I will be spoiling plenty in this review, so consider yourself warned.
Horizon Zero Dawn is a good game. If you like open world 3rd person action games with a leaning towards stealth, Horizon Zero Dawn is a great game. Unfortunately, I do not like 3rd person open world action games, and I especially don't likes ones that lean towards stealth. So, for me, Horizon Zero Dawn was a below average game. I've picked many, many berries in video games. I'm so very tired of picking berries.
Horizon Zero Dawn is not for me, and had I known more about it before buying it for $12 on a PSN sale, I probably would not have played it. That said, I don't think the gameplay was the only thing that didn't wow me about the game. I think it suffers from a lack of strong characters, and a so-so story that's only good enough to keep the game treading water.
I'm going to say some possibly unfair things about Horizon Zero Dawn here, and I'm sorry about that. But it's just how I feel. I know a lot of people love this game, but it's just not for me. I did not engage in many of the things this game had to offer, because I've been let down too many times. I've chased promising side quests only to be told to “kill 5 more rats.” I've collected 100 hidden collectibles only to see a disappointing cutscene I could have found on YouTube. I've made solid attempts to be engaged with characters and stories only to be let down with the lamest excuses and contrived plot turns. In a way, I'm feeling sort of “done” with it all. The bar for greatness in games is so low that mediocre characters seem deep. It's unfortunate that Horizon Zero Dawn had to be the game that made me feel the most fed up, but here we are. I'm sorry.
A quick note on graphics and design. It's OK. I've seen better robots. I've seen better Native American inspired people. I've seen better cities. I've seen better sci-fi areas. I've seen better bosses. I've seen better weapons.
If you like gathering collectibles in open world games this is very much for you. There's a lot of them. I didn't do any of that. I know that collecting all of the Crystallized Ancient Angel Diarrhea Crystals never is worth the hours it takes to get them. But maybe it's a “the journey is the destination” thing for some. Not for me.
Likewise, I didn't touch any side-quests. I mean zero. You'd walk through the city and you'd hear “Outlander! A moment of your time!” and I'd walk right by. Oh, need someone to kill 3 of a certain enemy? Been there. Done that. Get someone else to do it.
In Horizon Zero Dawn we're in a post apocalyptic world where anthropomorphic robots roam the landscape like normal animals would. Human civilization has regressed to ancient times, using spears and bows and sometimes reconstituted machine parts. Our red-haired heroine, Aloy, is an outcast of the Nora tribe, trying to find the details of her birth and ancestry. She is raised by a bearded badass hunter named Rost. Because this is a video game, Rost dies a few hours in on the story. Because any character that is older than the main character and shows any aptitude has a clock ticking above their head. It's lazy, boring, and predictable. This made his death lacking in any feeling, because it was always a “when” not an “if.”
Aloy being an outcast seemed like such a big deal in the first hours of the game. It's the focus, in fact, of the entire beginning. But after winning a glorified relay race, all of your past is entirely forgotten and you become a member of the tribe. And that's it. You're accepted. Sort of. But it stops being a problem. That change happened too quickly, and with little nuance. And then, shortly after that, she's named a “Seeker” which is some special title for someone who goes out to...do...something. So you go from outcast who can't even look at tribe members (I mean that, you're supposed to lower your head) to a Seeker who has the fate of the tribe in her hands in a time frame only acceptable in video games. It felt contrived, and threw off the pacing of the story. Her main quest of finding out her heritage still remains though.
Her heritage is pretty predictable from the get go. She has no mother, and in a matriarchal society, that's a problem. There's this sci-fi looking door and one day she just appeared in front of it as a baby. My first though was “she's was a clone or something.”
Towards the end of the game you find out that she was a clone of a woman scientist from the past. Yeah, I know. I figured it out like an hour into the game.
Also Aloy seems to pick up on concepts (like downloading files, or corporations) too quickly. 20 minutes ago our brave heroine was shitting in the woods, and now she understands what the word “download” means? I don't think so.
None of the characters felt fully realized or interesting. I would have liked to know more about Rost but, y'know, he died. There's probably a side-quest I skipped where you learn about how he saved some kids or something. Sylens, played by that guy from Destiny, is a mysterious knowledge-hungry grey-area character who could have been more interesting if he wasn't so binary. I love the idea of morally neutral characters that have a reason to help the protagonist beyond “SAVE DUH WOOORRLLDD!”, but it's rarely done well.
I could go on with the problems with the story. How “basic” the sci-fi story elements are, and how the main antagonist just talks like a writer poorly writing an evil AI (WARNING. MALFUNCTION. ENTITY PRESENT. DESTROY ENTITY. MAINFRAME OVERLOAD). But I'm tired of shitting on the story. For a video game, it's fine. But if you are really into sci-fi you'll see many cliches done more poorly than you've read/seen before. And the reason Elisabet Sobek had to die? Ugh. Give me a break.
The combat is solid, I will say. It plays well, and is easy to understand with room for finesse and personalized play styles. Sometimes enemies will do a little too much damage from abilities that I wasn't sure how to dodge, but that wasn't too bad. I can tell that it's tightly made and fun for those who like that kind of combat. 10 hours in I put the game on “Story” mode and blasted through it, so I can't really speak to some of the end game stuff.
I did not like the stealth, however. I found the game very dark, even after turning the brightness up. So in nighttime scenes, I could barely see the enemies, who would invariably see me. I know I'm supposed to use by focus but I guess I'm not good at stealth games.
I hated how little backpack space you have. If you're going to have my picking berries, give me enough room for the berries AND the items I need for upgrades that drop from enemies. Ugh. Bag space or encumbrance is never fun. Ever.
The climbing presents itself like Assassins Creed style, but is just a mask. It's not real. There's no actual decision making or anything to “solve.” You grab on to a ledge of a rockface and then press and hold a cardinal direction until Aloy gets to the top. The benefit here is that, unlike Assassins Creed, you won't randomly leap off a ledge to your death. But on the other hand the climbing is just skin-deep, and felt like it slowed down some portions.
There were some Skyrim style puzzles which I cannot for the life of me figure out why they exist. If our “puzzle” is answered by some shit written on the wall, and then backed up by an audio log explaining all of it, then why have it?
I found the level of telegraphing insulting for many parts of the game. Aloy talks to herself like a schizophrenic person.
“There's the handhold. I guess that's my way up.”
“Enemies ahead, I should stick to the tall grass.”
“Looks like I need to re-jigger the flap housing.”
“I should probably hit the X button to jump, and then hit R1 to aim and then...”
I'm going to close by saying that Horizon Zero Dawn is rightfully a 4/5 game for many people. A 5/5, even. But for me, it wasn't so. If I'm being honest it was a 2/5, but I know that it's in the way I played it. I didn't give it my all. And I can tell it's well made...mostly. So here, have 3 stars.