Expanded Versions of The Stanley Parable
3.99 average rating based on 3656 ratings
The Stanley Parable is a hard game for me to talk about.
When I was young, I tried the demo and hated it, it was a different period of my life and is one of the reasons I wanted to play it at some point.
Just a year ago or something like that I played The Beginners Guide and loved it, but I was still unsure about what to expect for this game.
My thought is that it would have been a metagame, but one of those you can find plenty, where the only thing you see and hear is "Hey player I'm the dev and I'm smart!".
I'm glad (?) I was wrong.
The Stanley Parable is indeed a metagame, and is indeed smart, at some point maybe too much, crossing the line to pretentious (which is anyway hard not to for these kinds of experience), but is also a game that made me understand very clearly how you can distinguish a game made just to make the dev feel smart, from another where the experience is so well made that you just forget about that because you are truly caught in it.
What I loved most about this …
The Stanley Parable is a hard game for me to talk about.
When I was young, I tried the demo and hated it, it was a different period of my life and is one of the reasons I wanted to play it at some point.
Just a year ago or something like that I played The Beginners Guide and loved it, but I was still unsure about what to expect for this game.
My thought is that it would have been a metagame, but one of those you can find plenty, where the only thing you see and hear is "Hey player I'm the dev and I'm smart!".
I'm glad (?) I was wrong.
The Stanley Parable is indeed a metagame, and is indeed smart, at some point maybe too much, crossing the line to pretentious (which is anyway hard not to for these kinds of experience), but is also a game that made me understand very clearly how you can distinguish a game made just to make the dev feel smart, from another where the experience is so well made that you just forget about that because you are truly caught in it.
What I loved most about this game is how it presents you with so many different and creative paths and lets you choose and see what happens, be marveled with another surprising room and who knows what next.
The atmosphere, the visual, the audio, are so well crafted, I truly loved wandering in the office and exploring the possibilities.
But, of course, it would have not been the same without the narrator. This is the one thing that made me anxious the most.
It's easy to create a "clever" narrator with some humor that just end up feeling like an irritating pretentious voice explaining everything to the dumb player, but here the writing and the voice over are so well done that I really started to care for him, it felt like he was a partner in this journey, like we were friends playing together, annoying each other, it felt real.
As someone else said, you know that this is a game, but it really manages to let you dive into the illusion. This is something hard to achieve, and I think it is especially hard for a meta game since it constantly reminds you of the fact that you are playing.
After completing all the paths I've found, I had fun seeing the other endings by either watching them online or following a walkthrough. The amount of content is amazing, and for me the duration was perfect. Again, it has its moments where the narrator is "talking too much", making the "pretentious" side shine more, but I was so compelled that, even though I acknowledged that, I just didn't care.
This is something I consider a huge accomplishment.
You could also start to talk about the theme of it, and I've read a lot of interesting stuff.
Some think it's about the illusion of choice, which it is to some extent, but I don't really buy it. The entire game is you making choices and the narrator being angry at them and trying to recover.
I think, like others, that it is more about how, as a developer, you have to acknowledge that the player exists, and deal with that. It is also a way to show how games can tell "more" through their interactivity, more than the "linear" story other media, like books or movies, are (mostly) restricted to. If not more, at least how this is a good thing.
I'm sure you can get more from it and it really shows how deep this game can be, and even though not everything may have been intended, I have this feeling that it's not just a coincidence. This is another thing that I guess helps in making this feel more than a clever but pretentious joke.
I also fell in love with the museum room, I loved they put a sort of way to make you see concept art and some behind the scene. It is something I wish every game had in some way or another inside itself.
After playing it I also went to replay the demo, and I've to say I don't really like it like the complete version (apart from the flashback part in the elevator which was really good). For me, the demo is too in your face about the meta part, while I think the complete game takes a more "delicate" approach. The demo felt like it was trying to make you know how clever the dev is, and was more a "bait" to make you play the game using weird stuff to appeal. There is indeed weird stuff in the game, but not so meta so quickly. It made me realize you have to take the time to make it so the experience doesn't feel pretentious.
