Mass Effect (2007)

BioWare, BioWare Edmonton

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

4.17 from 8734 ratings · #187 top rated on Grouvee

16285 members have it in their collection · 482 playing now · 3326 backlogged · 1494 wish listed

How long? Main story 20h · with extras 33h · 100% 47h (from 150 logged playthroughs)

Mass Effect is an action role-playing game set in the year 2183. The player takes the role of Commander Shepard, a customizable character who serves as Executive Officer aboard the SSV Normandy. After a routine mission goes wrong, Shepard assembles a squad and pursues a threat that escalates into a galaxy-wide conflict. The game features real-time squad-based combat where players … Read more
Mass Effect is an action role-playing game set in the year 2183. The player takes the role of Commander Shepard, a customizable character who serves as Executive Officer aboard the SSV Normandy. After a routine mission goes wrong, Shepard assembles a squad and pursues a threat that escalates into a galaxy-wide conflict. The game features real-time squad-based combat where players choose companions and tactics suited to different enemy types, from biotic-wielding opponents to heavily armored machines. The game spans a large science fiction universe, with explorable locations ranging from the Citadel space station to alien homeworlds and remote outposts. Player decisions affect mission outcomes, crew relationships, and the overarching narrative across the trilogy. Read less
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Release dates

  • Nov 20, 2007 (Worldwide) Xbox 360
  • May 28, 2008 (Worldwide) PC (Microsoft Windows)
  • Dec 04, 2012 (Full Release) (North_America) PlayStation 3
  • Dec 07, 2012 (Full Release) (Europe) PlayStation 3

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Rating distribution

5 stars
3583
4 stars
3443
3 stars
1386
2 stars
257
1 star
65
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Community All Reviews Statuses

killerstar

Status killerstar Jun 28, 2026

That's a wrap for Mass Effect 1. What a game. It had been a while since my last playthrough so I was a bit worried of how it might hold up. It holds up perfectly well. Although the gameplay is still dodgy in some parts and the inventory system is as awful as ever. But the story, the universe and …

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That's a wrap for Mass Effect 1. What a game. It had been a while since my last playthrough so I was a bit worried of how it might hold up. It holds up perfectly well. Although the gameplay is still dodgy in some parts and the inventory system is as awful as ever. But the story, the universe and the characters are timeless. That dialogue with Sovereign is still iconic, and probably the highlight of the game. I just love how dispassionate he sounds. He feels like a god talking to ants, but also like a relentless force of nature with no will of its own.

The Legendary Edition has some neat graphical upgrades and I think they must've changed quite a bit of textures and models to the first game to make it more consistent with the other games. For example, I don't remember the original having Kodiaks parked around, or the circular holo in the doors.

However, it's also technically a mess. Every single gaming session included at least one crash to desktop, including a weird freeze during the final Saren fight, which had me force-closing the game with the task manager. I had some audio glitches, enemies teleporting out of cover and back and missions triggers that would not advance unless I reloaded a save. I don't understand how a remaster was released in such a sorry state. I will probably play the original version for my next playthrough in a couple of years.

Now on to Mass Effect 2!

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killerstar

Status killerstar Jun 25, 2026

Fuck, I went to Virmire to early because I had forgotten about it. Now I get to play half the game without Kaidan.

killerstar

Status killerstar Jun 24, 2026

The AI in the legendary edition really is fucked up. I've just want through Feros and the Thorian Creepers would just run in circles in front of us. I don't recall enemies being this dumb in the original version. My allies also don't fare much better. I see them shooting at enemies behind cover as if they could see the …

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The AI in the legendary edition really is fucked up. I've just want through Feros and the Thorian Creepers would just run in circles in front of us. I don't recall enemies being this dumb in the original version. My allies also don't fare much better. I see them shooting at enemies behind cover as if they could see the enemy but not the walls. I'm also getting this weird problem that the triggers sometimes stop reacting for a few seconds after I activate a power.

Besides the graphical update, this remaster is very disappointing. That said, the game is still great. I love how low-key creepy the colonists feel when you first talk to them and how the mystery opens up slowly.

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killerstar

Status killerstar Jun 16, 2026

Boy, Mass Effect still holds up. At the same time, it shows it's age. The start is sooo slow. You walk around the ship, have a short tutorial mission and then spend three hours walking around the citadel talking to diplomats. It's really remarkable how little actual combat you get into. But I love that. It makes the world feel …

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Boy, Mass Effect still holds up. At the same time, it shows it's age. The start is sooo slow. You walk around the ship, have a short tutorial mission and then spend three hours walking around the citadel talking to diplomats. It's really remarkable how little actual combat you get into. But I love that. It makes the world feel much more real and alive, and every conversation drips with worldbuilding.

In retrospect, the dialogue is not the greatest. The conversation tree make for awkward and disjointed exchanges. A lot of "Tell me about X", "What can you tell me about Y?" that is the elcor doing Hamlet of talking. But it's still functional enough and the writing is still good.

