Main game
3.73 average rating based on 33 ratings
Damn, this was such a nice trip. Liminal spaces that were worth exploring every nook and cranny of. A great merge between art and visual experience. Vague yet chilling, self-reflect without being too pretentious. This game hit all the marks and was exactly what I was looking for!
fatum betula is a bizarre and obscure adventure with some psychological horror elements. it's a short and little game, yet such an atmospheric and immersion heavy experience. the ps1 styled graphics are authentic and quite good looking. i'm totally in love with the art style and overall art direction of the game. do keep in mind the visual trigger warnings since there is at least one area in the game which will blow your eyes out. there is a epilepsy warning for a reason. the atmosphere is on point in basically all of the provided areas and the great ost nails. fatum betula got such a chill vibe going. it was a pleasure walking around, exploring the small areas and figuring out whats going on. i did finish 100% of the game in one sitting with some coffee breaks since i wasn't in a hurry. there are a lot of different endings and some of them are quite difficulty to achieve. glad there are great resources out there, thanks to the community. you really have to praise bryce bucher for developing this gem of a game with its unique style and i can't recommend it enough.
Fatum Betula on lyhyt low-poly-tyylinen taidepeli, jonka ideana on tuoda "kohtalon koivulle" (eli Fatum Betulalle) juotavaa. Koivun juurille juotettu juoma saa puun kasvamaan kohti nesteen määräämää suuntaa ja luomaan tätä myötä uuden maailman. Villin konseptin vastapainoksi itse pelin pelaaminen on yksinkertaista: eri asioiden kokeilua, tekemisen etsimistä ja nesteiden tai nesteyhdistelmien tuomista koivun juurakolle. Jokainen koivulle tuotu litku näyttää eri loppuratkaisun, ja nämä vaihtelevat hölmöistä hupailuista syvällisiin filosofisiin pohdiskeluihin. Vaikka peli on todella lyhyt ja pelillisesti minimaalinen ja jäykkä, mielenkiinto säilyi hyvin pelin keston ajan. Outo ilmapiiri, surrealistiset miljööt, vanhaa multimedialevykettä muistuttava estetiikka ja ajatuksiaherättävät loppuvideot onnistuivat keittämään muistettavan sopan.
Fatum Betula is, arguably, a nearly perfect video game, depending upon your philosophy when it comes to criticism. If you, like me, believe that to a large extent the success of a game depends upon how well it achieved what it set out to do, I think you can get very far with such an argument.
After all, Fatum Betula more faithfully recaptures the look and feel of playing weird Japanese PS1 games as a child than anything I’ve yet seen, and that is clearly what it set out to do. The aesthetic is spot on, right down to the swimmy textures. It’s sharper and higher framerate than the actual games it’s a throwback to, but doesn’t improve things enough for you to really notice, it just looks like how you remember those games looking.
The gameplay itself entirely consists of talking to people, using items on things, and filling and emptying a set of vials with various liquids. It stretches these basic interactions into a truly captivating and haunting world full of secret endings and hidden areas and weirdness and wonder. And it somehow imparts these nostalgic feelings with ruthless economy, it took under three hours to see all …
Fatum Betula is, arguably, a nearly perfect video game, depending upon your philosophy when it comes to criticism. If you, like me, believe that to a large extent the success of a game depends upon how well it achieved what it set out to do, I think you can get very far with such an argument.
After all, Fatum Betula more faithfully recaptures the look and feel of playing weird Japanese PS1 games as a child than anything I’ve yet seen, and that is clearly what it set out to do. The aesthetic is spot on, right down to the swimmy textures. It’s sharper and higher framerate than the actual games it’s a throwback to, but doesn’t improve things enough for you to really notice, it just looks like how you remember those games looking.
The gameplay itself entirely consists of talking to people, using items on things, and filling and emptying a set of vials with various liquids. It stretches these basic interactions into a truly captivating and haunting world full of secret endings and hidden areas and weirdness and wonder. And it somehow imparts these nostalgic feelings with ruthless economy, it took under three hours to see all the endings but I felt like I had gone on a much longer journey.
If you have any nostalgia at all for weird PS1 games like King’s Field, LSD: Dream Emulator, Soul Reaver, Clock Tower, Tail of the Sun, etc. Fatum Betula is an absolute must play.
Walking speed is SLOW and I needed a guide for most endings, but I had fun.
Gameplay: 5 Graphics: 3 Audio: 4 Longevity: 6 Personal Impression: 4 Final vote: 4
Try going beyond Paratopic. Unfortunately, it forces you to wander without being clear about what and how. Graphically too sketchy. The underground is fine, but the eye wants its share, too
A few people here have played this and had good things to report. I am definitely intrigued. Vice also has a worthwhile read on the topic of Fatum Betula.