Metroid II: Return of Samus box art

See more on IGDB

Metroid II: Return of Samus

Remove Ads with Grouvee Gold

Metroid II: Return of Samus

Aug 26, 1991

Main game

3.39 average rating based on 523 ratings

5
66
4
154
3
232
2
58
1
13
A Sinister Planet Threatens the Galaxy! Battle through a sprawling underworld, seeking out every last Metroid, and build up your arsenal by discovering mysterious artefacts. Enjoy new abilities like the Spider Ball, and powerful new weapons like the Plasma Beam, as you attempt to eradicate the Metroids once and for all.
Developers
Nintendo R&D1
Publishers
Nintendo, Playtronic
Franchises
Metroid
Series
Metroid
Platforms
Game Boy, Nintendo 3DS
Genres
Adventure, Platform, Shooter
Themes
Action, Science fiction
Release Dates
Aug 26, 1991 Full Release (North_America)
Game Boy
Jan 22, 1992 Full Release (Japan)
Game Boy
May 21, 1992 Full Release (Europe)
Game Boy
1994 Full Release (Brazil)
Game Boy
Sep 28, 2011 Full Release (Japan)
Nintendo 3DS
Nov 24, 2011 Full Release (Europe)
Nintendo 3DS
Nov 24, 2011 Full Release (North_America)
Nintendo 3DS
Jun 15, 2016 Full Release (Korea)
Nintendo 3DS
Remove Ads with Grouvee Gold
User Stats
1307
In Collection
227
Wish Listed
30
Playing
381
Backlogged
How Long Is Metroid II: Return of Samus?
Main story: 7.7 hours
Main + extras: 6.3 hours
100% completion: 5.6 hours
Total completions: 25
Seliph
Seliph gave Aug 19, 2019
Seliph gave Aug 19, 2019
An Underrated Gem (Subjectively)

I find Metroid II on Gameboy to be heavily underrated. I think it holds up far better than Metroid on NES in almost every conceivable aspect. The graphics still look good to me today, and Samus has a quality sprite this time. The game is far more fair and forgiving than it’s predecessor, and most deaths are actually your fault. The atmosphere at first glance seems bland and lazy, but those bleak areas in the Metroid nest with barely any music create a sense of dread and tension that you wouldn’t expect. The boss fights are very repetitive though, and the game is more linear in it’s design than most games in the series. However, I don’t mind the linearity, and while the bosses aren’t the best, there is some variety in them. The Spider-Ball does indeed move sluggishly, and even I can’t defend it, but with enough practice, the Space-Jump was a fun item to use, personally. The inclusion of a save system was great, and I love going back to this game trying to get the best ending screen. enter image description here

Westane
Westane gave Jul 4, 2015
Westane gave Jul 4, 2015
Review / Playthrough

History:

Still pretty new to actually playing the Metroid games, with the first on the NES being my first full playthrough of one. In that regard it's pretty cool going from the first directly to the second.

Expectations:

So the original Metroid game took me from straight up not liking Metroid games to at the very least appreciating them, and actually, maybe even enjoying them. As long as this game isn't terrible I'm hoping to have some fun with it.

Day 1:

150703-0708.mp4_snapshot_00.01.48_[2015.07.03_12.14.20]

Yep, it's Metroid all right. It actually, surprisingly, more closely resembled Super Metroid both in terms of visuals and handling, and the color pallet is MUCH closer to the NES version on the Gamecube's GBA Player than on the Super Gameboy I'm playing it on. I may try playing my next session on the Gamecube, though it's notorious for it's latency...

150703-0708.mp4_snapshot_00.03.11_[2015.07.03_12.16.04]

So this time around you actually have a set mission: Kill all the Metroids. There's even a counter in the lower right corner showing you how many are left. As you kill Metroids, different parts of the map will start opening up, keeping the game feeling a bit more linear than the first. I think this is …

Read More

History:

Still pretty new to actually playing the Metroid games, with the first on the NES being my first full playthrough of one. In that regard it's pretty cool going from the first directly to the second.

Expectations:

So the original Metroid game took me from straight up not liking Metroid games to at the very least appreciating them, and actually, maybe even enjoying them. As long as this game isn't terrible I'm hoping to have some fun with it.

Day 1:

150703-0708.mp4_snapshot_00.01.48_[2015.07.03_12.14.20]

Yep, it's Metroid all right. It actually, surprisingly, more closely resembled Super Metroid both in terms of visuals and handling, and the color pallet is MUCH closer to the NES version on the Gamecube's GBA Player than on the Super Gameboy I'm playing it on. I may try playing my next session on the Gamecube, though it's notorious for it's latency...

