Review kensho 3/5 · Mar 9, 2023

I hope we get a What Happened about this game

There are so many clues that this game faced the brunt of a troubled development right in the middle of the pandemic, and with the art director Ikumi Nakamura leaving the project before it was done, the clues were there for sure.

The game has an extremely annoying first person combat system that tries to go for the flow of …

Read more

There are so many clues that this game faced the brunt of a troubled development right in the middle of the pandemic, and with the art director Ikumi Nakamura leaving the project before it was done, the clues were there for sure.

The game has an extremely annoying first person combat system that tries to go for the flow of something like Doom, when the game is only at its best when it's a spooky yokai detective simulator. There are a lot of really cool creature and environment designs, but there is no story!

It's like the main characters all disappeared and we're supposed to just believe how cool they were from second hand comments. A very repetitive and grindy feeling mess that could've been so much more as a focused horror/exploration title. I'm glad Tango could make Hi-Fi Rush after this tho.

Read less
LCSnoogs

Review LCSnoogs 4/5 · May 20, 2022

Ghostwire: Tokyo

An empty Tokyo is a great setting. That feeling of isolation and the creepy noises that enemies make to keep you alert and tense make for an engaging world to explore. There's also plenty of verticality as you can jump and climb up buildings and glide around. It leads to some fun platforming challenges to get to where you need …

Read more

An empty Tokyo is a great setting. That feeling of isolation and the creepy noises that enemies make to keep you alert and tense make for an engaging world to explore. There's also plenty of verticality as you can jump and climb up buildings and glide around. It leads to some fun platforming challenges to get to where you need to go. The combat is good except in boss fights. Mixing different types of magic projectiles, bow and arrows, and talismans makes it fun to go up against groups of enemies. When in boss fights, talismans and sometimes arrows don't work against them making combat much less fun. The skill tree is boring. It's mostly dedicated to increasing your effectiveness in combat and traversal instead of giving you new abilities. Over time, I lost interest in upgrading my abilities. The banter between Akito and KK is good, and their relationship changes over time during the story as they warm to each other more. The story is about saving Akito's sister, but they don't really develop that relationship until the end. The back story of Akito and Mari's relationship is still emotionally effective once it's revealed though. The world is full of ghost stories that serve as side missions which is really cool. Some are based around urban legends, yokai, and some of them even make refences to horror movies. I enjoyed this much more than The Evil Within 2. The Evil Within 1 is still my favorite from this developer though.

Read less
Liimbo

Review Liimbo 3/5 · Apr 15, 2022

A Fun Game Drowned in Excess

I am really confused about how I feel about this game. One second I love it and the next I can't unsee all the problems with it. Had some really memorable moments, but those same moments became disappointing later on. Overall I think it's a fine game, but you should know what you're really getting yourself in for when you …

Read more

I am really confused about how I feel about this game. One second I love it and the next I can't unsee all the problems with it. Had some really memorable moments, but those same moments became disappointing later on. Overall I think it's a fine game, but you should know what you're really getting yourself in for when you buy it.

Ghostwire appears to be an Open World Action RPG, and this is simply not true. It is an Open World game yes, but it is a FPS disguised as something more. You only really have 3 weapons/guns/"spells" that all just fit the basic archetypes of an FPS weapon system, which is fine but I can see some people potentially feeling tricked by the advertising. Just like every game now, it also has the illusion of character choice in your progression with assigning skill points. I say illusion because you don't really have many choices to begin with, and you can easily level them all, or at least all enough to beat the game with none of the upgrades changing the style of play.

The world is fantastic. The aesthetic and pure atmosphere of the world are definitely the strong point of the game. If you're at all interested in Japanese folklore and mythical demons you will love the world and side quests. However, at the same time the open world part of it wore me down. The constant cycle of discovering new "gates" (towers in every Ubisoft game) that unlock new areas and side missions and collectibles gets very old very fast. Some people love this stuff, but for me it's just artificially inflating the length of the game. You can easily beat the main story in 10 hours or less, but they try to stretch the world into 40 hours of gameplay. This is only a real issue for me because the side quests did have some super memorable moments. Seeing new monsters that have been the cause of hauntings is exciting and cool at first, but quickly becomes disappointing once you realize the same monster models are used for side quest after side quest. Making this supposed brand new demon with a new name really the exact same one you just purged from a house down the street. Stuff like this kept happening and ultimately made me just ignore the open world altogether and streamline the story about halfway through.

The story itself is a fairly generic save your sister story. The villains are cool aesthetically but have little to no real substance behind them in my opinion. You never even learn what the main villain even looks like and his motivations are still questionable at best. You and your ghost friend that is possessing you develop a nice enjoyable relationship and both ultimately redeem yourselves, but in my opinion it failed to really pack as much of a punch as it could've because you don't even really know the full scope of the story until the last chapter and you're then supposed to immediately be invested in the grand finale five minutes later. Also just now while writing this I realized there's a fairly large plot hole/lack of information with your buddy, but maybe it's explained in a side quest I skipped or you're just supposed to accept it for the story.

To sum everything up, the gameplay is fun but you have to realize it's an FPS game to not be left feeling underwhelmed by the lack of options. The world design itself is the strongest part, but it being open world for the sake of more "content" detracted from the game for me and I think it could've been much better as a linear game that told more of the story and sparingly used side quests to maintain the excitement I felt the first few times. It's a game worth playing for sure, but I would wait for a sale unless you're comfortable either spending $60 for 10 hours of gameplay, or you're a completionist who will put in the ~30 to 100% it.

Read less