PC (Microsoft Windows) · PlayStation 5 · Xbox Series X|S
3.43 from 463 ratings
2335 members have it in their collection · 76 playing now · 1198 backlogged · 419 wish listed
How long? Main story 15h · with extras 26h · 100% 41h (from 49 logged playthroughs)
Status BMO Apr 24, 2023
I guess you can say I kind of enjoyed this game:

The remaining 34% of the Spider’s Thread update is just actual completion of the game mode and Nekomata tasks, but I did complete the main game. I don’t trophy hunt but I really enjoyed everything there was to do in this game. I can understand why this wasn’t more …
I guess you can say I kind of enjoyed this game:

The remaining 34% of the Spider’s Thread update is just actual completion of the game mode and Nekomata tasks, but I did complete the main game. I don’t trophy hunt but I really enjoyed everything there was to do in this game. I can understand why this wasn’t more popular than it is, but I do feel it’s a tad under appreciated. I’m also of the opinion that any game that involves collectathons that somehow convinces me to participate in those very collectathons must be successfully designed in at least one or two ways.
Status CalypsoRa Apr 12, 2023
Didn't give this a shot when it first came out because I heard it didn't feel finished, but now that the update hit this week, I figured I'd go for it. Had a great time in the first hour of game time so far. I'm not sure what to expect moving forward, maybe it gets old fast? I'm eager to …
Read moreDidn't give this a shot when it first came out because I heard it didn't feel finished, but now that the update hit this week, I figured I'd go for it. Had a great time in the first hour of game time so far. I'm not sure what to expect moving forward, maybe it gets old fast? I'm eager to find out though.
Read lessStatus BMO Apr 1, 2023
I appreciate that this game’s mechanics are pretty conventional but it really makes up for that through setting, atmosphere and the way those mechanics are tied to Japanese spiritual beliefs and representations of the afterlife. I’m really enjoying this so far.
Status BMO Mar 31, 2023
I usually play games with headphones in but I just happened to be playing this with the Tv sound on and I’m impressed with its use of the controller speaker. I don’t think I’ve played a game that uses that speaker to contribute to a soundscape quite like Ghostwire: Tokyo does. It’s effective in enhancing the eerie atmosphere of the …
Read moreI usually play games with headphones in but I just happened to be playing this with the Tv sound on and I’m impressed with its use of the controller speaker. I don’t think I’ve played a game that uses that speaker to contribute to a soundscape quite like Ghostwire: Tokyo does. It’s effective in enhancing the eerie atmosphere of the game. I find most games use it for certain sound effects like alerts or to simulate things like two-way radios or walkie-talkies. Ghostwire: Tokyo goes a lot further and actually rounds out the soundscape of the game. It really accents the mood of the game effectively and I appreciate it.
Read lessReview drinksomeofthismichael 3/5 · Jan 3, 2023
This one was a bit all over the place but I still enjoyed it nonetheless. Got really into the side missions so overall it took longer for me to complete. It’s repetitive but fun and imo still tends to remain fresh. A flawed game but one I’m happy I got to play. Managed to get the platinum as well.
This one was a bit all over the place but I still enjoyed it nonetheless. Got really into the side missions so overall it took longer for me to complete. It’s repetitive but fun and imo still tends to remain fresh. A flawed game but one I’m happy I got to play. Managed to get the platinum as well.
Review Duskwind 3/5 · Nov 25, 2022
Scoring based on a playthrough I would describe as main story with some side activities.
Gameplay: 7 /10
Presentation: 7.5/10
Story: 7/10
Overall Score: 7.2 /10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Status mmkgrey Nov 6, 2022
The ending saved this game for me but it gets bogged down in repetitive gameplay and tedium. I loved its themes of accepting death by living life to its fullest and the redemption arc that the characters go through, but at points it feels like it would've made a better movie than a video game. The enemy design, soundtrack, and …
Read moreThe ending saved this game for me but it gets bogged down in repetitive gameplay and tedium. I loved its themes of accepting death by living life to its fullest and the redemption arc that the characters go through, but at points it feels like it would've made a better movie than a video game. The enemy design, soundtrack, and atmosphere of a deserted Shibuya are some of the best aspects of a game that I've experienced this year. I think this game could've benefitted from a traditional "level" plot progression (think Doom Eternal) instead of trying to do an open world and filling it with collectibles that I ultimately skipped. That said, it was fun to learn about different Shinto and Buddhist folklore through the side content offered in the game but not every side mission is equal in quality.
Read lessStatus vulphex Aug 18, 2022
Mal optimizado, aunque con configuraciones se puede mejorar una barbaridad.
Increíble ciudad de Shibuya y una representación de Japón impresionante. Ambientación ambiciosa, y concepto original.
Graficas decentes y buen tamaño de mapa.
Jugabilidad muy básica, generalmente torpe y aburrida. Muchos bugs, se siente poco pulido y lento.
Muchos colectibles, divertido si te gusta coleccionar, aunque los Hyakki Yako (desfile fantasmas) …
Mal optimizado, aunque con configuraciones se puede mejorar una barbaridad.
