Post-apocalyptic games are pretty common, but none have been so visually vibrant and awe-inspiring as Horizon Zero Dawn. The gorgeous forests, mesas, and the cold mountain tops contrast starkly to their bizarre and mechanical “robot-life.” The human cultures living in the biomes are also just as strangely colorful, their primitive garbs adorned with modern materials. The creativity is amazing, and …
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Post-apocalyptic games are pretty common, but none have been so visually vibrant and awe-inspiring as Horizon Zero Dawn. The gorgeous forests, mesas, and the cold mountain tops contrast starkly to their bizarre and mechanical “robot-life.” The human cultures living in the biomes are also just as strangely colorful, their primitive garbs adorned with modern materials. The creativity is amazing, and extends to the writing as well. The lore and worldbuilding around these vistas are just as detailed, making this setting such a treat to explore and discover.
And of course, it has robot dinos. These guys are just as cool as they look, and very fun to fight against. Battles are not just a chore to do in order to gather craft materials, but more of a learning experience. Each robot has different weaknesses and strengths, and sometimes these get quite specific. A blaze canister can be targeted with fire arrows to make them explode. A container can be knocked off for extra loot. These are small details, but they add up to make combat more meaningful and clever.
I have to mention the story and the questing as well. In open world games, I am often weary of side quests and collectibles because I feel they generally add busy work and water down the core narrative. Horizon Zero Dawn is not immune to this, and feels slow paced in the middle because of all the side content. The vessel and flower collectibles are not very interesting in my opinion as they don’t add much to the story. However, I think the sidequests are worth doing as they are very well crafted. None of these reduce Aloy into some boring errand girl doing mundane tasks for random NPCs. I guess technically they are all some variation of fetch quests and kill quests, but the story surrounding these and the personality of the involved characters make them interesting.
The main story is also very good. The best stories are the ones that make us sit back to think about it from time to time, and Horizon Zero Dawn accomplishes that for me. There are two narratives, one that takes place in Aloy’s time, with the tribal politics, religions, and conspiracies. The other is a story of the past, of the ancient ones who died and left only their great technological marvels. Each part is well-developed on its own, and the ending is a satisfying one that brings these narrative halves together but also leaves some mystery behind for the sequel.
Well, I guess I’ll be waiting for Horizon Forbidden West now. Horizon Zero Dawn is a strong game that overcomes some of the hurdles of the open world genre with great writing, while still allowing players to explore this vast and lore-rich setting. I certainly can’t wait to see more of this world.
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