150703-0708.mp4_snapshot_00.03.11_[2015.07.03_12.16.04]

So this time around you actually have a set mission: Kill all the Metroids. There's even a counter in the lower right corner showing you how many are left. As you kill Metroids, different parts of the map will start opening up, keeping the game feeling a bit more linear than the first. I think this is great! You still have a strong sense of exploration yet the game manages to keep you on track and helps you not to get lost.

150703-0708.mp4_snapshot_00.13.28_[2015.07.03_12.16.34]

Still no map, and still no beam swapping, but at least this time around the Ice Beam actually hits HARDER than your default beam, so you don't feel like you're sacrificing power for function.

150703-0708.mp4_snapshot_00.21.10_[2015.07.03_12.16.51]

There's also some new abilities, like the somewhat clunky yet excessively useful Spider Ball, pictured above.

All in all my initial impressions of the game are not negative! We'll see how long it takes to trek through all of it though...

Day 2:

150703-2115.mp4_snapshot_02.00.52_[2015.07.03_22.02.47]

Yay color! Boo S-Video!

My SNES is RGB modded so the sharpness is much better, but I guess it's no "that" bad on the Gamecube. Control lag isn't that bad either... Colors are great anyway! Right so I ended up sinking another two hours into this game and I'm actually really liking the flow of things.

Since I last played I've picked up the Varia suit and immensely useful Spring Ball, allowing me to jump while in morph ball form without using bombs! I had to do some back tracking as I missed the High Jump Boots, and between those and the Space Jump which is effectively an infinite jump if I can time it right, there's nowhere I can't go!

Well sort of. Each section of the game is gated until you've killed enough Metroids, which I actually really love. As you progress through the game, you start to uncover new types of Metroids.

150703-2115.mp4_snapshot_02.04.01_[2015.07.03_22.03.13]

So far I've encountered the smaller Alpha Metroids and the larger, scarier Gamma Metroids, and still have Omegas to look forward too...

After long play session today it seems I've somehow missed a Metroid and am unable to move to the next area. I looped the current area a few times using a map and still can't seem to find the one I've missed...

Later...

It was late, but I really had to beat this game. That missing Metroid was just bugging the hell out of me!

150704-0703.mp4_snapshot_00.04.10_[2015.07.04_11.02.40]

A second glance at the map showed me it was pretty obvious which one I missed, but getting to him was a different story. I ended up fighting him outside the encounter room and kinda cheesing it through cleve use of game mechanics. So long as he was in that corner I could hit him with a missile or two, then spider ball to the ceiling to lure him back up, and repeat. Took a while, but he did go down...

150704-0703.mp4_snapshot_00.30.32_[2015.07.04_11.04.18]

After that it was basically a gauntlet of Alpha and Gamma Metroids, until eventually I had to face down my first Zeta. At first I thought I wasn't even dealing damage to these guys, eventually realizing that the way to hurt them was with several missiles to the face... just like with most other things...

The whole back half of the game was basically a straight line to the queen, well, straight line as far as Metroid games go anyway. After several more Metroid fights it was time to start taking on Omegas...

150704-0703.mp4_snapshot_01.05.59_[2015.07.04_11.04.57]

Big and scary, sure, but ironically these guys were a lot easier to take down than the Zetas and even Gammas once the patterns were learned. Still took a crapton of missiles though...

I knew that the way to the Metroid Queen would involve taking down some classic Metroids, so the first thing I did was look up whether or not I'd need the Ice Beam like I did in the first game. The internet told me that, while it helps, it's not required this time.

...The internet lies.

150704-0703.mp4_snapshot_01.50.14_[2015.07.04_11.05.43]

After dying to the little head humpers I circled back for an Ice Beam which then allowed me to make quick work of them.

Final boss time...

She took two tries as I learned the timings to stun her, crawl up her throat and into her belly and lay bombs and holy crap Metroid is a weird game...

After a fun if not too terribly challenging final encounter I decided to adopt a baby Metroid and head home!

150704-0703.mp4_snapshot_02.04.19_[2015.07.04_11.08.22]150704-0703.mp4_snapshot_02.08.02_[2015.07.04_11.08.45]

Conclusion:

So, here's what GamesRadar had to say about this game at the 12th on their list:

"It's easy to dismiss Metroid II as a failed sequel, or at least a game that's aged so poorly it's beyond recommendation. And we'd agree that by today's standards, with its black-and-white graphics, labyrinthine corridors, and complete lack of a map, this is indeed a hard game to praise."

