Review Shamslux 4/5 · May 1, 2024
Shepard: ideal messianic hero or superman of the philosopher of the sledgehammers?
Right after finishing the first game in the series, I started playing the second one with the imported save file. At first, I confess it was confusing to readjust to the change in keyboard buttons and other introduced mechanics. After some time, things started to clear up, and I was grateful to see that the AI of the squadmates had …
Right after finishing the first game in the series, I started playing the second one with the imported save file. At first, I confess it was confusing to readjust to the change in keyboard buttons and other introduced mechanics. After some time, things started to clear up, and I was grateful to see that the AI of the squadmates had improved (they became even more useful on the battlefield, without dying all the time).
The negative aspect I felt at the beginning was the fact that I didn't gain experience from kills, but only from the overall mission. One of the best things was the inventory being redesigned for upgrades made within the Normandy's laboratory because dealing with a full inventory and the various items found in the first game was quite tedious (not to mention that if you didn't inspect them beforehand, they got stuck, and you were forced to turn them into omni-gel).
Regarding the storyline, honestly, I increased the percentage of those players who are revisiting or playing old games (in my case, I hadn't had the opportunity in the past). Why this phenomenon? Because, unfortunately, many games, even those with a large production budget, are disappointing a lot of people. Secondly, like all entertainment media, the "progressive spirit" is affecting some games, so we are dealing less with works of entertainment and more with empty products that seek diversity, inclusion, respect for minorities, etc. While these themes are interesting to think about (in the right way), they don't need to invade our cultural media and be practically forced upon society.
Actually, there is quite a bit of "representation" in the game, considering some peculiarities, like the Asari, who are all female (and reproduce, hehe, unnatural, but it's another race, anyway). Don't get me wrong, the problem with progressivism in stories is not merely militant for social agendas, but it's a much more serious problem, as rich plots in values are lost, and the classic definition of terror before evil and hopelessness, in contrast with the goodness and hope of a glorious ending.
This occurs because our West was forged on the foundations of the Greco-Romans, Jews, and Christians. Simply put, Christianity harmonized all these cultures and delivered everything the West has ever produced gloriously. "Are you talking about religion in a video game?" Yes, that's what there is the most! Video games surprise me with how much they talk about religion (like many other works). Everything is religion because every human being is a theologian, even if they don't know it, everyone professes some theology.
I need to be honest in pointing out that I am not neutral (and does neutrality exist?), I am a Reformed Christian, and I intend to expose what I saw of the plot, points that I liked and questionable points. In fact, Mass Effect has a simple plot, but the quality has decreased so much from then till now, that the plot has only aged even better (just like the graphics, which are great).
If any of my analyses come to contain spoilers (I'll avoid it at all costs), I'll warn you. What I'm going to talk about at the beginning is something from the very beginning of the game, so I won't consider it a spoiler, maybe a "dramatic" event, but the game cover shows that there would have to be a solution for it, right?
I'm talking about the fact that Shepard dies at the beginning of the game. Yes, he died. And now? Now, we can keep calm! The Lazarus Project will come into action, and the old commander will be resurrected. Wow... The guy's name is Shepard, he dies, resurrects, and, to top it all off, in one speech, he says that upon knowing he's alive, his old crew will return to combat! "I will strike the shepherd, and the sheep will be scattered."
The new threat is a race called the Collector. The basis of the plot is the investigation into the abduction of thousands of humans from various isolated colonies. Shepard is brought back to life by a billionaire human company, which raises many suspicions and has supremacist human ideas, hehe.
It is clear that the idea of "humans vs. aliens" is a way to lead us to reflect on love for one another, problems like racism, prejudice, and xenophobia. This is commendable when done in this way because it's normal for art: the ability to create empathy for others. This is something that has been lost in today's world since we are pushed to accept things in the worst possible way.
Still, on religious aspects, it's curious how there are systems with various names for hell; there is a character who will be called Legion, in reference to the demons that possessed the Gadarene demoniac; there is a whole discussion of the consciousness of beings who are machines in contrast to organic life.
There is a dark side to the inspirations, which I judge to be the result of the secularization and atheism of our times. Many Western (and especially Japanese, particularly the Final Fantasy series) games have a habit of drawing from Christian sources but sometimes invert the logic. I don't know what kind of view of God people learn, but it is common to see divine attributes being used in an inverted way, although they are used to bring the weight of God's glory and the due reverence to His power, they do not present His loving attribute.
The problem with Mass Effect's theology is that while reality presents the true God and true man, Jesus of Nazareth, as the Christ of God, the one who dies on the cross, receiving God's holy wrath, to save sinners (the husks would be good descriptions of what we are, hehe) dead in offenses and trespasses, without the slightest chance of saving themselves, on the other hand, Shepard is the old heresy of free will, the power and strength of one's own human arm. It is the one who challenges the unbeatable power and triumphs.
This is a probabilistic interpretation, in this scenario, the game would follow a blasphemous line, as Sovereign (the name says a lot already) would be a twisted view of God, a profaned vision, the "almighty" against whom man rebels, and triumphs. =(
The plausible probability of another interpretation would be Sovereign receiving attributes as strong as if it seemed something divine in the face of human weakness, in this case, if I use their name (Reaper), using the popular term, we would have the metaphor of death.
Death is the great
human adversary. The only human being who has defeated it was the Lord Jesus Christ. If Shepard is the messianic hero, then he is a metaphor for human cry for the one who will triumph over death; in this sense, Shepard could be a type of Christ, a plot between the savior of humanity, the ideal man, with values (within the possible, lol, he is not perfect), etc.
I would like to think in this way, it makes the plot with the essential criteria (at least until Mass Effect 2, I haven't played the third game yet) of a good Western work: beginning -> problem -> terror -> climax -> solution -> final hope.
The Bible is like this. It starts with the introduction and creation; it shows a problem; then, we learn to see the terror that the problem causes and we have a spark of hope; the hope turns into the sun at noon in Jesus Christ; the new hope goes through the test of time, involving perseverance; the climax is the return of the King, the judgment of the wicked, and the eternal joy of the elect.
Despite human difficulties, we have hope; it makes me hate works without hope in the end or without the famous "happy endings". We need "happy endings" because we always need to produce hope in our works, reinforcing the hope we read in the Scriptures. If I wanted impactful tragedy, I wouldn't look for literature or games, or movies, etc., I would look for sensationalist news (here in Brazil, we have plenty of them, one death worse than the other every hour).
Alert! I am not telling the crude ending, but just commenting about an aspect of it, but I will put the spoiler tag below!
I still fear that the intention was negative because Sovereign says that he was not created, but he is ("self-existent"). This is a blasphemous way of using divine attributes to portray evil beings. On the other hand, well, the end of Mass Effect 2 shows
Ps.: Although I speak about Death as if a person or entity, it is not, okay? I am just using the common way to keep it fine in the allegory. ;)
Anyway, you may not like this review, but you can't disagree with the evidence I presented: games are religious. They use metaphors, names, clippings, etc., from religions, especially Christianity.
Be that as it may, whether the developers have adopted a blasphemous stance and Shepard is the atheist superman who triumphs over the divine being, represented profanely by Sovereign, as a Nietzschean model man, whether Shepard is indeed a messianic typification of human cries for hope against a Sovereign representing Death, in the end, exclusive salvation lies in the Name of Jesus, the Christ who saves human beings dead in offenses and sins, and the merciful and loving God, who even though being Almighty, is not a tyrant of heaven, but is superabundant in steadfast love and grace.
May this analysis stimulate you to know the true Shepherd of our suffering souls.


