Beyond Zork: The Coconut of Quendor box art

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Beyond Zork: The Coconut of Quendor

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Beyond Zork: The Coconut of Quendor

Sep 15, 1987

Main game

3.30 average rating based on 10 ratings

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Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores … More
Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences. Less
Release Dates
Sep 15, 1987 (North_America)
Atari ST/STE, DOS, Mac
1987 (North_America)
Amiga, Apple II, Commodore C64/128/MAX
1988 (North_America)
Apple IIGS
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User Stats
89
In Collection
11
Wish Listed
1
Playing
54
Backlogged
How Long Is Beyond Zork: The Coconut of Quendor?
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Akabawi
Akabawi updated their status Aug 8, 2016
Akabawi updated their status Aug 8, 2016

I have no idea what to do in this game, I do not know which items should I use and which items should I not use because of the rpg element in this game, I mean seriously someone help me ? What if I use an item which was a key item in some point at the game ?