Also, Tali is still the best.

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thebigmack

Status thebigmack Apr 15, 2026

I mull over the idea of returning to the series.

Its been 14 years since I closed the steelbook collectors edition of ME3. The trio still on my shelf. Tomes of a time and place, now sitting farther back in time than memory.

I'm afraid to return. What if I see things anew and ruin the journey I cherished? What …

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I mull over the idea of returning to the series.

Its been 14 years since I closed the steelbook collectors edition of ME3. The trio still on my shelf. Tomes of a time and place, now sitting farther back in time than memory.

I'm afraid to return. What if I see things anew and ruin the journey I cherished? What if I recall more clearly, the writhing anxiety I desperately escaped from? The gameplay and corridors like a forgotten smell.

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Pogee

Review Pogee 4/5 · May 7, 2025

A great journey to the stars

Despite its age this game holds very well. Though I must say that I actully played the remaster with the modernised graphics. Nice updated reflections aside, what makes this game somewhat timeless is its well crafted effort to make you famiar with the world history and culture. Codex is a wiki accesible in the menu and it is updated as …

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Despite its age this game holds very well. Though I must say that I actully played the remaster with the modernised graphics. Nice updated reflections aside, what makes this game somewhat timeless is its well crafted effort to make you famiar with the world history and culture. Codex is a wiki accesible in the menu and it is updated as you discover new stuff. But the best part of it is that it's fully voiced over for the main entries. That way its way more engaging than reading a book inside a game. This alone peeked my interest in the world and the story. Second aspect of the game that holds very well is also cast and overall well written characters that you meet along the way. Sure, there is a level of jank and videogame stiffnes to the conversations but it is not bad. Voiceovers are especially good. What I initially did find rather funny or unrealistic is the anthropocentric depiction of space where all intelligent aliens somewhat resemble humans but with different skin. American voiceover and lines also gave the impression that the entire human race and even some aliens are american, which has the effect of unnatural homogenization. While I am not that familiar with the space drama tropes I did watch Battlestar Galactica and I must say that there are some similar themes especially synthetics enemies. However mass relays and themes of eternal extinction cycles are something that I find quite original and work well within the world. Traversing through the space is also amazing. You have a map of the entire galaxy and systems that you can visit and it really gives you a sense of scale. Main questline is good and worth experiencing. Side quests on the other hand range from interesting "talk to this person" at best and copy&paste shootings on a copy&paste planets at worst. Another complaint, which probably is also a technical limitation of the time, is blandness of interiors. I would love to see more of the architecture or artistic/cultural influences of different races, oposed to a bland metallic interiors of space/planet stations that you predominantly see pretty much throught the entire game. Despite its drawbacks, I defenitly recommend this game as it does provide memorable and engaging experience. Especially if you are into scifi.

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killerstar

Status killerstar Sep 21, 2024

I've recently bought an electric piano and started paying again after months, trying to re-learn some of the songs I half forgotten. Today I started with this one and now I want to replay the whole trilogy again.

Hacksaw

Review Hacksaw 5/5 · Jun 12, 2024

A singular vibe

I used to think Mass Effect 2 is the best in the trilogy. Up until recently, I would have told you that it's the best game in the series because of its superb characters, the relationships you build with them, and how the outcome of the game is the culmination of your actions throughout.

I don't know if this is …

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I used to think Mass Effect 2 is the best in the trilogy. Up until recently, I would have told you that it's the best game in the series because of its superb characters, the relationships you build with them, and how the outcome of the game is the culmination of your actions throughout.

I don't know if this is true but I think that's the general consensus in the community. It feels like most hail ME2 as the best and it's typically supported by pointing out the strength of the characters mentioned above.

While the characters and relationships are nearly unparalleled within the trilogy, let alone elsewhere, it would be difficult to justify calling ME2 the best in the series based on this trait alone. ME2 does have a number of other things that help make it a memorable experience, but as I've aged and come to appreciate certain things in games more, it's unquestionably Mass Effect the original that is the best of the three.

Mass Effect is janky by today's standards. Even the Legendary Edition couldn't rid the game completely of its archaic mid-2000s design. Yet it's all the more charming for that. What Mass Effect did so supremely that the others didn't do as well is create a whole ass vibe. I've mentioned elsewhere that I don't care how good a game's graphics are, as long as the visuals and systems create a convincing vibe. The original Mass Effect does that in just about all the ways that matter.

It also contains one of the most memorable, tightly written, momentous, and engaging stories of any sci-fi game to this day. The more I replay it, the more I'm impressed with the writing and the pacing. There was something very special cooking in the kitchen when this game was being made.

