What happens when you mate Geralt with Lara Croft while Nate Drake watches. you get an awkward situation, but if you mix all three of their games together you get Horizon Zero Dawn. Okay, bad joke aside, Guerrila Games is doing their best to imitate the bests of open-world games, and Horizon Zero Dawn benefits from that. The quest layouts feel very Witchery, and Aloy handles like a less skilled Lara Croft. There are also hints of that Nathan Drake style wit in our protagonist. Also this game gave me access to a photo mod, and I took way too many photos!

One of the original aspects of this game is the world. My favorite description of it is "a post-post-apocalyptic world". The tribes are all very neat and distinct with noticeable influences from Aztec, Eskimo, Indian, Celtic, Byzantine, and other ancient cultures. And to bring the Witcher back up, this futuristic world has a very high fantasy feeling. The Osmer are basically Dwarves. If it weren't for the robot animals and the occasional derelict skyscraper you'd be forgiven for thinking this was a fantasy world.

Now to transition to the missions & story in this game. (Insert all spoiler warnings here) I found the strongest parts of the story to be when Aloy was in her Nora homeland. The beginning of this game was very strong; growing up with Aloy, being trained by Rost for the Proving. It was a great coming of age story to start off with. While I knew Rost wouldn't be long for this game cause he's your caring mentor/father, I did love his character. It's a favorite archetype of mine. Aloy is a bit of a wild child & he did his best to instill a respect for the traditions. One of the final scenes with him right before you enter the Proving brought some emotions to me. It was very powerful to see him know that he trained Aloy well enough that she would win & that he would never be able to see her again. I thought it was a really interesting turn on the cliche to have him leave the story not by death, but by avoiding Aloy because of tradition, even though neither wants it. They then go and ruin that by having him show up to help her at the ambush and get killed in the process.

The weaker part of the game story for me was Aloy's search to find out what happened to cause the apocalypse. I like the Fallout series cause of the quests that detail how people live in the wasteland now, not the ones about old world problems. HZD's story wasn't bad, just not my cup of tea. Uncovering all this info did involve a lot walking around dilapidated military bunkers listening to holograms for long stretches.

There are a lot of great characters in this game, including Rost. Another one of my favorites was Ereden. He was a sorta cheesy pick-up artist when you first meet him, but as you go along you learn he uses it to hide some low self-esteem issues. Talwana, the Hunter Lodge Chick, was a fun character, as was Matriarch Teresa. The issues is all these characters are only in a few missions and then Aloy is on to somewhere else, one of the only constant companions was Sylence, who was 'meh' for me.

The dialouge in this game felt off to me at some points, mostly Aloy's. She has this sort of uniquely 21st Century type of snarkiness to her character, a little of the Uncharted influence. It feels out of place in the otherwise fantasy future world. Along with some of her dialogue edging ever so slightly towards feeling a bit politically left.

The machine monsters in this game were very fun to fight and they had a decent mix of them. My favorite method was to hack one or two of them and let them do most the fighting. Again, the Witcher 3 rears it's head here again with a lot of Aloy's side missions mimicking the "track a beast, then fight it" structure of Geralt's game, but HZD's version is lighter and all of them start to feel samey.

The gameplay is all very smooth throughout the title, this is where Tomb Raider comes in. You've got your bow that handles the same as Lara's and Aloy does have some climbing puzzles, but they aren't as intense or complex as Lara's. One thing that did aggravate me, was the D-pad hotkeys. All of the traps, potions, and actions were on one wheel and you'd have to cycle through all of them just to find the right item, which was a bit of a hassle in the middle of a fight with a massive machine.

On a more nitpicky note, I thought the weapon choices were dull. You had your different type of bows; hunter, sniper, elemental. You can upgrade throughout the game to better versions, but all that gives you is an extra arrow type, which is fine, but I'm an asethics guy. The basic Nora sniper bow looks the same as the Carja sniper bow and the Shadow sniper bow. Why not make their models look a little different, maybe the Nora bow looks more like an Indian bow, while the Carja bow has a metal look with sharp edges, and there could be an Osmer bow that looks like an ancient compound bow since they're crazy inventors.

All in all, this game imitates it's forefathers & has enough of it's own originality to be an excellent game. I like the world and characters and had fun playing this game till the end. I await the inevitable sequel, but can we pick a better title? Horizon Zero Dawn is just the blandest, buzzwordy title. Sure it was about Project Zero Dawn, but this title doesn't tell you anything about what's in the game.