Ghostwire: Tokyo (2022)

Tango Gameworks

PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S

3.43 from 463 ratings

2335 members have it in their collection · 76 playing now · 1198 backlogged · 419 wish listed

How long? Main story 15h · with extras 26h · 100% 41h (from 49 logged playthroughs)

After strange disappearances hit Tokyo's population, it's up to you to uncover the source and purge the city of a strange, new evil. Armed with your own mysterious spectral abilities, you will face down the occult, unravel conspiracy theories and experience urban legends like never before.
Remove Ads with Grouvee Gold

Release dates

  • Mar 24, 2022 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Mar 25, 2022 (Full Release) (Worldwide) PlayStation 5
  • Apr 12, 2023 (Full Release) (Worldwide) Xbox Series X|S

Also available on

Related

Bundled in

Updates

Remove Ads with Grouvee Gold

Featured in lists

GOTY 2022 by LarsFrukt · 30 games · 0
Game in progress by Shot9292 · 51 games · 0
Completed by OtakuGamer729 · 150 games · 0
Most Anticipated 2022 by BMO · 25 games · 0
Favourites Played in 2023 by BMO · 13 games · 0

Rating distribution

5 stars
59
4 stars
154
3 stars
183
2 stars
60
1 star
7
Remove Ads with Grouvee Gold

Community All Reviews Statuses

Bigdaddyred

Status Bigdaddyred Apr 2, 2025

enter image description here

While I had fun with it, the story was lackluster overall, and the game felt empty. I would have liked a longer story and more sidequests. It felt like just when it was getting good, it ended.

Instead they added way too many collectibles. I'm giving it a 4/5 leaning more to the 3/5 side.

solarplums

Status solarplums Jun 30, 2024

Jujutsu Kaisen gaming <3

story: 5/5 combat 3/5 gameplay 5/5 dialogue 4/5 graphics 5/5 atmospheric/immersive: yes surpassed expectations: yes

Octjillery

Status Octjillery Mar 14, 2024

  1. I hate first person anything.
  2. I love horror as a genre, but I don't play horror games because I am not about trying to aim and shit when rabid enemies are flying at me. Just everything about the gameplay is stuff I hate.

I grabbed this from PS+ while just snagging a bunch of games on a whim, not paying …

Read more
  1. I hate first person anything.
  2. I love horror as a genre, but I don't play horror games because I am not about trying to aim and shit when rabid enemies are flying at me. Just everything about the gameplay is stuff I hate.

I grabbed this from PS+ while just snagging a bunch of games on a whim, not paying attention to the fact that it was in first person because I didn't remember that from when I first saw clips way back.

Almost immediately dropped it once I realized, especially after the first damn area is a hospital crawling with spirits, but now I'm 11 hours deep because there's so much cool stuff, and am powering through my absolute lack of ability in this sort of game.

Read less
Reset_Tears

Status Reset_Tears Feb 20, 2024

Believe I'm well past the halfway point for this game, and have been keeping up with the major side quests along the way. All in all I'm quite enjoying Ghostwire, but also understand the complaints it's gotten (particularly in regard to the limited variety of enemies). But I'm 100% on board for its premise, setting, and aesthetic, and Ghostwire does …

Read more

Believe I'm well past the halfway point for this game, and have been keeping up with the major side quests along the way. All in all I'm quite enjoying Ghostwire, but also understand the complaints it's gotten (particularly in regard to the limited variety of enemies). But I'm 100% on board for its premise, setting, and aesthetic, and Ghostwire does a lot to showcase Japan's urban legends, ghost stories, and J-horror tropes. The magical FPS-style gameplay itself is also really solid IMO, and strikes a good balance with its RPG-style leveling up systems. I'll have to wait and see how the story goes for its final act, as so far I wouldn't say anything has particularly stood out in terms of plot or characters. But for me at least, the world of haunted and desolate Shibuya is a fun one to explore and do some ghostbusting in.

Read less
Koshed54

Status Koshed54 Jul 19, 2023

I'm playing 2 games at the moment. The first being, Warhammer 40,000 Inquisitor Martyr, which i am enjoying. I like the top down style, like POE, Van Helsing, Dungeaon Siege, Victor Vran, Torchlight and Diablo. I don't really understand a lot of the stats, but i am adding points to defence, speed, and a few others, so i don't die …

Read more

I'm playing 2 games at the moment. The first being, Warhammer 40,000 Inquisitor Martyr, which i am enjoying. I like the top down style, like POE, Van Helsing, Dungeaon Siege, Victor Vran, Torchlight and Diablo. I don't really understand a lot of the stats, but i am adding points to defence, speed, and a few others, so i don't die to quickly, lol.