...and that's what I went into this game with. As I said just a little bit ago, the internet lies. It's still really weird for me to say that I actually like Metroid games now. I thoroughly enjoyed playing through the first game, giving it a 77 in my review, and I liked this one even more.

Yep, I really liked this game. The pacing was great, having a clear set of goals was great and playing through it was genuinely fun. Sure there were some quirks, like still occasionally needing to glance at a map or look up how an item worked, but as far as I'm concerned this whole game is a marked improvement over the first.

Liked:

- Great graphics for a Gameboy game, acting almost as a visual segue between Metroid and Super Metroid.
- Handling was fantastic, just as good as the NES version and probably better since now you could crouch and shoot down!
- Game was streamlined very well without being too linear, keeping you on track while still allowing you to explore.
- No more mandatory secret paths!
- Even though it was light, the story element was nice, and it gave a lot more meaning to Super Metroid, which I'm now even more looking forward to playing.
- Save system!

Disliked:

- Still no map.
- Items like the Space Jump could have used some explanation.

Personal Score:

Fun : 20 Relevance : 19 Replayability : 18 Survivability : 18 Total : 75
Read Less
fishmountains
fishmountains gave Jan 5, 2022
fishmountains gave Jan 5, 2022
fishmountains's review of Metroid II: Return of Samus

For a Gameboy game, this is absolutely stellar. It corrected all of the things I didn't like about the original Metroid on NES (that's not to say that I didn't love that game, too). There are not many GB games with the depth that this game offers. The bosses are much easier than on other Metroid games.

This game differs from the 3DS remake enough to make it a unique experience well worth the while even if you've played the 3DS version already (or vice-versa).

My clear time was 3:52

scoopings
scoopings gave Jan 2, 2025
scoopings gave Jan 2, 2025
Had The Same Hook The First One Did, WIth A Strong Beginning And Ending In Particular
This review is for the Game Boy version

Preliminary: Good full-body sprites for a GB game, decent/okay music so far, I like that it's easing me into the gameplay mechanics (and quirks) and it seems some of the original's "unlockables" are already QoL basics here.

Welp beat my first Metroid. I'm really liking this so far. I know this is blasphemous to say but I'm enjoying this more than the first Metroid so far :-X But it's also really early in the game lol. Considering Link to the Past is coming up, I shouldn't be so highly investing in less amazing games, buttttt this was portable/handheld. And it does it well. And kinda wild they did a handheld/portable release as the only sequel to Metroid for what like 8 years?

Some classic Metroidvania tropes already so far, like the lava that was there is gone now that I beat the first boss/Metroid. Neat. Might turn to a guide soon tho cuz I assume it will get more complicated and I got frustrated with the original Metroid's hidden passages and complex pathways. And I wanna have fun! In a negative, though, I'm definitely fighting a virus or something so that sucks. And I have more family stuff tomorrow (i'm …

Read More

Preliminary: Good full-body sprites for a GB game, decent/okay music so far, I like that it's easing me into the gameplay mechanics (and quirks) and it seems some of the original's "unlockables" are already QoL basics here.

Welp beat my first Metroid. I'm really liking this so far. I know this is blasphemous to say but I'm enjoying this more than the first Metroid so far :-X But it's also really early in the game lol. Considering Link to the Past is coming up, I shouldn't be so highly investing in less amazing games, buttttt this was portable/handheld. And it does it well. And kinda wild they did a handheld/portable release as the only sequel to Metroid for what like 8 years?

Some classic Metroidvania tropes already so far, like the lava that was there is gone now that I beat the first boss/Metroid. Neat. Might turn to a guide soon tho cuz I assume it will get more complicated and I got frustrated with the original Metroid's hidden passages and complex pathways. And I wanna have fun! In a negative, though, I'm definitely fighting a virus or something so that sucks. And I have more family stuff tomorrow (i'm writing this right after Christmas 2024). I hope the sickness doesn't get in the way of my enjoying the last games of 91! Not to mention my intensive OSRS Ironman grinding I've been doing :-X

Day 1

Cool-looking shrine and jingle when you get the Bombs from it. Some of the other tunes have been real meh so far tho enter image description here

The first 2 bosses/Metroids were... really easy? But I don't want to jinx that. I'm loving the Spider Ball and Ice Beam, and am really grateful I chose to just have a guide for reference from the get-go instead of getting frustrated like I did with the first Metroid. Much more approachable that way while still allowing me room to explore/wander a bit.

