Review TETRACIDE 4/5 · Aug 23, 2025
major QOL issues
Great gameplay, great characters, great story, great world-building, incredible DLC expansion. I'm not going to go deep into the good since everyone has said them already, so I'll mention the cons that affected my enjoyment of the game.
-critical strike sometimes doesn't work. When an enemy is down, I'd go near it and won't see a "critical strike" option. Sometimes …
Great gameplay, great characters, great story, great world-building, incredible DLC expansion. I'm not going to go deep into the good since everyone has said them already, so I'll mention the cons that affected my enjoyment of the game.
-critical strike sometimes doesn't work. When an enemy is down, I'd go near it and won't see a "critical strike" option. Sometimes I had to hit the enemy a few times with normal attacks for the option to appear, and sometimes it never did. This can ruin a fight because I approached a deadly enemy thinking I can critical strike it, when I should have kept my distance to prepare for when it gets back up.
-enemies are sometimes too close to save point. there are even instances where I teleport to a save point and a nearby enemy immediately attacks me (which is just wonderful when I'm at low health)
-this is a BIG one. No option to customize bottom slot. I get that we have lots of gadgets, like potions and mount and rocks and whatnots, but to assign all of them to one button and make us have to scroll through them each time we use them is very annoying, even more so when time doesn't stop when doing it. So during battle if my bottom slot is assigned to rock, and I need to heal, I'll have to remember that Health potion is 2 slots to the right, and full health potion is 6 slots to the left. Now that I've fully healed and the bottom slot is on Full Health Potion, what if I needed a fire resist potion? Well, I better remember that it's 6 slots to the right or 7 slots to the left, because time is still going and I'm still being bombarded by attacks, so no time to only look at the tiny wheel on the bottom left corner of the screen. What makes it even worse is that when pressing left and right, my left thumb can't use the left joystick at the same time, so Aloy is standing there not moving while I'm scrolling through the slots trying to find the item I need. Fixing this is simple. Either let time stop when we're scrolling for items, or let us customize the gadget wheel. For example, we're not going to need our mount and rocks when fighting, so let us remove those two options. When fighting Fireclaws, we don't need resistance potions for shock, freeze, and corruption, so let us remove all of these. Let us reorder the slots however we want, so I can put Full Health Potion right next to Health Potion and make it easier for me to remember.
-my spear in the inventory tab only shows what overrides I've unlocked, not what types of machines can be overridden with these overrides. So I'd see the highest override I got is XI Override and not remember whether that meant I can override Thunderjaws or not. I had to attempt to override it in order to find out, which is just not ideal.
-just a nitpick but would be great if we can reset all spent skill points
-buy back from merchant should include everything, or important stuff like trade required items (dirty basket for example), instead of just the recent ones
-give us the option to view our inventory and modify items from the merchant's selling page (example: Skyrim). So after buying and opening mystery boxes, and finding out my capacity is full, I don't have to talk to merchant, sell them, go back to opening mystery boxes, when it's full again talk to merchant, and rinse and repeat. This is what I had to do after trading 40+ Slagshine Glass for Outlaw Light Boxes full of traps (not to mention the 70+ Desert Glass I also traded). Just let us view our inventory from the merchant's page and everything will be so much easier.
-time should stop when viewing/analyzing enemy's weak spots, or it should open up a new page, like how opening up your inventory during a fight stops the time
-doesn't show which machine is friendly (overridden) unless you hover over it. It's hard to keep track when multiple machines are fighting
-sometimes arrows don't fly to where I aim when I concentrate
All these cons are why I docked off a star.









