Chou Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko (1995)

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PlayStation · PlayStation 3 · PlayStation Portable · PlayStation Vita · Sega Saturn

3.33 from 12 ratings

39 members have it in their collection · 1 playing now · 20 backlogged · 12 wish listed

How long? · with extras 1h (from 1 logged playthrough)

Chou Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko was released for the PlayStation the same year as the previous two titles. This game features digitized sprites instead of the hand-drawn anime-style art from the other titles. It was released for the Sega Saturn three months later and the PlayStation Network in Japan in 2009. The subtitle of this game loosely translates … Read more
Chou Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko was released for the PlayStation the same year as the previous two titles. This game features digitized sprites instead of the hand-drawn anime-style art from the other titles. It was released for the Sega Saturn three months later and the PlayStation Network in Japan in 2009. The subtitle of this game loosely translates to "The Ultimate, Most Strongest Man in the Milky Way" or "The Ultimate, Invincible, Most Galactically Powerful Man." The game is based on the engine of the first Cho Aniki. Idaten and Benten are again the main two characters. The game is often derided as having the worst play mechanics in the series. Even some of the most fervent fans of Cho Aniki claim that the campy fun is inhibited by poor control and impossible difficulty. Koji Hayama returned to score a few songs for the soundtrack, along with Don McCow, Taku Iwasaki and Sanae Kasahara. Read less
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Release dates

  • Sep 22, 1995 (Full Release) (Japan) PlayStation
  • Mar 19, 1996 (Full Release) (Japan) Sega Saturn
  • Aug 30, 2001 (Full Release) (Japan) PlayStation
  • Mar 11, 2009 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
  • Sep 21, 2010 (Digital Compatibility Release) (North_America) PlayStation 3, PlayStation Portable
  • Oct 05, 2011 (Digital Compatibility Release) (Europe) PlayStation 3, PlayStation Portable
  • Aug 28, 2012 (Digital Compatibility Release) (Japan) PlayStation Vita
  • Aug 29, 2012 (Digital Compatibility Release) (Europe) PlayStation Vita
  • Aug 29, 2012 (Digital Compatibility Release) (New_Zealand) PlayStation Vita
  • Aug 29, 2012 (Digital Compatibility Release) (Australia) PlayStation Vita
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Rating distribution

5 stars
0
4 stars
6
3 stars
5
2 stars
0
1 star
1
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Community All Reviews Statuses

GigaDeathNullGolem

Review GigaDeathNullGolem 4/5 · Oct 27, 2019

An Hour of Great Simplicity With Light Amusement

enter image description here I was not expecting this game to be decent at all, but I was pleased. As a SHMUP this tends to be the kind of simple type of shooter I like the most: straight forward with lots of bullets! enter image description here There aren't much in the way of gimmicks. The stronger enemies (and you'll identify which they are) in a level will …

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enter image description here I was not expecting this game to be decent at all, but I was pleased. As a SHMUP this tends to be the kind of simple type of shooter I like the most: straight forward with lots of bullets! enter image description here There aren't much in the way of gimmicks. The stronger enemies (and you'll identify which they are) in a level will drop Steroid pills on death, pumping you up (and your dakka output!) enter image description here You can pick between two characters to pick from, an effeminate looking dude and a (I think) even more effeminate looking dude. I could be wrong but I think it ties into the theme of the game somehow as they battle against 'strong masculine forces of the evil space emperor.' enter image description here ...First dude has a power attack that is just a strange tight laser that deals heavy damage in short burst. Second dude has a power attack that is a flurry of feathers that arc towards your sides. Both have their uses. First attack can make short work of bosses PDQ, second attack can reach hard to reach places and engage swarms of enemies at once by widening your arc of attack. enter image description here The game has 5 levels that each have 3 mini bosses. and each miniboss even has its own little stylized level that match a theme for the main level. This was kinda cool, and you can defeat some of them really quick (like in seconds) and then immediately continue through to the next part of a level. This continuous kind of play style is something I enjoyed a lot. IT really gives it a kind of carnival-ride feel to it as you sight-see through it all at fast pace. enter image description here This game is a little corny but its got some really awesome detailed enemies of different styles and same for the bosses. And it plays way more solid than the parodius games I've slogged through. It's also not terribly difficult on easy or normal. (I didn't play hard) enter image description here IMO, its one of the better Parody-shooters I've played through. It's main faults are two:

-your player is kinda big and it can be a trick to evade some missiles. You can adjust the speed at which you move by three rates (slow medium slow) by pressing select to get into the gear you like. I never got a proper feel for the hitbox.

-like the other games in this series, it has some VERY strange music scoring (not bad at all either!) especially in some of the boss battles. It tends to shift from a Japanese Acid House to strange vocal-choral type chant/synth music. This shift from the two styles is unintentionally bizarre and hard to imagine how even in a game this thematically odd could be considered an appropriate fit.

If you thought Parodius was good you really should look at this. It was a lot better than I expected from such a premise.
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