Before I get into anything, lets talk about what is really IMPORTANT: The sex scene you are rewarded at the very end is extremely laughable, and honestly I will never understand Bioware fans and their lowest standards for romance ever, all Bioware romance ever has been is dorky remarks and then an awkward softcore weirdly directed shots of sometimes but usually one grinding on the other ones leg.
Now, with that said, let's talk about the weird child of Star Trek and Halo, that's really what comes to mind first, its obvious Mass Effect was meant to be video games own take on everything that inspired it from the sci-fi genre (especially considering Bioware probably lost the license of Star Wars, here the force is just known as "MASS EFFECT"), but really all I can see of it is if the Star Trek universe was pro-open carry, basically an excuse to make a high sci-fi opera setting include a lot of guns and military stuff, sure there might be one original idea here or there, but it really is about humanity in a big space bureaucracy going up against the borg- I mean the reapers. But yes, I couldn't help but think of the entire aesthetic reminding me of Halo.
The structure of Mass Effect is extremely odd, and from what I remember, when this game came out not many people enjoyed it either, it is one of those games that "Takes a while to get good", I had even at one point stopped playing after 5 hours, only to try out the game a little more 1 month later and THEN get hooked, that on on its is sadly something that is worth wagging a finger at in terms of pacing design, but it doesn't stop there, sadly after the middle point, Mass Effect also overstays its welcome as: when the wonky strategy and cover based shooting grows on you and you actually learn how to appreciate it, when you finally start getting some good upgrades to your character and the nice feeling of being overpowered in these action RPG comes Then a deep steep happens and everything in this game overstays its welcome, I feel bad for those who only had this game to grind with, because you reach a certain point where it just becomes repetitive, there aren't any upgrades anymore besides that one skill that you ignored on purpose, and leveling up takes longer.
Everything you get at the start is pretty much everything you get, ammo is unlimited, the whole grenade and heal slots I think are limited to 6 (start with 5 without upgrades), it is like impossible to unequip weapons, it is more of an RPG game than it is a third person shooter.
At this point, the game essentially tells you: Well, you've built your character, live with it and the game just keeps going on and on. I cannot describe the way this functions any better but that by the ending the game drags, and it overstays its welcome. Any side-mission you did by impulse were probably gonna be the only side-missions you've done, and there are some side-missions that are harder than the very last level and it basically says You should have not let the game automatically level up your character because clearly you needed a personal overpowered build for your companions.
Speaking of COMPANIONS AND PACING. Good LORD. I have not seen companion pacing worse in any game. Going back on how the game tricks you to allow the characters to be leveled up on their skills automatically, I feel as if, if you gradually got your characters as time went throughout the game, you would feel more inclined to customize them. And its not like they couldn't do this, because its obvious that they give you more than one type of character in the game, the only reason they did this, is an absolute horrid reason: to spoil the fuck out of the player. Who cares about pacing and a more satisfying idea of getting grow on your characters, actually build them and spend time with them? NAH. Here we give everything to you on a fucking platter, whats that? You cant seem to take some time to enjoy each? You cant connect to any of them because they feel like fast food characters dropped out of nowhere? I sincerely find the way this game drops things on your lap abhorrent, like this is a start of a big big trilogy or so Im told, and you'd think they'd have enough games in the series to build something up. But if you are expecting a deep development, no no no.
I can't even begin to appreciate any of the characters because I get a new one 10 minutes in when you start the game, I can only have 2 members in a party, why did they give me 6 in the FIRST HOUR. SOME OF THE SAME CLASS! They dump everyone like that on you in the begginning supposedly so that when it gets slow in the middle you get to try each? BUT IT'S JUST BAD PACING. It's just stupid because you need to do things like talk to them. So when you unlock all of them at once, it's like you really have to force yourself to use other characters rather than gradually get to know each.
I literally used Gurrus for like 20 minutes, and I'm switching him. I don't know that much about Garrus, not that I guess there is much to know of him, all he really is is: EX-COP. Nobody gives that much of a shit about the humans, Bioware said fuck pacing, and call me old fashioned but it would be better if they gave me one character per planet, space out the missions some out more, and the way they're introduced is so forced too is the thing, you are investigating a crime scene, you meet a cop, cop is like: Oh you are on the same case as I am! Let's become LIFE PARTNERS FOREVER. +1 PARTY MEMBER. And then you go to the crime man, and save a woman set up by the CRIME MAN, and THEN YOU GET SOMEONE ELSE, IN A SHORT SPAN. It is insane. I have never seen pacing done this bad, there is 0 like connection, I am supposed to think that this enough reason to go on a universe-saving mission. There is no grandueur, there is no proving yourself, you are just THE HERO and everyone COMES TO YOU, and this isn't party members but everyone is like "Oh my god that's the HUMAN!" WE NEED TO PAMPER THEM WITH ALL OF THE SPECIAL NEEDS.
Some of the NPCs that were a little interesting were like: You know humans were just here for a few seconds and no they're already a big part of the system that controls the entire universe, and that feels so funny to comment because this series just start with Shepard going to the secret society that sorta is the biggest system: hey... Can I be the ultimate assassin since one of your guys is bad and kickstarted my plot into this conspiracy.
Space Illuminati: No.
Sheppard: Pleeeeeeeeeeeeeaaaase.
Illuminati of Space: Ugh fine ok.
