Moonmist (1986)

Infocom

Amiga · Amstrad CPC · Apple II · Atari 8-bit · Atari ST/STE · Commodore C64/128/MAX · DOS · Mac

2.80 from 5 ratings

18 members have it in their collection · 10 backlogged · 4 wish listed

Moonmist is an interactive fiction computer game written by Stu Galley and Jim Lawrence and published by Infocom in 1986. The game was released simultaneously for many platforms, including the IBM PC, Apple II, Amiga, Atari ST and Commodore 64. It is Infocom's twenty-second game. Galley and Lawrence previously wrote Seastalker for Infocom. The player's character is a young detective, … Read more
Moonmist is an interactive fiction computer game written by Stu Galley and Jim Lawrence and published by Infocom in 1986. The game was released simultaneously for many platforms, including the IBM PC, Apple II, Amiga, Atari ST and Commodore 64. It is Infocom's twenty-second game. Galley and Lawrence previously wrote Seastalker for Infocom. The player's character is a young detective, asked by friend Tamara Lynd to investigate her new home of Tresyllian Castle in Cornwall, England. Tamara has recently become engaged to the castle's lord, Jack Tresyllian. She was very happy until she began seeing what appeared to be The White Lady, a ghost who has allegedly haunted the castle for centuries. As if seeing a ghost wasn't nerve-racking enough, she's also begun to fear for her life. Is Tamara's imagination just overly excited from living in a large old castle, or is someone really trying to kill her? And if her life is in danger, is it from a ghost or someone using it as a disguise? Read less
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Details

Developers
Infocom
Publishers
Infocom
Genres
Adventure
Themes
Mystery, Thriller

Release dates

  • Sep 18, 1986 (North_America) Amiga, Apple II, Atari 8-bit, Atari ST/STE, Commodore C64/128/MAX, DOS, Mac
  • Sep 18, 1986 (Europe) Amstrad CPC

Related

Bundled in

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Rating distribution

5 stars
0
4 stars
2
3 stars
1
2 stars
1
1 star
1
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Community All Reviews Statuses

scoopings

Status scoopings Jul 6, 2023

As gimmicky as the four different "versions" are, I kinda like it because that meant each version was a reasonable length for my taste! Still, as short as both the Green and Blue versions were, I was more than tired of "ask"ing people things heh I guess the mystery-type text adventures will never be for me. It was nice to …

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As gimmicky as the four different "versions" are, I kinda like it because that meant each version was a reasonable length for my taste! Still, as short as both the Green and Blue versions were, I was more than tired of "ask"ing people things heh I guess the mystery-type text adventures will never be for me. It was nice to have a compiled z-file/classic infocom/true text adventure again tho. So much faster than waiting for slow loading graphics

Read less