Repeat, reuse, don't risk change. It feels like the Tales games just regurgitate similar story tropes again and again, similar story tones and beats, similar character arcs, similar everything in regards to story and cast. Plus the usual: 90% of playable characters look the same: young-looking, with perfect bodies and perfect faces (and worse, same faces). On too many different levels, everything feels the same. It's just boring. I couldn't finish it.
To this one's credit, its exploration of slavery and opression was not exactly what I expected. At worst I expected some truly terrible takes or framing where the oppresors where portrayed as good or whatever. At best I expected the usual "both sides are bad" or some variaton of that; a diluted uninformed or corporate-approved non-take.
But there is some attempt at depth and nuance at the different explorations of how each slave state falls in the game. There are even some that fall because of the people and not because the intervention of the party of heroes, though there's some story caveats there.
Sadly, I feel like there's still a levity given to the oppression the slaves experienced for 300 years. Like "Yeah, that was bad, but hating your oppressors is basically just as bad. Anyway, now that a couple of weeks have passed since you got freed, we should all hold hands and kinda forget about the deaths, torture, rapes and destruction of their dignity, minds and emotional life, etc that's been happening to you, your family and your people for generations". As if those wounds and the material repercussions of slavery didn't take centuries in real life to even start the path towards resolution.
So yeah, both-sides-ism. And I fear I didn't even get to then end because of boredom. The finale of this kind of diluted slavery stories is where the both-sides-ism sometimes kicks high gear.
Of course, in the style of many J-RPGs and animes, most of its explicit statements on slavery, oppression, trauma, revenge feel pretty toothless and predictable. I sometimes wonder if this happens because Japan is such a conservative society that even safe, mild, centrist statements like these are considered revolutionary.
If someone's going to make a videogame about slavery, I hope they actually research stuff instead of basing their version of slavery in the typical, watered-down popular imagination. There's tons of documental, testimonial and academic material out there, but I get it that it's not as easy to digest. For something easier I can actually recommend the first videos of the Crash Course Black American History youtube playlist.