I just solved 1 easy crime casa which was just go in a mafia's base guns a blazing and kill 1 big bad, how am I the highest soldier rank in all of the universe?! It is so funny because some people skip this game and in those games you were just supposed to know some people and it's ok if you don't know who half of them were because REST ASSURED, you didn't even know them that much, you were just The Guy. The Chosen One. Leave it for Bioware to think that if you are good looking thats all it takes for introductions, it really does feel like an alien approach to friendship. oh just because i met you once and we were doing 1 thing we now are ride or die for each other and i havent said a single word to you besides "join my team im going around the galaxy doing spy shit". Bioware is literally the face of a developer who does not know how human connections work. But what do I know? Maybe aliens are just like that, maybe they’re like weird dogs, you give them food and boom it loves you forever!
After the most ham-fisted opening to a story I have ever seen in modern video games, which felt like the director was going Alright alright you get it, on with it with the hand motion meaning to go forward, which I was ironically doing around the end, the start is rushed and the ending is dragging. BUT After the game opens up, there is this little moment of joy I got, and weirdly enough, I kinda like the buggy exploration segments, when it was novel at first.
In concept, getting to explore a planet on a buggy like your NASA on the moon, and every now and then stumbling upon a pre-set dungeon (theyre not really dungeons but most planets would have a place you enter made up of preset maps similar to Bethesda dungeons where youd get to fight a few enemies and get a lil prize), or something to scan. Like at the first, lets say, 15 planets, it seems like an ok structure, but then you realize this is practically most of the game. They basically give you one big Deus Ex like section with NPCs and missions, and the rest is just BUGGY. AND THEY WILL PUT BUGGY SECTIONS AT ANY MOMENTS NOTICE WHENEVER THEY CAN.
I am pretty sure Half Life 2 has ruined game design beyond belief because someone has to be blamed here for making Bioware think that buggy segments have to be this long, mass effect isn't particularly interesting, I felt as if I had to force myself to get any enjoyment out of it, the plot isn’t that interesting, the UI in mass effect kinda sucks, which for an RPG seems like a really important aspect, organising items is weird, and for a RPG buy/sell system from 2008, it sure feels worse than every other RPG game when it comes to that, a huge menu with huge text and you can only select 1 item that takes up the entire screen, I’ve seen games designed for console with better item screens than this.
But yes after the first level and first big city exploration it's like: hey, open world... Sorta, you can buggy to places! Mass effect charm comes from how wonky it is and how unintentionally funny it is like how some enemies instant kill you or how sometimes physics just freak out and who could forget... the acting. The buggy is from what I’ve heard, the number one reason most people just skip this entry in the series. At first it is extremely boring and the cover based shooting isn't that good, but they do improve the map design later on, I would say it is sadly too late as most people who play this game today just drop it in the first hours.
One of my friends said that games from 2008 do not simply Not age well theyre just bad. I think what they meant is that by 2008 you should know what makes good game design, but to Mass Effects defense, it is a WRPG, and WRPGs have always been weird with being good and playable, they’ve always kinda had a low budget feel to them, Mass Effect is a weird exception of sorts? But what Im trying to get at is that maybe there is an excuse the textures all look like a GMOD map, because look at Morrowind, it is from 2002 but looks like it is from the 90s.
The world really isn’t that interesting, it is like a child’s introduction to space opera, like they really force feed you concepts like “Hey if you haven’t realized it yet! There is space racism! Everyone is a space racist! Did you get it? Did you get that space has a lot of species?!” Outside of that just overly obvious be nice to one of your companions and each chapter it’ll be made more obvious that by the end you’ll have sex with them, wow, so connected. Such a deep relationship has been formed here.
I am running out of things to say but what review of Mass Effect is complete without commenting on it’s other infamous aspect: Elevator rides, there is two things this game loves and it is BUGGY segments and ELEVATOR RIDES, however you really can pinpoint these two things to one crucial element of the game: LONG CORRIDORS, I get the impression that this game loves to put long corridors because it gives the idea that the places feel “Real”, you know, immersive? Sure there’s a few fast travel points but wow this game is just filled with long distance A to B situations that just drag on, and they give your character this puny run animation that feels like it only zooms in the camera and doesn’t actually make you faster, I’d be surprised if it did, you can ONLY ACTUALLY RUN IN-COMBAT, which is a dumb design choice considering most of the time I am exploring these FAST HUGE UNNECESSARILY COMPLEX PLACES.
A lot of this game sacrifices level design for the sake of world building, everything wants to feel likea big space colony even if it is really simply a badly designed Halo level where you go from point A to point B.
The moments in which you have that sparkle of RPG where you get the choice to do whatever you want are actually kinda few from the amount of linear action segments, but when they happen, it is so funny how blunt they are, they just happen. I’ve accidentally become a bad perosn by sheer accident (that corporate ice base where they had scientists comes to mind, so many people accidentally did it the evil way cuz it is just easier to do it that way), however, if you are gonna become an RPG, why not go the whole way and allow me to kill everyone? It is so sad that not every game can program itself to be the next Fallout New Vegas but… Well, what you get is a deeply flawed RPG that tries to be a third person shooter but didn’t really succeed in that much (it’s not the worst and sometimes the design of sending in ally to do suppressing fire is actually satisfying, plus gunfeel isn’t that bad), so it is wonky in all departments and GOD why ARE CUTSCENES UNSKIPPABLE, there are like sins of every RPG you shouldn’t do happening here.