Main game
2.88 average rating based on 17 ratings
At first, I liked this. It has some unit customization and light Speccing. you can change your gear slightly, but nothing like Chaos Gate. There are multiple 'campaigns' and 'rogue' mode. but it is ultimately somewhat deceiving. You are essentially pidgeonholed to your core loadout. Modified weapons aren't that descriptive. A lot of the special weapons serve no purpose... Such as the plasma cannon. So, it really is a one size fits all since there are only TWO enemy types in the game, a light unit and a slightly heavier unit with 3 HP. The overpriced DLC is what I played: Spirtual Successor. Which essentially adds more skins that have their own gear loadouts which are rehashes of the core base units that simple have different skins. Spack Hulk 2013, Space Hukl Ascension, and Space Hulk Ascension Spiritual Successor are essentially all the same game and engine.
There is little reason to use anything but a stormbolter. You can mix it up with combiplasma, combimelta or combi flamer, but the rewards in doing so are not noted. Librarians are very unimpressive.
I wanted to like this game. It has a clean TBS approach that at least feels like you are …
At first, I liked this. It has some unit customization and light Speccing. you can change your gear slightly, but nothing like Chaos Gate. There are multiple 'campaigns' and 'rogue' mode. but it is ultimately somewhat deceiving. You are essentially pidgeonholed to your core loadout. Modified weapons aren't that descriptive. A lot of the special weapons serve no purpose... Such as the plasma cannon. So, it really is a one size fits all since there are only TWO enemy types in the game, a light unit and a slightly heavier unit with 3 HP. The overpriced DLC is what I played: Spirtual Successor. Which essentially adds more skins that have their own gear loadouts which are rehashes of the core base units that simple have different skins. Spack Hulk 2013, Space Hukl Ascension, and Space Hulk Ascension Spiritual Successor are essentially all the same game and engine.
There is little reason to use anything but a stormbolter. You can mix it up with combiplasma, combimelta or combi flamer, but the rewards in doing so are not noted. Librarians are very unimpressive.
I wanted to like this game. It has a clean TBS approach that at least feels like you are making progress as you clear your first hulk while advancing levels and collecting wargear. It also has some decent atmosphere and feels very dungeon crawlery as it should. Unfortunately. There is no real satisfaction in doing so because when you do you dont really get a grand battle or anything like that, you simple move on to the next or reset the hulk you just cleared. I focused on levelling my squad up to 10 (the max) and Even that wasn't very rewarding. As you collect wargear you inevitably twink your core loadouts so you might as well just have a crew of level 5's with max stat weapons and simply stop save scumming.
The game has technical problems which ultimately make it a real killjoy imo. It's laggy. It's another game meant for tablet ported to PC as afterthought. And it has progress halting bugs.
I downloaded a patch some charitable soul made to 'fix' some bugs but some of the campaigns are still broke.
http://steamcommunity.com/app/317620/discussions/0...
This will help you avoid the ones that will break your campagin (some can't be avoided...)
https://steamcommunity.com/app/317620/discussions/...
Rumormill has it that GW conspires to make their IP bad so you shell out for the tabletop, starting to believe it at times. MtG is the same way.
would give it a 5/10 were it not for the technical problems. I might give it a 6/10 were the DLC not such a sleazy skin hawking gimmick. and would give it a 7/10 if the game went further beyond what the 2013 release had.
I used to play the tabletop a bit, fun game, this however not so great. No suprise. Move on.