I've also watched the trailers and they are very creative, especially the Raphael one. Even with them though they mostly pushed on the "weird" side of the game as a marketing factor, ending up being a bit too "clever". I don't feel like they really convey what the game is about, but I can also understand it would be hard to create a trailer trying not to spoil the complete experience.
Overall, I really appreciated their effort to create an experience around the real game through these trailers and the original demo, I think it is a good way to create something that feels more than what it is, and a good way to make it so your audience is already in the right mood to experience it.
I didn't expect to write this much about it though
Here's the thing.
Do you remember a kid in middle school, maybe high school, and they thought they were incredibly intelligent because they asked pseudo philosophical questions or made meta commentary on the existence of life itself? The Stanley Parable is that kid condensed into a game. Now, that isn't to say the game isn't intelligent. Certainly meta commentary about games inside of games has been a thing for a very long time, it's just that this game does it particularly well and with a very good sense of humor to boot. I thoroughly enjoyed my time with it, but after getting most of the endings, I still sat there sort of...unfulfilled? And maybe that's part of the joke.
Early on in the game, the narrator himself says something along the lines of "what do they say? it's about the journey, not the destination." And yet, the game then goes on to be nothing but entirely destinations. It's ending after ending after ending, and it's exhausting, even if mildly entertaining the entire time throughout. Perhaps this is another joke, the fact that they say one thing then deliver another, but I don't know. As someone who doesn't care two bits …
Here's the thing.
Do you remember a kid in middle school, maybe high school, and they thought they were incredibly intelligent because they asked pseudo philosophical questions or made meta commentary on the existence of life itself? The Stanley Parable is that kid condensed into a game. Now, that isn't to say the game isn't intelligent. Certainly meta commentary about games inside of games has been a thing for a very long time, it's just that this game does it particularly well and with a very good sense of humor to boot. I thoroughly enjoyed my time with it, but after getting most of the endings, I still sat there sort of...unfulfilled? And maybe that's part of the joke.
Early on in the game, the narrator himself says something along the lines of "what do they say? it's about the journey, not the destination." And yet, the game then goes on to be nothing but entirely destinations. It's ending after ending after ending, and it's exhausting, even if mildly entertaining the entire time throughout. Perhaps this is another joke, the fact that they say one thing then deliver another, but I don't know. As someone who doesn't care two bits about endings, this just is kind of frustrating. Ultimately, I'm left feeling underwhelmed and dissatisfied. I'm left feeling like the concept was so great and they could've done so much more with it, and then they...just...didn't.
But you know what I've realized? That's the point.
See, life itself is underwhelming and dissatisfying the majority of the time, not to mention ultimately pointless and your choices often don't matter one bit and what do you really get at the end of it all? You fucking die. Real great ending. No matter what choices you make, life still has a predetermined ending that you can't alter no matter what. The game isn't just making meta commentary on the state of video games, it's making meta commentary on the player itself, on life itself, on the nature of existence itself. Now that's something I can get more behind and chew on. There's something to that. As someone who enjoys, and often writes a lot of the same thing herself, nihilistic fiction, that sort of thing is right up my alley.
Hell, even your time playing the game is wasted because really what did you net out of it? A bunch of random endings? They played us like goddamned fools.
You are your unreliable narrator, or at least I know that I am. I dissociate often, I lost track of what year I'm in, and I'm pretty certifiably crazy for all intents and purposes. That makes making sense of my life pretty goddamned difficult a lot of the time, and sometimes it feels like I'm living the same day over and over and over again, because, really, I am. I wake up, I eat, I do my work, I relax, I eat, I go to sleep. Rinse and repeat. And this is how many of us function, too. We cycle through the same things, the same hallways, the same conversations, over and over and over again, not recognizing that we an unwitting candidate for the essence of nothingness. We ARE Stanley. Everything is ultimately preordained in one sense or another and we all are stuck in the same limiting meaningless path.
