Review JMRDO 4/5 · Feb 9, 2025
Remaster - A beautiful world that is a bit hard to enjoy.
I've had a hankering for open worlds lately, having gone from the stunning but constricted rollercoaster FF7 Remake to the singularly picturesque Ghost of Tsushima, and was excited to get into HZD, which held the promise of exploration within a vibrant landscape. It certainly delivered on the visuals! The remaster pushes the detail to the extreme, with impressive draw distances …
I've had a hankering for open worlds lately, having gone from the stunning but constricted rollercoaster FF7 Remake to the singularly picturesque Ghost of Tsushima, and was excited to get into HZD, which held the promise of exploration within a vibrant landscape. It certainly delivered on the visuals! The remaster pushes the detail to the extreme, with impressive draw distances and fabulous lighting that make sunny days pop and underground chasms feel foreboding. The machines are all very unique, dynamic and exciting to encounter and even just observe as they display distinctive behaviors. They are the focal point and standout fixture of the game, and by themselves worth picking up if you enjoy lots and lots of combat. The handful of quiet moments spent exploring the underground networks of ancient structures was edge of my seat engaging. The pace at which tidbits of the past are delivered, as audio recordings and text documents, was very well done.
However, unlike in RDR2 or GoT, I never got the chance to relax and take it all in. Every inch of this game is trying to kill you. While I did not complete every side quest, all those I did take involved combat, running from one machine clogged canyon to another, and often culminating in a big boss battle. This is not a bad thing, especially if you enjoy a combat heavy game. But, if peace and quiet is also something you look for in your open world, I did not find it in HZD. There is almost constant distant noise from various machines. Constantly I would think I was in the clear and could take a breather and look around, maybe take some aesthetic screen caps with the photo tool, only for one or more machines to burst my bubble and draw me into a dangerous fight or a narrow escape. Exciting, but a little too consistently so.
This game shines with ranged combat and the use of traps. I struggled with melee, and was left with the impression that unless you are overriding a machine, you're really not meant to be fighting up close. The exception is if you want to focus on stealth, which I used occasionally but not as often as in GoT for instance, where it was emphasized. I found the combat quite unforgiving even in normal difficulty. I probably did not have my armor maximized but Aloy can easily go down with just a couple or three unlucky hits, and I had to replay big fights quiet often. When I got better at dodging and learned a better weapon loadout, this generally got better. The focus mechanic is essential and learning how to fight each machine slightly differently is a highlight!
The story is COOL! I've excitedly recounted the whole thing to my partner. Some of the dialog in cutscenes did not really deliver, and the narrative is much more reliant on discovering ancient records, which is a strength of the game. Some of the voice work on NPCs in side quests feels out of place, like the characters are too chipper or almost whiny. Did not always do it for me.
I do not expect I will run to play Forbidden West very soon, but I can give Horizon Zero Dawn a :
7.5/10