Games are made by people. Those people bring their life experiences, worldviews, and individuals quirks and strengths to the table when making a game. The people who made the original Mass Effect are mostly gone from the company at this point. That's not to say that I don't have hope for the future of Mass Effect but it's something we should be aware of. Not out of a sense of prejudging whatever comes out of BioWare, but out of a sense of merciful empathy. People make games. They try really hard at it. I hope with every fiber of my being that the next Mass Effect can recapture some of the magic of the first Mass Effect, or do some justice to it. I hope they succeed, I want them to.

I should go.

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Shamslux

Status Shamslux Apr 18, 2024

Mass Effect is one of those games that has become a classic in terms of quality (and reminds us of the time when EA used to publish decent games). I focused on playing the main story, mainly because I'm not as young anymore and work and family responsibilities don't allow me the time to chase after side missions (I only …

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Mass Effect is one of those games that has become a classic in terms of quality (and reminds us of the time when EA used to publish decent games). I focused on playing the main story, mainly because I'm not as young anymore and work and family responsibilities don't allow me the time to chase after side missions (I only did the one on Luna to unlock the advanced class).

Well, the plot is simple, but it's captivating. It's not a game with a complex narrative; it involves the standard elements of science fiction stories, that is, various races, political dynamics, corruption, and distrust in the face of alarming issues.

Just as they had to invent climate crises as an enemy to unite (and deceive) humanity (they tried aliens, but it didn't work so well), the game also creates an enemy to unite the alien races. With this plot, there are political manipulations by a "united races" summit (while they are incredulous about a real threat, in the real world, our summit is the one inventing enemies to manipulate the globe, haha).

The graphics of this game are beautiful! It's a 2007 game, but it has aged well. I couldn't run it in Full HD, but it was comfortable at the highest possible resolution. I just felt that the grain filter (imitating a cinematic filter), although great, might have accentuated the lighting problem, as the game tends to be quite dark.

Maybe the darker environment is intentional. I remember the artists from the first Jurassic Park used this method to camouflage the graphical issues of the time, and to this day, I am amazed by the quality of the film (to the point where those who try to replicate it end up with a horrible result compared to the original from 1996).

The voice acting is very good, and the possibility of making choices is fantastic. I was astonished when I found out that the saves could be used in subsequent games (as I write this review, I'm already downloading the second game).

It's good to see a group of heroes composed of both men and women, but having in Shepard the figure of a masculine, confident man, capable of leading and feeling empathy for his subordinates. Nowadays, in times when female protagonism and the portrayal of men as fools proliferate in the media (increasingly invaded by progressive thoughts), playing a simple game in search of basic fun is great, without having to deal with political-ideological agendas.

Games today are getting worse, not only because of progressivism — it would be reductive of me to say that — but there's a nostalgia in playing good games from a time when the world seemed less tedious than it has become today. :)

It's great that Game Pass brings these gems to be enjoyed. ^^

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May_Odaigahara

Status May_Odaigahara Dec 27, 2023

Other RPGs have probably surpassed this one in some ways (tech, storytelling, gameplay, etc.) but no game has quite captured the feeling of talking one of the main baddies in the game into killing themselves

paycheck_stevens

Review paycheck_stevens 5/5 · Oct 21, 2023

Please Remember to Save

I completed this in the Legendary edition, so I know there are some differences, but this is my way of reviewing the first game while I have not finished the second or third. I don't know if you have heard, but this is a really good game! A gripping story where choices seemed to matter in ways they don't seem …

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I completed this in the Legendary edition, so I know there are some differences, but this is my way of reviewing the first game while I have not finished the second or third. I don't know if you have heard, but this is a really good game! A gripping story where choices seemed to matter in ways they don't seem to in games often today. Just enough detail and backstory to flesh out the world without it being pointless or overwhelming. The option to enjoy the entire game with or without romance. Gunplay that is fine, and no ammo so no worrying about scavenging. Difficulty was pretty low, and only a few areas where surprise/new enemy types/ overwhelming numbers cause some restart. Thankfully I died and lost progress early on in the game or I would have been really upset to remember that all sizes and styles of games at one time relied on manual saves.

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MudoV17

Review MudoV17 4/5 · Jul 31, 2023

Start of a legendary trilogy

Playing the game all those years ago and then learning about the development process gave me an appreciation of what this game means to me. I wouldn't really want to replay it just because of the Mako physics, but I have fond memories that I wouldn't forget in a long time.

LinkToTheTrees

Review LinkToTheTrees 5/5 · Dec 17, 2022

At Last, Adored.

I've had this game in the backlog for a while, and have always wanted to get into this series but was always overwhelmed by the size. I find it hard to end up committing to games that aren't linear on the surface, I'm just not used to it. And just like I thought, after starting this game for the second …

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I've had this game in the backlog for a while, and have always wanted to get into this series but was always overwhelmed by the size. I find it hard to end up committing to games that aren't linear on the surface, I'm just not used to it. And just like I thought, after starting this game for the second time after only getting a couple hours in first run, i got about 15 hours in and forgot about the game for about a year.

And when looking through my downloaded games ready to delete some I hadn't touched in a while, I thought I'd give this game one more chance first. And oh am I glad I did.