And now you're probably thinking "how the fuck is she gonna dig the review out of this weird hole?". Well, I'm not. Not really anyway. I recognize that I also don't function like a "normal" person. Whether it's because of my many mental instabilities, my minor brain damage or my autism, I certainly live life very differently than lots of other people. Hell, even very differently than lots of other people with the same issues as me. So maybe the fact that I'm stuck in the sort of rote cyclical existence that I am only further pushes how I feel about this game commenting on it, but either way it stung a bit, not gonna lie. The Stanley Parable has a "ending" where you
That means that in order to gain what someone considers "happiness", you have to do whatever they say. You have no choice. You're a cog in the machine, spinning tirelessly and effectually, like they knew you would. You have no autonomy, no opinion, no though process. If you want to get "happy", then take this medication. Listen to this doctor. Read this self help book. Listen to someone other than yourself because you don't know what's best for you, clearly. You're making all the wrong choices, that's how you ended up here, with all these problems. But I, of course, choose to reject that, for many obvious reasons. Sure, medications and doctors can help, but ultimately my reality is my reality, not someone telling a story about me.
And I get to decide where and when I attain happiness. Not them. Me.
And that means that the story goes on for as long as I want it to. I could kill myself, end it mid sentence, sure. But people crave closure. People need endings. I guess it's up to each of us to stay alive and give those endings to one another for as long as we can. To live for eachother. Not for the malevolent disembodied voice that tells us what they think we should do, but for ourselves, and the people we care about. The Stanley Parable isn't just telling you you're bad at the game, it's telling you you're bad at life.
And that's a good thing.
Being good at something is fucking boring.
TSP is brilliant, short and to the point. It's best enjoyed by experienced gamers, who'll enjoy the in-jokes and will most feel the impact of the inversion of expectations invoked by the game.
Sarcastic, sardonic and makes-you-think smart, I adore this little gem.
I was looking for a modern game that had a philosophic touch to it, and this game has a really clever spin on the illusion of choice - amongst other themes. I played the game briefly after reading Digital Games as History by Adam Chapman and enjoyed how they made the game touch the different meta-levels present in video games.
It is also quite entertaining and funny, and I am sure the Stanley Parable 2 is just as good.
Silly and self-aware. A really great introduction to walking sims/narrative games. Not super deep or a triumph in social themes or whatever, but really worth several playthroughs.
This is a game that's not a game with a real objective, but pretty amazing regardless. You play Stanley, someone who works in an office building when suddenly your computer screen goes blank and you don't know what to do. With the help (sort of) of the narrator, you (Stanley) explore the building to not only find it devoid of people, but contains a vast number of secrets. It's incredible how clever this game is and how seeming basic, but engrossing it can be. I adore this game!
Whoa! The Stanley Parable plays with the meta-ness of the player-game interaction, and does so in a very fun way. I found myself smiling as a I ran around, as the narrator literally changed the rules of an achievement.
I’ve heard good things about the Stanley Parable for years and finally decided to check it out. My first playthrough I followed all the narrators directions and then it ended in about 15 minutes and I was surprised to say the least, especially since the ending was underwhelming and didn’t address the mystery that appeared to be the central message of the game. So I tried again and again going down different pathways, some extremely tedious, and got nothing more interesting or meaningful. I understand the game is clever and witty but it ultimately seemed hollow and pointless.
Ca fait des années que j'entends parler de The Stanley Parable. Ayant une heure et demi devant moi, je me suis dit que c'était le moment ou jamais de l'essayer. Je suis tombée sur un walking simulator à l'humour sombre et franchement hilarant.
Alors que vous êtes apparemment le dernier humain de votre entreprise bien open-space, bien déshumanisante comme il faut, un narrateur vous donne des consignes très précises. A vous de les suivre...Ou pas.
J'ai sincèrement ri de bon cœur en écoutant les sarcasmes du narrateur dont la voix en VA est porté par le charmant accent british de Kevan Brighting.
Le jeu est un jeu à tiroirs où vous serez amené à refaire les mêmes actions encore et encore en changeant à chaque fois très légèrement votre progression, découvrant des moyens dissimulés d'avancer. Un peu trop dissimulés parfois. C'est ce qui me fait retirer une étoile au jeu, j'ai l'impression que certaines fins sont juste introuvables sans soluce et je trouve ça un peu dommage.
Jouez à ce jeu.
The game's sense of humour both through the eyes of the narrator and the elements with in the game itself were so dry and just spot on for me...