As per usual some of the backtracking felt tedious/sluggish. And the lava thing turned out to be just a repeated mechanic to limit continuing. Regardless, I'm totally hooked tho have to stop for tonight!

Day 2

Ngl a big part of me enjoying games is when I feel good at them and proud of myself playing them :-p this keeps giving me that feeling. borderline like the Castlevania feeling.

I like the way that you save. Also, impressive for a Gameboy cartridge to have that feature tho I know that is quite expected from GB games. Seems impressive nonetheless :-p

Jeez that boss fight to get the Spring Ball was tough.

Just like with the first Metroid I missed my Ice Beam when I "upgraded" to the Wave Beam :( And hmmm I'm struggling to figure out how to go back up this vertical tube thing to backtrack? enter image description here

I was somewhat excited to read there are multiple endings based on how long it took you, but disappointed to read what the "best" ending is yet again. Smh.

Day 3

Grateful for some very well-placed Energy Tanks, e.g., after a slew of the upgraded Metroids.Also grateful for it occasionally not requiring a backtrack, like when I suddenly came out right by the lava that had gone down. Nice. Love to see the care they put into this. (Heh, right after saying that, they really had to be tedious and not have that lava be the one that came down, and then pulled something similar a second time >.<) Ugh and I accidentally went the wrong way for that one >.<

Day 4

Okay these 3rd-upgrade Metroids are annoying. Indeed, the level design in late game is getting annoying in general (it kept bringing out the feature issues and clunkiness, rather than the strengths of the controls, like with how you determine what direction you're going as the Spider Ball right at a corner etc). But right as I was burning out, I got the Screw Attack! My favorite from the original!

I do love when you get the 3rd-upgrade Metroids to your side at the right height and you can just spam missile them, happened to me twice and made them much more enjoyable :-p Once on a pillar, and once in Sand. Uff they're really milking this endgame, impressive length for Gameboy game but kinda "overstaying its welcome" as I often say. Calling it for today.

Day 5

An example of a clunkiness to the controls that is unfortunately overly noticeable late game is the clunkiness of turning around to shoot mid-air. It's far too essential a component for these fully upgraded Metroids who have a weakness in their back, so would be nice to turn around quickly mid-air and shoot. But so it goes.

I'm enjoying it for sure but in the end a lot of the initial excitement was actualy pretty weak. Like I loved the lava idea, but really that just results in the game being very linear. Now, I don't really mind that cuz I wound up only needing a map, not a guide, to enjoy it. However, it just turned out not to be a super neat idea, but rather the replacement for a more elaborate and complex system of switches to open new areas.

Phew thank goodness for the Missile and Energy Refills near endgame. It is well-designed, I will still concede. Even if it "overstays its welcome" in late game.

Oooo cute touch of the OG Metroid mechanics at the end there.

150 missiles to kill the Queen is just obnoxious and is an example of elongating a fight with pure numbers rather than interesting mechanics or design. And yea I really didn't like that final boss at all. But I do like the cute baby Metroid idea. And that there is not a timed escape. So those were positives. Good game overall, esp for being a Gameboy game, but the initial excitement definitely gave way to usual Nintendohard tedium.

The whole ending segment was cute with the Baby Metroid's noises, eating away the blocks, and the nice baby-esque/pretty tune after what was mostly meh tunes. Good credits music too. If only all the music had been as good as these 2 tracks. Seems I got the worst ending lol and that was even with a guide during early game and then map during mid and late game smh. enter image description here

Look: 8/10 Some standout partst but for the most part just Metroid on a portable device. At first I was going to give 7.5, but actually, it's quite impressive how well it translated over.

Sound: 7.5/10 I wanna boost it for the 2 ending songs but really this should be the standard for 1991 and one games. Yes, even for handheld at this point. (Ok fine I boosted it anyway lol)

Play: 8/10 Starts out really strong, and is arguably the better Metroid. Could've earned a 5 star and been beloved but overstays its welcome and becomes more and more like the first Metroid with its emphasis on the faults of it controls and mechanics. Argh, smh Nintendo. But I was hooked for most of it so is what it is.