This created a resurgence of motivation in this game, and I continued to put another 25+ hours into it in the span of about a week, now having finished it and thrilled to play the second game.

I'm glad I gave it the second go because this game has impacted me, and I look forward to see what more the series has for me.

And maybe, this is also a good sign for my future when it comes to larger, not as explicitly linear games still floating in my backlog.

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tylerisrandom

Review tylerisrandom 4/5 · Aug 28, 2022

When Mass Effect originally debuted, I was too busy playing Super Mario Galaxy to notice. But over the years I've had the series recommended to me by a lot of people with a diverse array of gaming tastes, so I knew eventually I'd have to give it a try.

Commander Shepherd and his crewmates, Garrus and Liara

I really enjoyed its characters, story and consequential dialogue trees. I …

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When Mass Effect originally debuted, I was too busy playing Super Mario Galaxy to notice. But over the years I've had the series recommended to me by a lot of people with a diverse array of gaming tastes, so I knew eventually I'd have to give it a try.

Commander Shepherd and his crewmates, Garrus and Liara

I really enjoyed its characters, story and consequential dialogue trees. I especially liked the design and lore behind the various alien species. The side quests were surprisingly fun, too: Exploring alien worlds in the Mako was relaxing for me.

I'm generally not a fan of shooters, and Mass Effect's combat hasn't converted me. I was relieved that the game's "easy" mode made it so they were never a barrier, but it's hard to give the game five stars when there's such a big part of it I find obligatory.

Overall, I think this lives up to the hype. I'll definitely continue playing the trilogy.

(Played on PS5 via Legendary Edition)

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DanMaul

Review DanMaul 5/5 · Jun 8, 2022

My very first experience with the space opera that is Mass Effect

The last paragraph serves as a TLDR.

Having spent over 30 years of my life playing games, it is puzzling to me that I never actually got round to the Mass Effect trilogy until now. I knew about the praise and the reputation, but for some reason the franchise simply never crossed my path. So I took advantage of the …

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The last paragraph serves as a TLDR.

Having spent over 30 years of my life playing games, it is puzzling to me that I never actually got round to the Mass Effect trilogy until now. I knew about the praise and the reputation, but for some reason the franchise simply never crossed my path. So I took advantage of the Legendary Edition to finally dive into the first game, keeping in mind, as I always do, that analysing my experience with older games is a fine balancing act between the underlying quality of the game and the technical constraints and sensibilities tied to its release date.

As expected, I have a ton to say about ME, but I’ll try to keep it somewhat short (update: I couldn't. Sorry).

The world building caught my eye almost immediately. I’m still amazed at how much I enjoyed it, to the point of comparing it to the both the Elder Scrolls and the Witcher universes, which are the two pieces of lore I love the most in gaming. I was invested in the story and world from the first minute, and I soon noticed something that I almost never see mentioned, but that to me is actually one of the most effective tools I’ve ever seen when it comes to storytelling: the fact that the main codex is (brilliantly) voiced makes such a tremendous difference in engagement that, honestly, I’m surprised the idea didn’t spread like wildfire after ME did it. I spent a lot of time just listening to the narration, getting sucked into the game’s events, planets, races, politics, conflicts, anything the it wanted to throw at me. It was almost a game within a game and I couldn’t get enough. This absolutely helped digest the encompassing lore which to this day still stands as one of the most complex and intricate pieces of narrative created for a video game. It would’ve been worth playing ME just for this. But the game offers a lot more than that. Even after all this time, what’s on display is a fantastically accomplished RPG dressed up in a space opera costume. Which yes, has aged somewhat poorly here and there from a mechanical standpoint, but easily overshadows this problem with its strengths. For the sake of brevity, these are the bullet points of most everything else I loved about ME:

  • the choice and consequence on display feels refreshing and almost unique even today, and it’s no wonder ME built its reputation on the back of how well this was implemented;

  • most characters, squad members or otherwise, are rich, layered, and a joy to interact with;

  • every single alien race is well developed, unique, interesting and 100% feels like it belongs in the world (ok maybe not the Hanar). And speaking of which, the Elcor are such an original, entertaining species. A perfect example of Bioware’s creative writing back in the day;

  • the synth-heavy soundtrack is one of the best I’ve heard;

  • the epic feel you get on the main missions, from the very first to the very last one, is fantastic;

  • using a heating system rather than ammo for the weapons was a brilliant move and a standout feature I wish we saw more of;

  • levelling and character progression and superiorly handled and properly paced;

  • satisfying shooting mechanics. For all the horror stories I had heard about it, I actually enjoyed combat in this first game. Maybe a natural consequence of having played the LE version, but still;

  • the sense of wonder in discovery is well realised, and at least on a surface level, the planets are different looking enough to make exploration enjoyable;

There were also quite a few things I wish had been done differently. Some are a clear product of their time, others are just poor design choices and therefore more frustrating:

  • dialogue options can be hit and miss, and I lost count at the amount of times my Shepard said something I did not mean for him to say. Speaking of Shepard, the male version is very meh and one-dimensional. Should’ve probably gone with the female version;

  • for an RPG, I think your build choices are somewhat limited when it comes to personality. You can either go Paragon or Renegade (the middle term offers 0 advantage), but I don’t honestly see how going with Renegade would be a logical option for someone in Shepard’s position, whose need to inspire loyalty and bring people together is paramount throughout the entire game;

  • I have a bit of an issue with the lack of clarity in the final choice. Personally, I found the way they presented the options to be misleading, which led me to choose something I wouldn’t have chosen otherwise;

  • romancing, at least in the way I experienced it, seemed a bit more like a forced afterthought than narratively logic and consistent. Artificially inserted if you will. As an example, I didn’t feel like I led Ashley on in any way, yet next thing I know there’s a face-off between her, Liara and me where I’m basically forced to ‘choose’ between the two. Really weird;

  • it would’ve been nice to have a combat description of your party members for you to get a better idea of how to upgrade them;

  • not being able to turn while sprinting feels overly restrictive and quite annoying until you get used to it. Also, sprinting is kind of a joke as you run out of breath almost instantly;

  • navigation can be vague on side quest location. This is interesting from an immersion standpoint, but the game isn’t exactly built to work well within this concept. Though again, this is only a problem until you get used to it;

  • unintuitive inventory management that would definitely benefit from being more streamlined;

  • auto-cover system is such a hindrance. Just, why?

  • I know they improved it in the LE, but some Mako sections are still frustrating to say the least;

  • there’s a fair bit of asset recycling, especially when it comes to buildings on side missions;

  • AI is serviceable but far from the best iteration, even by 2007 standards (enemies would often get stuck behind cover 'indefinitely').

The nays may look like a lot, but in my experience they were strongly diluted by everything wonderful that Mass Effect is still able to offer today, 15 years after its initial release. As a whole, this first game still stands as a fantastic introduction to a sci-fi epic filled with awe inspiring moments, one that got its hooks on me pretty much from the get-go. It seems silly to ‘recommend’ ME as I feel like I’m the last person on the planet to have played it. So instead I’ll just say that, speaking as someone who was slightly apprehensive about playing a classic so long after it originally came out, it still gave me almost everything I hoped it would, even considering how gaming sensibilities have evolved for the past decade and a half. To my knowledge, there’s still nothing like it out there yet, and that is a testament to how unique a piece of entertainment Mass Effect still is. 9/10

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gkel

Review gkel 4/5 · Feb 19, 2022

3rd person shooter and choice driven games?!?!?!?!?!? LETS GOOOOOOOOOOOOOOOOOOOOOOO BABY

snowknicks

Review snowknicks 4/5 · Jan 22, 2022

Mass Effect

4/5

Replayed on legendary edition PS5. Played along with RA podcast. The obvious strength here is the dense and believable wordbuilding and lore that is exposited early on and throughout. It's just done really, really well. I think the characters are a bit weak here - save Wrex, Garrus and Tali maybe. Femshep is much better than male Shepard.

The …

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4/5

Replayed on legendary edition PS5. Played along with RA podcast. The obvious strength here is the dense and believable wordbuilding and lore that is exposited early on and throughout. It's just done really, really well. I think the characters are a bit weak here - save Wrex, Garrus and Tali maybe. Femshep is much better than male Shepard.

The gameplay is pretty janky but serviceable, although the legendary edition improves the original. Character upgrades are also not satisfying and negligible. The gear game is also convoluted and unsatisfying, in my opinion.

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citizen428

Review citizen428 3/5 · Jan 21, 2022

This didn't age too well

Recently finished this as part of the Legendary Edition. The story is still very enjoyable and your choices matter, or at least they feel like they do. But the gameplay feels a bit clunky by modern standards. Combat AI is really bad, both of your teammates and enemies. So fights are generally ridiculously easy on normal difficulty and I'm by …

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Recently finished this as part of the Legendary Edition. The story is still very enjoyable and your choices matter, or at least they feel like they do. But the gameplay feels a bit clunky by modern standards. Combat AI is really bad, both of your teammates and enemies. So fights are generally ridiculously easy on normal difficulty and I'm by no means a hardcore game. The only exception to this is the Benezia fight. Never having played this game before I did this part of the story first and got to her when I was only level 8 so it took me 4 or 5 tries. This also takes away from the fun of getting new equipment/upgrading it. I pretty much stopped caring at one point and only upgraded stuff in between major missions. I'm still looking forward to part 2 though, as it seems to widely be regarded the widest in the series.

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internpepper

Status internpepper Nov 5, 2021

Played the Legendary version for PS4 and finally finished it. Loved this game a lot. Sci-fi RPGs are a rare breed, so I wanted to wait before playing this. Great story, great characters, and fun combat. The exploration isn't quite there, but I have no other complaints.