It's like a hipster game. It manages to make you think about narrative in video games, and maybe something else. Sometimes fun, sometimes clever, but always unique. One of those games you either love or hate.
If you're looking for a game to get lost in with no worries about things like "difficulty" or "competition", then this is the game for you. Casual and straightforward game play makes this game easy to pick up; the compelling narrative makes it easy to keep playing. This is an especially good game if you're looking for a laugh, though I don't understand why you just wouldn't pull up some stand-up special. Either way, this game is pretty funny.
Pricey considering it's not much of a "game" but nonetheless enjoyable and should be played. Very funny and has amusing and interesting philosophical quips, often in relationship to its own existence as a video game.
A hilarious and compelling not-quite-a-game, The Stanley Parable is a spectacular example of video games as art. Stanley's journey through his suddenly depopulated office building resembles a dark and wildly goofy Choose Your Own Adventure book more than anything else. Although your capacity for interacting with the world is (almost) limited to walking around, your every choice has impact and consequences, and even though these consequences are then mocked and dissected every step of the way by the fickle Narrator, it still results in one of the most satisfying comedy games I've ever seen. I intended to spend an hour or so getting a taste of the game last night; instead, three hours in, I wound up inviting over a couple of friends to take turns scrounging out new content and endings. If you liked the humor of Portal but could do without quite so many puzzles, if you enjoyed Hard Rain but felt lied to by the fact that your actions didn't have nearly as much influence on your destiny as the box promised, or if you just love solid satire and consideration of game design, life, the universe, and everything, pick up The Stanley Parable.
PS - …
A hilarious and compelling not-quite-a-game, The Stanley Parable is a spectacular example of video games as art. Stanley's journey through his suddenly depopulated office building resembles a dark and wildly goofy Choose Your Own Adventure book more than anything else. Although your capacity for interacting with the world is (almost) limited to walking around, your every choice has impact and consequences, and even though these consequences are then mocked and dissected every step of the way by the fickle Narrator, it still results in one of the most satisfying comedy games I've ever seen. I intended to spend an hour or so getting a taste of the game last night; instead, three hours in, I wound up inviting over a couple of friends to take turns scrounging out new content and endings. If you liked the humor of Portal but could do without quite so many puzzles, if you enjoyed Hard Rain but felt lied to by the fact that your actions didn't have nearly as much influence on your destiny as the box promised, or if you just love solid satire and consideration of game design, life, the universe, and everything, pick up The Stanley Parable.
PS - Broom Closet ending FTW.
I just found out there's an achievement for not playing for five years so I looked it up in my Steam library thinking it probably has been five years already.
...
I played this over 10 years ago.
10 years.
I'm officially old now.
some interesting ideas but the narrator's voice + the "humor" in the writing irritate me so much that I don't think I'll ever finish this one lol
So I know that usually game re-releases get folded into the regular game listing on this site, but, uh, motion to make a separate entry for The Stanley Parable: Ultra Deluxe? Because, uh, well... it's complicated.
I didn't know what kind of game this would be, but I liked it. The narrator itself is comic but also evil. A Walking Simulator where every decision the player takes will have an influence on one of the game's endings. In my walkthrough I had several that I liked the most was Freedom Ending. An interesting game for anyone to play.
Free on the Epic store this week:
https://www.epicgames.com/store/en-US/product/the-stanley-parable/home
Next week we get Figment and Tormentor x Punisher.
Nice ideas. But didn't really catch me. I was already done playing it after 5-6 endings. I watched the whole 18 endings tho. It was more fun to watch than playing. I don't know why.
By one of the Stanley Parable devs!
Found one of the secrets in this. Sufficiently interesting thus far!
I made the narrator mad because I inputed the code into the keypad before he told it to me so he made me listen to 'soothing' new age music. This game is a delight.
After getting off to a hot start in 2017 (finished 17 games in the month of January alone!) my pace has slowed to a crawl, having completed only 9 games since February. Going to knock out a couple of walking simulators to increase my odds of beating 52 games this year.
I didn't actually "play" this game, but watched a full all-endings let's play. One of the (very) few game I know that takes humor seriously and embraces it as the core of its presentation.