The 2nd game I am playing is Ghostwire Toyko. Which I am enjoying also. The concept is pretty good and I like the powers you have and maybe it's me but I love to roam around the parts of the city I have unlocked and just search for items and spirits and anything else I can find. The side missions are mostly cleansing objects or spirits, but some are interesting. The story so far is interesting but not unique.

Is there anymore games like the top down style, that anyone could recommend that maybe I haven't heard of before.

Read less
Bluespade

Status Bluespade Jul 9, 2023

After the first 2 hours, I would say this game is... not really fun to play. But that said, it is an incredible virtual tourism game. I've spent the majority of my time just slowly walking around looking at everything, I've barely fought anything lol.

BMO

Status BMO May 23, 2023

I recently read that Ikumi Nakamura, creative director on Ghostwire Tokyo takes inspiration for Kiyoshi Kurosawa, and that may contribute to why I enjoy the general atmosphere and low key storytelling of Ghostwire Tokyo. I can see several affective parallels with films like Cure, which is one of favourite horror films. But even the general emptiness of spaces …

Read more

I recently read that Ikumi Nakamura, creative director on Ghostwire Tokyo takes inspiration for Kiyoshi Kurosawa, and that may contribute to why I enjoy the general atmosphere and low key storytelling of Ghostwire Tokyo. I can see several affective parallels with films like Cure, which is one of favourite horror films. But even the general emptiness of spaces in the game feel familiar to anyone who's watched his film Pulse and the way it deals with emptiness and malaise. Maybe this gives me a thread that leads to why this game feels as effective as it does to me.

I'm excited for anything her studio Unseen has in the works.

Read less
Gangreen

Status Gangreen May 7, 2023

I am not sure how to feel about this game so far. Two big things are detracting from the experience. First is the native Japanese dialogue. Since I don’t know Japanese I have to make do with subtitles and that is very hard when I am also running around the world. There is also a huge loss in the emotion …

Read more

I am not sure how to feel about this game so far. Two big things are detracting from the experience. First is the native Japanese dialogue. Since I don’t know Japanese I have to make do with subtitles and that is very hard when I am also running around the world. There is also a huge loss in the emotion and the expression by just reading the text. Secondly the tutorial constantly stops the entire game to explain some mechanic and it throws a lot of them at you in the first half hour. It definitely should have slowed down and made the introduction of each power more engaging with more opportunities to play with each one for a bit, and a lot less text heavy.

Overall I wish they had leaned into the mysteriousness and a stranger in a strange world aspect more than they did. There is so much bizarre setting and monsters and powers that we as the player are learning that could have been leveraged. Instead our companion just explains everything and mostly acts like it is no big deal.

Read less
Gangreen

Status Gangreen May 7, 2023

There's a LOT of cutscenes at the beginning of this game just to establish the bad guy is the freaky one wearing the mask, and the main character wants to save his sister.

Also, why does he need to yell his sister's name so much?

BMO

Status BMO May 2, 2023

I realized you can sell the randomized chaos beads you pick up during each run for spirit thread and now I'm having a ton of fun because I'm no longer grinding for thread to upgrade my gear. Having unlocked some useful permanent beads that bestow useful perks I'm immensely digging the gameplay. So I guess this will keep me entertained …

Read more

I realized you can sell the randomized chaos beads you pick up during each run for spirit thread and now I'm having a ton of fun because I'm no longer grinding for thread to upgrade my gear. Having unlocked some useful permanent beads that bestow useful perks I'm immensely digging the gameplay. So I guess this will keep me entertained until TotK drops.

Read less
BMO

Status BMO Apr 28, 2023

Ok, I'm not going to say The Spider's Thread DLC is bad, but I'm not really going to argue it's good. It's pretty disappointing and fairly tedious. It's a bare bones roguelike and it brings absolutely nothing new or compelling to the genre. And lord help you if you didn't enjoy the game's core combat mechanics, because that's about all …

Read more

Ok, I'm not going to say The Spider's Thread DLC is bad, but I'm not really going to argue it's good. It's pretty disappointing and fairly tedious. It's a bare bones roguelike and it brings absolutely nothing new or compelling to the genre. And lord help you if you didn't enjoy the game's core combat mechanics, because that's about all that's keeping me going.

Read less
BMO

Status BMO Apr 26, 2023

So, The Spider's Thread is a roguelike mode for Ghostwire: Tokyo. I don't really know if I can be fussed to complete it. It's fine but not really anything special.