Kilpi

Review Kilpi 5/5 · Jul 27, 2021

Remasteroitu versio antoi loistavalle tarinalle arvoisensa kuoret

Aloitin alkuperäisen Mass Effectin pelaamisen pian sen julkaisun jälkeen, mutta pelin kankeus ja panssariajoneuvo-Makolla ajelut jättivät pelin hyllyyn pitkäksi aikaa. Vaadittiin Mass Effect 2 aiheuttama hype, jotta viimein alkuperäisen pelin pariin palasin ja pelasin loppuun. Tykästyin jo silloin pelin tarinaan ja tietynlaiseen mysteeriin. Alkuperäinen oli silti jumittunut aivoissani pakollisen pahan asemaan korkeintaan kolmen tähden arvosanaan, enkä ollut koskenut peliin ensimmäisen …

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Aloitin alkuperäisen Mass Effectin pelaamisen pian sen julkaisun jälkeen, mutta pelin kankeus ja panssariajoneuvo-Makolla ajelut jättivät pelin hyllyyn pitkäksi aikaa. Vaadittiin Mass Effect 2 aiheuttama hype, jotta viimein alkuperäisen pelin pariin palasin ja pelasin loppuun. Tykästyin jo silloin pelin tarinaan ja tietynlaiseen mysteeriin. Alkuperäinen oli silti jumittunut aivoissani pakollisen pahan asemaan korkeintaan kolmen tähden arvosanaan, enkä ollut koskenut peliin ensimmäisen läpipeluun jälkeen.

Kunnes ilmestyi Legendary Edition, joka päästi kokemaan tuon loistavan tarinan parannetulla ulkokuorella ja sitäkin tärkeämpänä toiminnan kankeudet poistettuina. En enää edes muistanut kuinka hienosti tarinaa kuljetetaan ja miten hahmoihin pikkuhiljaa tutustutaan tehtävien kautta ja avaruusalus Normandyn käytävillä. Maailma ja erilaiset rodut ja osapuolet ovat niin mielenkiintoisia ja vaihtelevia, että peliin vain uppoutuu totaalisesti ja nauttii joka hetkestä. Toiminta ja hahmonkehitys on mielenkiintoista ja hauskaa, nyt samalla tasolla jatko-osien kanssa.

Planeettojen tutkiminen Mako-panssariajoneuvolla oli yllättävänkin hauskaa, vaikkakin pelin ikä näkyy näissä osioissa pahiten. Samoja rakennuksia ja tekstuureja kierrätetään surutta ja planeetat ovat valtavia pinnanmuotoja lukuunottamatta melko tyhjiä. Silti tämäkin osuus tuli tehtyä sataprosenttisesti ja nautittua jokaisesta sekuntista. Muuten loistavassa pelissä tämä on aivan mitätön nillittämisen aihe, kun tätä osiota ei varmasti ole tarkoitettu edes koluttavan näin perusteellisesti.

Jos tämä ennakolta huonoin tämän loistavan pelisarjan peleistä olikin remasteroituna näin hyvä, en malta odottaa miltä jatko-osat tulevat maistumaan. Tämä nousee aivan kirkkaimpaan kärkeen omalla listallani!

5/5 Erinomainen

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ElectronicJourneys

Review ElectronicJourneys 3/5 · May 25, 2021

Bullet Point Review

PROS

  • Highly ambitious concept and setting feel mostly inspired
  • Marries WRPG and TPS mechanics into a unique (for its time) experience
  • Generally well-developed characters
  • The Galaxy Map is a beautiful piece of interface design (dat music tho)

CONS

  • Plot, cutscenes, and dialogue devolve into a total cringe-fest when they try to crank up the drama
  • Simplistic combat rarely satisfies
  • Way …
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PROS

  • Highly ambitious concept and setting feel mostly inspired
  • Marries WRPG and TPS mechanics into a unique (for its time) experience
  • Generally well-developed characters
  • The Galaxy Map is a beautiful piece of interface design (dat music tho)

CONS

  • Plot, cutscenes, and dialogue devolve into a total cringe-fest when they try to crank up the drama
  • Simplistic combat rarely satisfies
  • Way too many boring vehicle segments
  • Lazy, repetitive side missions
  • Incessant loading breaks and slow movement make navigation a chore
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mephisto_waltz

Review mephisto_waltz 4/5 · May 11, 2021

THE COMING OF A NEW INTERSTELLAR SPECIES

Critic's Scores:

GameSpot: 9/10

Game Informer: 9.75/10

EDGE: 7/10

IGN: 9.2/10

In the past few months SpaceX and NASA have proven that the space race isn't totally dead and in the future to come, the stars might be our ultimate horizon as we pursue interstellar travel and become interplanetary species. Of course, after such events -as someone with a passive …

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Critic's Scores:

GameSpot: 9/10

Game Informer: 9.75/10

EDGE: 7/10

IGN: 9.2/10

In the past few months SpaceX and NASA have proven that the space race isn't totally dead and in the future to come, the stars might be our ultimate horizon as we pursue interstellar travel and become interplanetary species. Of course, after such events -as someone with a passive interest in space and the cosmos- I had to take-in works related to the matter. I watched movies, video-documentaries and read articles on the rare Earth hypothesis, Fermi paradox and the Kardashev scale. I obviously couldn't leave without playing a game on the matter, although originally I was going to play another two hard sci-fi games. But a user in a forum thread titled “Mass Effect is the best work of Hard Sci-Fi I’ve experienced”, brought to mind this game that I had cruelly forgotten in my shelves, alongside its sequels.