Increíble ciudad de Shibuya y una representación de Japón impresionante. Ambientación ambiciosa, y concepto original.
Graficas decentes y buen tamaño de mapa.
Jugabilidad muy básica, generalmente torpe y aburrida. Muchos bugs, se siente poco pulido y lento.
Muchos colectibles, divertido si te gusta coleccionar, aunque los Hyakki Yako (desfile fantasmas) terminan siendo un dolor de cabeza si no los agarras, cosa que el juego mismo te dice que no hagas (perdi 5 hs completandolos).
El problema es la mezcla de walking simulator, FPS, y open world. Muchas buenas ideas recortadas para que fluyan en la dinámica del juego, cosa que no ocurre. Ni se acerca a un RPG, por si las dudas.
Ideas interesantes, y entornos interiores muy buenos también. Aunque repetitivas.
Gran efectos de sonido, poca música para mi gusto. Muy buenos voice actors, interacciones divertidas y realistas (dado el contexto).
Historia, sacando la hermana, básica sin fundamentos. Buen final, aunque predecible.
Review davidh212 3/5 · Jul 20, 2022
Ghostwire: Tokyo has the most wasted potential I've seen in a video game in a long time. The foundation was here to be one of the best games of the year and instead it wound up being okay at best. First, let's talk about the good:
One of the most unique settings for an open-world game I've ever seen. It's …
Ghostwire: Tokyo has the most wasted potential I've seen in a video game in a long time. The foundation was here to be one of the best games of the year and instead it wound up being okay at best. First, let's talk about the good:
One of the most unique settings for an open-world game I've ever seen. It's already rare to get anything open-world set in modern day Japan. Yakuza series and Judgement is about all I can think of. But a barren, fog-shrouded, post-ghost-apocalypse Japan? That's badass.
It has an incredibly weird and uniquely Japanese take on first-person shooter gameplay that feels, at first, not great, but after some adjustment of expectations of how a shooter is supposed to feel, winds up being viscerally satisfying and visually captivating. There's a BUNCH of cool hand shit in this game, enough to make Naruto jealous.
It has some of the coolest looking trippy dream sequences/alternate reality sequences I've seen in a game in a long time. Reminded me of the DmC remake's alternate reality sequences but far more artistically inspired.
Now, for the bad: Preeeetty much everything else. The side missions are the barest bones of content. I've completed some of then in literally less than a minute. There's hardly any actual writing to them. Here's an example of what a side mission in Ghostwire: Tokyo may look like.
You walk up to a little ghost girl, who says she had a special umbrella that was her grandma's, but it turned into a yokai and ran off. You walk ten feet behind her, find the umbrella yokai, hit a button to capture it, and then walk ten feet to go talk to the girl again.
There are obviously ones more involved than this, but barely. Usually by "more involved" I mean the structure and depth of the gameplay and the quality of the writing is the same, you just have to fight a few enemies in between, or climb through several stories of a building before finding whatever thing you're supposed to grab or activate.
The main story quests are better than this in the sense that there's "unique content," in the form of those impressive trippy ghost world sequences, but the quality of the writing is the same and the gameplay is largely just as simplistic, with the incredibly refreshing exception of forced stealth sequences where the main character has the ghost who is possessing him stolen out of his body and has to largely sneak around the ghosts instead of fighting them, although you do have a powerful bow with a very limited number of arrows to fall back on. I liked these sequences and thought they were the most inspired design choice in the entire game, but I know how MOST people feel about any sort of forced stealth in a game so I don't think these will do the game any favors with a general audience. But it's pretty smart to make you actually feel the same helplessness the main character feels when he loses his ghost powers, like it actually got my heart pumping.
However, the issue with the main story, is that it's INCREDIBLY short. It's six missions long and I would estimate they take only about eight hours to complete. I only played the game for fifteen hours and I spent a decent chunk of that running around doing side quests and collecting shit before I was ready to just be done with the game and I did missions 4, 5, and 6 in one sitting that took maybe three hours.
The game's story and dialogue feels like it was written by an AI. It's the blandest thing possible. Nothing charming or unique about it, it exists because the game needs a story and that story is completely self-serious. I feel like there wasn't even a single joke made by any character.
The game has the typical open world collecting bullshit. You've got spirits floating around that give you EXP and money, jizo statues that increase your ammo capacity, and several things that seem to intrinsically do nothing for you but are there if you want to collect them. The game has the equivalent of towers which open up more of the open world by clearing away the deadly fog. I don't mind any of this too much.
So...yeah. Basically the art team was completely let down by the writers and game designers. Game needed more and better content and far better writing. I would've loved to see some basic puzzles in there. Just SOMETHING to make the game feel more substantial.
Status May_Odaigahara Mar 29, 2022
I like the game well enough but I could do without the combat and the enemies in general, maybe just a game where I walk around in Tokyo?
Status BMO Mar 24, 2022
Even though I’m super duper burnt out on the open world formula, I’d be lying if I said the following article doesn’t have me at least a bit intrigued to pick up GhostWire: Tokyo.