Feel: 8.5/10 Second of an important series, translated impressively well into handheld, with a lot of replayability nice save feature and if I did this without a guide or savestates, probably would've taken my whole childhood to beat it lol. Plus, that classic Gameboy Look always gets me.

Attachment: 8.5/10 Again, an important series, and tbh if I were to return to early Metroids I'd possibly pick this over the first one. Well, probly not due to the late game and lack of true openness of how to approach it due to the lava feature, but yea. Still very impressive for a handheld sequel.

Overall: 8/10

Completion: Main Story + Extras

Playtime: 5h 45m

Read Less
makine
makine gave Jan 31, 2016
makine gave Jan 31, 2016
Nintendo, please remake this game.

I got lost. A lot. I would love a Zero Mission version of Metroid II. Plus a bit more plot like they did with ZM. It's a good game, but god I could have used a map.

Maddmike
Maddmike gave Jan 6, 2022
Maddmike gave Jan 6, 2022
Maddmike's review of Metroid II: Return of Samus

Steam Curator

An admirable effort to bring the Metroid formula to the GB hardware. Nowadays, your better off playing one of its remakes (official or otherwise).

falithes
falithes gave Jan 20, 2026
falithes gave Jan 20, 2026
Slick design and big improvements
This review is for the Game Boy version

Right off the bat this feels slicker in design and gameplay. Samus' jump is a bit more floaty, but you have significantly more control over her. You can now fire while crouching and can aim down to fire at things below. These two additions alone, significantly improve gameplay. You also start with missiles and the morph ball right out the gate. This does lead to a clever moment to teach you that you can now shoot down. You pretty quickly will run into blocks that are clearly destructible but below you. You don't have the morph ball bombs yet, so you clearly need another way to destroy them. Now you understand the key changes to gameplay before fighting your first miniboss. Honestly it is impressive how slick a handheld game could feel. it really shows that Nintendo didn't delegate this game to a B team. The gameboy imposed lots of limitations, but their improvements in game design really show. This time around though, progression is significantly more linear compared to Metroid 1. This is a good and bad thing. Certainly less frustrating (though not without its issues) but at the cost of less freedom.

You need to always go deeper …

Read More

Right off the bat this feels slicker in design and gameplay. Samus' jump is a bit more floaty, but you have significantly more control over her. You can now fire while crouching and can aim down to fire at things below. These two additions alone, significantly improve gameplay. You also start with missiles and the morph ball right out the gate. This does lead to a clever moment to teach you that you can now shoot down. You pretty quickly will run into blocks that are clearly destructible but below you. You don't have the morph ball bombs yet, so you clearly need another way to destroy them. Now you understand the key changes to gameplay before fighting your first miniboss. Honestly it is impressive how slick a handheld game could feel. it really shows that Nintendo didn't delegate this game to a B team. The gameboy imposed lots of limitations, but their improvements in game design really show. This time around though, progression is significantly more linear compared to Metroid 1. This is a good and bad thing. Certainly less frustrating (though not without its issues) but at the cost of less freedom.

You need to always go deeper in the game, but progression becomes hard locked below acid. So you need to methodically clear a section, killing all the metroids, which triggers an earth quake that lowers the acid, allowing you to delve deeper. This wasn't clear to me until much later into the game. It would have been slick if they had acid in the first room you kill a metroid, so you could see the acid drain. Instead you just have to kind of figure it out. The lack of a map does make navigation a bit tricky. But I do think they do a decent job of creating variety in environments, given the extremely limited capabilities of the gameboy, and it being monochrome by default. It sucks there isn't a map, making using an online map or the map that was included in the OG manual feel necessary. It's possible to navigate without it, but it's still pretty easy to get lost, especially if you need to backtrack far to a location where there was acid (which you may have forgotten) to delve deeper.

I did find the first hour or so to be well directed and I didn't get too lost. Once I got the spider ball, one of the newer power ups, I did find that I was a bit lost. Mostly because you need to backtrack kind of far to now dive deeper (assuming you got all the metroids) to progress further. So progression is now locked behind both power ups and the number of metroids you have killed. It's nice that the game gatekeeps you from progressing too far (since all metroids need to be killed to beat the game), but given the labyrinthine design, the lack of a map can lead to frustration.