Now, I do not consider the game to be as hard sci-fi as for example Clarke and Kubrick’s 2001, as it has more ties with the space opera genre, such as Star Trek and Star Wars; however Mass Effect isn't too different to 2001, as both made logical use of the technologies therein presented. Which by that I mean, Mass Effect gives us enough background on how Humanity became firstly an interplanetary species and went out to find an alien technology so advanced, which sent us into a great technological leap and paved our way to interstellar travel, to make it believable within its fictional world. Other scientific issues that the game might have, like there's no much gravitational change in the different planets you visit, shouldn't be taken as by the end of the day Mass Effect continues being a game first and foremost and it tries to give a seamless gameplay experience. However, what Mass Effect does very interestingly, is how it constructs an interstellar society, where humans and aliens alike work hand in hand.

For that matter, I would also like to recommend the Killerstar’s review, a great piece on the “saganian” aspects touched by the game. It is interesting, how the game depicts human interaction with alien life forms. Its representation of what could be, isn't that far-off the mark. Humanity discovers there's life beyond our solar system, so it unites against the threat; but what kind of alien intelligence can we find? There's a high probability that our first encounter with alien intelligence, might be with one inferior to ours, that's to say it hasn't completely evolved and might be early in its industrial or even agricultural phase -if we take our intellectual evolution as a schematic of how sentient intelligence evolves- that would explain why we haven't find or have been -formally- visited, given that if we continue with humanity’s example, it seems that sentient beings are prone to colonization and have one society expand itself through undiscovered territory -which has resulted in some of the darkest episodes in our history. The other plausible reason, why we haven't had a first encounter yet, is perfectly exemplified in Mass Effect’s lore; humanity is simply too underdeveloped, for a superior life-form -like in Mass Effect's example: the Turians- to be interested in us. This, of course like in the game, once they realize we are a force to be reckoned with and feared, might probably cause a First Contact War. But what makes Mass Effect fascinating, is the end result of such conflict, which unlike many representations of alien versus humanity leads to extinction, here humanity comes to the discovery of an interstellar society. One, that if humanity wants to survive and thrive in the galaxy, it has to take part in it. And yet still, within this society, humanity is looked at with fear, given that we are still prone to colonize, conquer and expand at whatever the cost; humanity is the new-comer, the younger species not the least developed, but rather an unpredictable force. I think there's very few pieces of media that gives us a representation of what an interstellar society can be and how humanity would be received with as much depth as Mass Effect. This game’s lore is interesting, expansive and somewhat, within the realms of hypothetical truth, at least it does feel like to me. Galaxy clusters are given names, just like the stars and the planets -and moons- orbiting around them, all of them carry specific definitions and information. And the alien cultures are just as complicated as ours, with a lot of backstory, customs, traditions and history -not just within this interstellar society. This game doesn't only succeed being an actual piece of interesting speculative fiction, but one of the most ambitious lore and world-building put into any game. That being said the game is far from perfect.

For all it's interesting backstory and lore, its main story isn't that much captivating. Cliche and to the brim with bad dialogue, it was hard for me to connect with it. It seems that the game focuses more on its lore and build ties between you and the squad members -which isn't very successful without the player's intention-, than it is trying to tell a story. To be fair with it, as soon as the last story arc begin, the story begins to reveal itself as something interesting with a bit more intellectual interests, with the discovery of a race that falls beyond our imagination in the Kardashev scale, a creature whose existence has more in common with the monolith of 2001 -its cue with the Ligeti choral music, might be one of the best representations of what could go through our minds if we were to encounter anything of the like- or Lovecraft’s Cthulhu; an average human mind might go mad with its discovery or coward in fear, thankfully we play as chad Commander Shepard. The story antagonist, Saren, also becomes more interesting by the same time, further developing the complexities established by the game's lore. However, this comes too late, leaving me with the impression of having played not a story, but a prologue to a story, that is a 20H prologue mind you. Although, the last act worked well enough to raise my interest in its sequel.

