Zork II: The Wizard of Frobozz (1981)

Infocom

Amiga · Amstrad CPC · Amstrad PCW · Apple II · Atari 8-bit · Atari ST/STE · Commodore 16 · Commodore C64/128/MAX · Commodore Plus/4 · DOS · Mac · PDP-11 · TRS-80 · TRS-80 Color Computer · Tatung Einstein

3.29 from 28 ratings

128 members have it in their collection · 1 playing now · 62 backlogged · 25 wish listed

How long? Main story 40h (from 1 logged playthrough)

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end … Read more
The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale. Read less
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Details

Developers
Infocom
Publishers
Infocom
Genres
Adventure
Themes
Fantasy
Series
Zork

Release dates

  • Nov 1981 (Full Release) (North_America) Apple II, TRS-80
  • Jun 1982 (Full Release) (North_America) PDP-11
  • 1983 (North_America) Atari 8-bit, Commodore C64/128/MAX, DOS
  • 1984 (North_America) Commodore 16, Commodore Plus/4, Mac, TRS-80 Color Computer
  • 1985 (North_America) Atari ST/STE
  • 1985 (Europe) Tatung Einstein
  • 1986 (North_America) Amiga
  • 1986 (Europe) Amstrad CPC, Amstrad PCW

Related

Bundled in

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Featured in lists

Rating distribution

5 stars
4
4 stars
6
3 stars
13
2 stars
4
1 star
1
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Community All Reviews Statuses

Mazinkaiser

Review Mazinkaiser 2/5 · Nov 5, 2017

Zork II: Same as the First

Whether it's an example of iterative design or not, Zork II is very much the spitting image of its predecessor, and changes nothing about its frustrations, intricacies, and obtuseness. Literally, I could copy paste the blurb in Zork I here, so feel free to see that one. The treasures are still used (to summon a demon!) and the general random-action …

Read more

Whether it's an example of iterative design or not, Zork II is very much the spitting image of its predecessor, and changes nothing about its frustrations, intricacies, and obtuseness. Literally, I could copy paste the blurb in Zork I here, so feel free to see that one. The treasures are still used (to summon a demon!) and the general random-action NPC enemy (the wizard!) is still present, albeit with a twist concerning a wand and a variety of spells.

However, regardless of new scenery, the game still has its old issues (getting lost waaaay too easily, a battery lantern and other such limited gameplay that discourages exploration) that prevent it from becoming a sequel to the story of Zork and another morbid curiosity.

Read less