Critic's Scores:
GameSpot: 9/10
Game Informer: 9.75/10
EDGE: 7/10
IGN: 9.2/10
In the past few months SpaceX and NASA have proven that the space race isn't totally dead and in the future to come, the stars might be our ultimate horizon as we pursue interstellar travel and become interplanetary species. Of course, after such events -as someone with a passive interest in space and the cosmos- I had to take-in works related to the matter. I watched movies, video-documentaries and read articles on the rare Earth hypothesis, Fermi paradox and the Kardashev scale. I obviously couldn't leave without playing a game on the matter, although originally I was going to play another two hard sci-fi games. But a user in a forum thread titled “Mass Effect is the best work of Hard Sci-Fi I’ve experienced”, brought to mind this game that I had cruelly forgotten in my shelves, alongside its sequels.
Now, I do not consider the game to be as hard sci-fi as for example Clarke and Kubrick’s 2001, as it has more ties with the space opera genre, such as Star Trek and Star Wars; however Mass Effect isn't too different to 2001, as both made logical use of the technologies therein presented. Which by that I mean, Mass Effect gives us enough background on how Humanity became firstly an interplanetary species and went out to find an alien technology so advanced, which sent us into a great technological leap and paved our way to interstellar travel, to make it believable within its fictional world. Other scientific issues that the game might have, like there's no much gravitational change in the different planets you visit, shouldn't be taken as by the end of the day Mass Effect continues being a game first and foremost and it tries to give a seamless gameplay experience. However, what Mass Effect does very interestingly, is how it constructs an interstellar society, where humans and aliens alike work hand in hand.
For that matter, I would also like to recommend the Killerstar’s review, a great piece on the “saganian” aspects touched by the game. It is interesting, how the game depicts human interaction with alien life forms. Its representation of what could be, isn't that far-off the mark. Humanity discovers there's life beyond our solar system, so it unites against the threat; but what kind of alien intelligence can we find? There's a high probability that our first encounter with alien intelligence, might be with one inferior to ours, that's to say it hasn't completely evolved and might be early in its industrial or even agricultural phase -if we take our intellectual evolution as a schematic of how sentient intelligence evolves- that would explain why we haven't find or have been -formally- visited, given that if we continue with humanity’s example, it seems that sentient beings are prone to colonization and have one society expand itself through undiscovered territory -which has resulted in some of the darkest episodes in our history. The other plausible reason, why we haven't had a first encounter yet, is perfectly exemplified in Mass Effect’s lore; humanity is simply too underdeveloped, for a superior life-form -like in Mass Effect's example: the Turians- to be interested in us. This, of course like in the game, once they realize we are a force to be reckoned with and feared, might probably cause a First Contact War. But what makes Mass Effect fascinating, is the end result of such conflict, which unlike many representations of alien versus humanity leads to extinction, here humanity comes to the discovery of an interstellar society. One, that if humanity wants to survive and thrive in the galaxy, it has to take part in it. And yet still, within this society, humanity is looked at with fear, given that we are still prone to colonize, conquer and expand at whatever the cost; humanity is the new-comer, the younger species not the least developed, but rather an unpredictable force. I think there's very few pieces of media that gives us a representation of what an interstellar society can be and how humanity would be received with as much depth as Mass Effect. This game’s lore is interesting, expansive and somewhat, within the realms of hypothetical truth, at least it does feel like to me. Galaxy clusters are given names, just like the stars and the planets -and moons- orbiting around them, all of them carry specific definitions and information. And the alien cultures are just as complicated as ours, with a lot of backstory, customs, traditions and history -not just within this interstellar society. This game doesn't only succeed being an actual piece of interesting speculative fiction, but one of the most ambitious lore and world-building put into any game. That being said the game is far from perfect.
For all it's interesting backstory and lore, its main story isn't that much captivating. Cliche and to the brim with bad dialogue, it was hard for me to connect with it. It seems that the game focuses more on its lore and build ties between you and the squad members -which isn't very successful without the player's intention-, than it is trying to tell a story. To be fair with it, as soon as the last story arc begin, the story begins to reveal itself as something interesting with a bit more intellectual interests, with the discovery of a race that falls beyond our imagination in the Kardashev scale, a creature whose existence has more in common with the monolith of 2001 -its cue with the Ligeti choral music, might be one of the best representations of what could go through our minds if we were to encounter anything of the like- or Lovecraft’s Cthulhu; an average human mind might go mad with its discovery or coward in fear, thankfully we play as chad Commander Shepard. The story antagonist, Saren, also becomes more interesting by the same time, further developing the complexities established by the game's lore. However, this comes too late, leaving me with the impression of having played not a story, but a prologue to a story, that is a 20H prologue mind you. Although, the last act worked well enough to raise my interest in its sequel.
Yet, the game’s biggest transgression lies in its terrible design. I’ve been playing through Prince of Persia (1989) while I wasn't traversing through the Milky Way in the Normandy; and that game’s gameplay hasn't frustrated me as Mass Effect has, it has aged terribly. Some awful level design choices, especially when biotic enemies have the force-like-powers that can throw you off into areas where the character gets bugged or locked. The repetitive design of explorable planets and dungeons. Some truly horrible side-quests -perhaps one of the first RPGs, when I had issues with them- as at one point I - a Spectre, highest authority- was chasing space-monkeys for an Admiral. I appreciate the attempt to bring a tactical element to the fighting, bridging all other BioWare games, but they didn't nailed it here, it actually doesn't serve much of a purpose, by the end, when I had most control of my companions and didn't have them killed as often, I realized that nothing much had changed and nothing much had I gained by learning. The HUD is awful and so is the inventory system, a heap of collectibles which soon become a burden to manage instead of something the player might find practical use in it. The dialogue system was also flawed, the wheel didn't feel organic and I hate when you clicked on an option and Shepard said something different with a tone that I didn't want. The game hasn't aged as well as it should, given that it's fairly recent 2007, younger than I thought it was. The game is also riddled with performance issues in modern computers, extremely low-FPS (this was solved by turning off Origin’s overlay) and audio-clippings and cuts in dialogue -and music- which pulled me off the inmersion.
Nevertheless, to all my hiccups with the gameplay, the game lore-and later on its story- still deliver some of the most imaginative and perhaps, for today, most interesting insights in what a interstellar society might be like, what humanity's part and reaction to such phenomenon will be and how will we could be perceived by what could possibly be older races. For that only, it is worth one’s time.
Score: 78/100