Planetfall (1983)

Infocom

Amiga · Amstrad CPC · Amstrad PCW · Apple II · Atari 8-bit · Atari ST/STE · Commodore 16 · Commodore C64/128/MAX · Commodore Plus/4 · DOS · Mac · PC-9800 Series · TRS-80 · TRS-80 Color Computer · Tatung Einstein

2.78 from 9 ratings

82 members have it in their collection · 3 playing now · 41 backlogged · 10 wish listed

How long? Main story 1h (from 1 logged playthrough)

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and … Read more
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets. Read less
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Details

Developers
Infocom
Publishers
Infocom, SystemSoft
Genres
Adventure
Themes
Comedy, Science fiction
Series
Planetfall

Release dates

  • Jul 08, 1983 (Full Release) (North_America) Apple II
  • 1983 (Full Release) (North_America) Atari 8-bit, DOS, TRS-80
  • 1984 (Full Release) (North_America) Commodore 16, Commodore Plus/4, Mac, TRS-80 Color Computer
  • 1985 (Full Release) (North_America) Amiga, Atari ST/STE, Commodore C64/128/MAX
  • 1985 (Full Release) (Europe) Tatung Einstein
  • 1986 (Full Release) (Europe) Amstrad CPC, Amstrad PCW
  • Feb 28, 1992 (Full Release) (Japan) PC-9800 Series

Related

Bundled in

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Rating distribution

5 stars
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4 stars
4
3 stars
1
2 stars
2
1 star
2
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Community All Reviews Statuses

scoopings

Review scoopings 2/5 · Apr 4, 2022

Decent, Goofy Sci-Fi Text Adventure--But A Bit Too Long And Tedious

Play: 7/10 Nice to see advanced parsers as the new norm. Funny but surprisingly legitimate and fun adventure with reasonable puzzles. Descriptive at first with too much trying to be funny, but eventually got to the point and became a fun survival text adventure. I forgot how nice straight-up text-only text adventures can be since not busy admiring/focusing on graphics, …

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Play: 7/10 Nice to see advanced parsers as the new norm. Funny but surprisingly legitimate and fun adventure with reasonable puzzles. Descriptive at first with too much trying to be funny, but eventually got to the point and became a fun survival text adventure. I forgot how nice straight-up text-only text adventures can be since not busy admiring/focusing on graphics, just straight gameplay. I liked that it was less focused on random/rng based death and more on hunger etc, one of the better of the frustrations of the earliest text adventures like the flashlight battery of many early ones, etc.

Feel: 7/10 Not only was it late when I started this, but my eyes were super tired. So I figured I'd give this a quick playtest and decide if it were worth a full playthrough, considering that it was text-only and I usually don't wanna read on a screen just in a book when I'm tired. But it somehow actually kind of woke me up with its humor sure (which really wasn't all that good imo, even as a fan of Hitchhiker's Guide and Vonnegut etc... I did like the affectionate android/robot tho heh... prefer the depressed one from Hitchhiker's tho :-p ) and I realized I had to do an earnest playthrough and review heh. Argh.

Attachment: 6/10 Despite these positive statements, it really started to drag mid- to end-game. And the humor and descriptions weren't enough to push through. Doubt I will be returning to this, tho a decent humorous sci-fi text adventure!

Completion: About half-way Playtime: ~20 mins

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