Massive Chalice has a lot of elements that I've always wanted in a tactical RPG. The ability to create a dynasty bloodline of archers, warriors, mages... The opportunity to capitalize on the strength of a character's lineage. Keeping a kingdom intact during an onslaught of attacks throughout time. It's all really good fun.
But the game falls short in content. …
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Massive Chalice has a lot of elements that I've always wanted in a tactical RPG. The ability to create a dynasty bloodline of archers, warriors, mages... The opportunity to capitalize on the strength of a character's lineage. Keeping a kingdom intact during an onslaught of attacks throughout time. It's all really good fun.
But the game falls short in content. After you play it and finish it, there really isn't much more to be experienced. There is no reason to come back to the game, which is sad. It could have gotten updates and been a real contender. I feel like it had enough genuine charm to be very popular, or about as popular as games in its genre like XCOM.

The game's mechanics are pretty simple. You have different states in your nation, you can install different families in those states to oversee the keep, you can marry particular women and men together to create special kinds of fighters. It's all very fun to plan out and experience.
I do wish the skill trees for the classes were a little bit more branched out. Every level gives you an option of choosing 1 of 2 abilities, except for the last level, which provides an ultimate ability based on the class. Some classes also share many of these abilities. There are 3 base classes and a few varient mixes of those classes.

All in all, there are a lot of great ideas in this game and I hope those ideas spread out and influence future game development. It's a very short game. I feel, it's like an inspiring short story that could one day be a strong film or series of books, but as with any start, it's a little rough around the edges.
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