This game falls somewhere between The Witcher 3 and the newer Assassin's Creed games, which is a statement about the gameplay as well as the quality and fun it offers. The Witcher 3 has a great story; the Assassin's Creed stories are rather weak. Horizon Zero Dawn is somewhere in the middle. It's not great but not bad either. It's …
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This game falls somewhere between The Witcher 3 and the newer Assassin's Creed games, which is a statement about the gameplay as well as the quality and fun it offers. The Witcher 3 has a great story; the Assassin's Creed stories are rather weak. Horizon Zero Dawn is somewhere in the middle. It's not great but not bad either. It's obviously subjective that I didn't really enjoy the whole premise that much, that mix of primitive cultures and futuristic robots with terrifying AI's.
Where the story mostly falls short is side quests. I didn't enjoy those for very long, they became repetitive and so I stopped doing them entirely at a certain point and simply followed through with the main story to quickly get through the game. The grind simply becomes boring after some time, especially when you realize it's less about the level and added skills, some of which really don't give you that much of a boost, like the very specific skill that lets you use weapons while walking on a rope... you might use that maybe once in your playthrough.
What does matter is crafting. Athough even increasing ammo capacity only gives you a slight edge, since you can very quickly craft new ammunition during battle without losing much time. I ended up finishing the game at level 31 (recommended level for the last mission is 34). No biggie, although I did die a few times, but that's because I suck at videogames.
The greatest thing about Horizon Zero Dawn is definitely the combat. It feels smooth and until the very end I never lost respect for even weaker robots and frankly avoided them at all costs. This is probably subjective again because I'm simply not a pro gamer (normal difficulty), but I feel like the open world is designed in such a way it might feel threatening even to seasoned gamers, but I'm happy to be proven wrong.
All in all my problems with it are rather personal, it's definitely a top-notch game objectively speaking, and I do look forward to the sequel; but I hope they will add more climbing opportunities, some kind of flying and a better friendly robot system apart from overriding bad robots for a while.
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