World of Warcraft: Dragonflight (2022)

Blizzard Entertainment

Expansion of World of Warcraft

Mac · PC (Microsoft Windows)

3.76 from 76 ratings

141 members have it in their collection · 25 playing now · 9 backlogged · 18 wish listed

How long? Main story 96h · with extras 2958h (from 4 logged playthroughs)

The dragonflights of Azeroth have returned, called upon to defend their ancestral home, the Dragon Isles. Surging with elemental magic and the life energies of Azeroth, the Isles are awakening once more, and it's up to you to explore their primordial wonder and discover long-forgotten secrets. Master the art of Dragonriding, with a new form of aerial movement, venture into … Read more
The dragonflights of Azeroth have returned, called upon to defend their ancestral home, the Dragon Isles. Surging with elemental magic and the life energies of Azeroth, the Isles are awakening once more, and it's up to you to explore their primordial wonder and discover long-forgotten secrets. Master the art of Dragonriding, with a new form of aerial movement, venture into the ancient prison of the Primal Incarnates before their malevolent power can be unleashed against the Dragon Aspects in the new raid. Fight to reclaim Neltharus, stronghold of the black dragonflight, explore previously unknown chambers of Uldaman, defend the Life Pools of the red dragonflight, and more! In new dungeons! Read less
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Details

Developers
Blizzard Entertainment
Publishers
Blizzard Entertainment
Genres
Role-playing (RPG)
Themes
Fantasy, Open world, Sandbox
Franchises
Warcraft
Series
Warcraft
Event
BlizzCon 2023

Release dates

  • Nov 28, 2022 (Full Release) (Worldwide) Mac, PC (Microsoft Windows)

Related

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Rating distribution

5 stars
21
4 stars
30
3 stars
15
2 stars
6
1 star
4
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Community All Reviews Statuses

lingsdook

Review lingsdook 3/5 · Mar 8, 2023

I'm stuck in Azeroth, and time keeps dragon on

I played World of Warcraft very actively from the original vanilla days through Mists of Pandaria, and to this day I feel obliged to check out each new expansion. With Battle for Azeroth, me and a bunch of friends became slightly more active, and since then I've been lucky enough to have a consistent group to check out …

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I played World of Warcraft very actively from the original vanilla days through Mists of Pandaria, and to this day I feel obliged to check out each new expansion. With Battle for Azeroth, me and a bunch of friends became slightly more active, and since then I've been lucky enough to have a consistent group to check out new raids with as they come up.

Dragonflight came out a while back now, but I think the endgame is such an important aspect of the experience that it's impossible to properly review it fully until a few months in. I've personally found the questing and world of both Battle for Azeroth and Shadowlands to be excellent, but the endgame is where the issues always rear their head.

While Mythic+ dungeons and raids were always a highlight, the systems surrounding them could be a pain. BFA's Azerite system and Shadowlands' Covenants and Anima systems were pretty egregious, forcing players to interact with all of the expansion's new features to grow their power--even if the features in question are not fun.

Dragonflight is an expansion that exists purely as a reaction to that negative reception. Borrowed power systems are now gone, and your power is once again purely determined by your class, your talent trees and your equipped items. Because of this, players are once again free to focus on the parts of the game that they find the most fun, and not feel punished for skipping less fun bits.

The new expansion's new zone, the Dragon Isles, is a cozy game world grounded in textbook high fantasy, which is a nice clean break from the more fantastical areas of Shadowlands. The wonderful leveling experience is still linear, but there is a lot of exploration to be had, especially with the introduction of the new dragon riding system.

From very early in your time on the Dragon Isles, you get access to a customizable dragon mount which--FINALLY--adds real flight physics into World of Warcraft. With the return to a more vertical world design, there is more fun to be had in simply moving and exploring the world than there ever has been before. The fact that you have to upgrade your flight capabilities as you go is also a very nice and organic way to gate your ability to reach newer and more difficult areas.

Upon reaching the new level 70 cap, though, I found myself falling out of love with this expansion a little. I find the new dungeons to be really weak in comparison to BFA and Shadowlands, and while I very much enjoy the absence of borrowed power, the revamped reputation systems aren't exactly thrilling, so I found myself getting quite bored. That left me with very little motivation to stick to the gear treadmill, and I quit playing after a couple of cracks at the new raid. It doesn't help that certain aspects that kept me invested before, like the story and characters, have been damaged beyond repair by the incomprehensible shark-jumping exercise that was Shadowlands.

Dragonflight is certainly a step in the right direction, but I don't think it's World of Warcraft at its total best. It certainly tried its darndest to capture me with its nostalgic references to Wrath of the Lich King and Cataclysm, along with some long desired design philosophy changes. But to really get me invested again, I think the game needs more compelling new features that stay relevant during the endgame. Dragonflight is a good baseline to work from, though, so I remain open to revisiting the game once we're a few more patches in.

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1shi

Review 1shi 5/5 · Jan 14, 2023

So far so good

Another new addition. Only the 1st content patch, but so far soo good. I like the new profession overhaul and the first raid is really enjoyable.