Again, playing the first two games back-to-back invariable invites me to compare and contrast.
Yesterday I realised that one of ME2's innovations was a strange one: humour. For the amount of dialogue and interactions, I cannot remember any piece of intentional humour in the first game. But ME2 is filled with it.
Probably because it focuses much more on character …
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Again, playing the first two games back-to-back invariable invites me to compare and contrast.
Yesterday I realised that one of ME2's innovations was a strange one: humour. For the amount of dialogue and interactions, I cannot remember any piece of intentional humour in the first game. But ME2 is filled with it.
Probably because it focuses much more on character than on any overarching Big Plot, but you can find a lot of funny quips and lighthearted situations. Every store on the citadel receiving its customers with the same exact endorsement speech from Shepard never gets old.
In comparison with ME2, ME1 now feels incredibly grimdark and too serious. Every single conversation involves some deep soul-searching or it otherwise reflects sombrely to the events of the story. The talks with Wrex might be an exception, but not really. Even when Wrex tries to take things lightly, his stories are brutal.
I'm glad that the ME series went this way. Further down the line, Lair of the Shadowbroker nailed the space between funny and tragic. And the final entry of the ME universe - Citadel - will punctuates the ending with an affecting mix of jokes, friendliness and melancholy.
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