Yet, the game’s biggest transgression lies in its terrible design. I’ve been playing through Prince of Persia (1989) while I wasn't traversing through the Milky Way in the Normandy; and that game’s gameplay hasn't frustrated me as Mass Effect has, it has aged terribly. Some awful level design choices, especially when biotic enemies have the force-like-powers that can throw you off into areas where the character gets bugged or locked. The repetitive design of explorable planets and dungeons. Some truly horrible side-quests -perhaps one of the first RPGs, when I had issues with them- as at one point I - a Spectre, highest authority- was chasing space-monkeys for an Admiral. I appreciate the attempt to bring a tactical element to the fighting, bridging all other BioWare games, but they didn't nailed it here, it actually doesn't serve much of a purpose, by the end, when I had most control of my companions and didn't have them killed as often, I realized that nothing much had changed and nothing much had I gained by learning. The HUD is awful and so is the inventory system, a heap of collectibles which soon become a burden to manage instead of something the player might find practical use in it. The dialogue system was also flawed, the wheel didn't feel organic and I hate when you clicked on an option and Shepard said something different with a tone that I didn't want. The game hasn't aged as well as it should, given that it's fairly recent 2007, younger than I thought it was. The game is also riddled with performance issues in modern computers, extremely low-FPS (this was solved by turning off Origin’s overlay) and audio-clippings and cuts in dialogue -and music- which pulled me off the inmersion.

Nevertheless, to all my hiccups with the gameplay, the game lore-and later on its story- still deliver some of the most imaginative and perhaps, for today, most interesting insights in what a interstellar society might be like, what humanity's part and reaction to such phenomenon will be and how will we could be perceived by what could possibly be older races. For that only, it is worth one’s time.

Score: 78/100

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killerstar

Review killerstar 5/5 · Jul 1, 2020

Perfect game

When I was around 10 years-old, my dad bought the whole VHS collection of Carl Sagan's Cosmos. Besides one of the best science popularisation ever to have blessed a TV screen, the show also ventured into the realm of speculation. On one episode, Sagan imagined us receiving a signal from another planet containing an Encyclopedia Galactica, with all the knowledge …

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When I was around 10 years-old, my dad bought the whole VHS collection of Carl Sagan's Cosmos. Besides one of the best science popularisation ever to have blessed a TV screen, the show also ventured into the realm of speculation. On one episode, Sagan imagined us receiving a signal from another planet containing an Encyclopedia Galactica, with all the knowledge gained by the galactic community. I was forever fascinated by the idea of human receiving a signal from an extraterrestrial civilisation. The thought of not only not being alone in the universe but being actively invited to take part in a whole galactic community was, and still is, endlessly alluring.

So it's not a huge surprise that the rich world of Mass Effect is a world I love to habitate. The multiple aliens species live together forming a galaxy-wide community with complex politics and detailed wants and needs. Humans are the newcomers who need to learn how to work within that pre-exiting community (I would've liked a bit less human exceptionalism, though) and the overall theme of unity is the ultimate erasure of chauvinistic attitudes (in fact, years ago I wrote a whole blogpost -in Spanish-talking about Mass Effect's "saganian" ethics).

Inscribed within this world, there are also meaningful personal stories. You get to debate Garrus about the pros and cons of laws and regulations, you learn about the lives (and eventual death) of Kaydan and Ashley, you hear the action-packed stories of Wrex's life as a mercenary, and you get to help a young Tali with her pilgrimage. Liara's arc is cut short in this entry, unfortunately, but she will grow much more interesting in the following adventures.

The overarching plot is ominous. Mass Effect 1 gets the Reapers right. They are mysterious and relentless beings whose existence is to vast for our petty minds to comprehend. Sovereign words, voice and actions portray it almost as a blind force of nature. We are not meant to understand them, just stop them to save our lives.

It's a shame that the following entries basically do away with this and try so hard to explain them in excruciating detail; their motives, their origin, even their mode of reproduction are unnecessarily revealed and they are disappointingly lame. They also unnecessarily reveal Tali's disappointingly lame face, which leads me to believe that the writers (or whoever was responsible for those decisions) either didn't understand what made the Reapers so creepy and Tali so cute, or they don't trust their audience to accept the mystery (which, to be fair, it might be true).

It cannot be denied that Mass Effect has it's fair share of jank, though. The ludicrous Mako-physics, the atrocious inventory system and the stiff animations where nothing to be proud of at time of release and haven't got better in the intervening years. But still, none of that comes even close to overshadowing what is still one of my favourite games of all times.

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Foxears

Review Foxears 5/5 · Jan 1, 2018

Best game I ever played, until Mass Effect 2

The first time I played Mass Effect, it was by far the best game I ever played. And it kept on being the best game, until I played Mass Effect 2. This is exactly my kind of game. A story heavy rpg sci-fi adventure. And it only gets better! If anyone has yet to play this series, get on with …

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The first time I played Mass Effect, it was by far the best game I ever played. And it kept on being the best game, until I played Mass Effect 2. This is exactly my kind of game. A story heavy rpg sci-fi adventure. And it only gets better! If anyone has yet to play this series, get on with it!

Read less