The new mechanics added to the game are good though. The Space Jump is janky and certainly feels inconsistent. But if you get into a flow, you can technically jump indefinitely. And once you pair it with the screw attack, you are a literal death ball. The spider ball is a cool idea, but it is very slow and can cause pacing to slow to a crawl. Especially when you need to go to specific spots to crawl along certain surfaces, which can lead to painfully long and slow crawls across a ceiling. Sometimes there can be weird mosquitos that fly around erratically. And if they nudge you while you crawl, you will fall and need to start over. I don't mind the spider ball, but I understand being frustrated by it for it's slow movement. The space jump is cool, but feels a bit janky. There are 2 new beam types, a Spazer and Plasma. Which are nice additions, though the plasma has a disappointingly small hit box. While it's the most damage from a single shot, it can have a hard time hitting the small flying enemies. Making the spazer or wave beam feel better. Again though you can't swap beams in a pause menu, but the game does have a few spots where they let you choose which beam you want, and it does give you necessary beams at key moments which is an improved design.

The music isn't as great as Metroid, but I didn't mind the more ambient sound design. Certainly more dreadful. I do think the game has pretty impressive graphics for a gameboy game. Samus has significantly more detail, but there is a downside. Due to the limited resolution of the gameboy, you don't see a whole on a screen, which can lead to some frustrations in some of the metroid fights and there's a lot of those!

I did like how each metroid is telegraphed through their larvae shells. When you see one, you know there's a metroid fight nearby. So it is a fun way to use environmental story telling to have you feel like a literal hunter. Kind of shitty that you are basically forcing an entire species to become extinct, but we're here to be entertained. Not talk about ethics.

The game also starts to throw curve balls at you by having the metroids evolve into harder forms. Which I thought was a neat way to up the ante.

Another nice feature and step in the right direction is the inclusion of health and missile restock stations. These aren't perfect. Sometimes you really need to backtrack multiple areas to get to the closest one, which is frustrating. And was clearly a way to pad out the run time. Still this is a big improvement from needing to farm energy and missiles from the first game. This would eventually be improved by having save stations in later metroid games also heal you. But hey, you gotta start somewhere.

I do think secrets in this game are handled better compared to the first Metroid. To give you one slick example, you exit a room. The next room has you walled off, but you can see on the other side of the wall is both a metroid and a larger room. You go back. You see the husk of a Metroid larvae. You jump into it, and you fall through to a hidden tunnel. This leads to the larger room where you can fight the Metroid. Not every secret is this well telegraphed. But I did find myself stumbling into secrets more organically. But maybe that's also because I jumped straight into this right after beating Metroid 1. I was conditioned!

I really loved this game as one of my few Gameboy games. I never beat it, but it was fun beating it as an adult. I think it holds up, but it certainly has its flaws and rough edges.

The final boss is also a big difficulty spike. Certainly more difficult than Mother Brain from the first game. But overall I still liked it! And the ending is great.

Read Less
giopep
giopep gave Aug 10, 2016
giopep gave Aug 10, 2016
giopep's review of Metroid II: Return of Samus

Nella progressione non lineare e nei controlli ricorda forse più Super Metroid che il primo episodio, col quale però condivide spirito punitivo, momenti di panico se non hai una mappa a portata di mano e un generale senso di anni portati ormai maluccio. Ma come il gioco per NES, se lo affronti con lo spirito giusto (e con la giusta dose di amore per i save state del 3DS) ha tanto da darti.

nightgaunt
nightgaunt gave Dec 10, 2013
nightgaunt gave Dec 10, 2013
nightgaunt's review of Metroid II: Return of Samus

RoS rivals Metroid for my favorite of the 8-bit Metroid's. While the NES Metroid left you feeling trapped and alone in an eerie atmosphere, Return of Samus was suffocating and claustrophobic. I definitely recommend the color rom-hack for this game. Still, both of the games show their age, and even moreso with Metroid II.

BMO
BMO updated their status Apr 30, 2026
BMO updated their status Apr 30, 2026

It's a little shallow of me to say, but I love that Maddy Thorson put Metroid II: Return of Samus in the A tier, and put the remake in C.

Bluesky image of Maddy Thorson's account with the post "my Metroid tier list" followed by an A to C ranking

Maddy Thorson's Metroid tierlist – S: Super Metroid, Metroid Fusion; A -Metroid II Return of Samus, Metroid Prime 2 Echoes, Metroid Prime; B: Metroid Zero Mission, Metroid Prime 3 Corruption, Metroid Dread, Metroid; C: Metroid Prime 4, Metroid Samus Returns; Haven't played: AM2R Return of Samus, Metroid Prime Pinball, Metroid Prime Federation Force, Metroid Prime Hunters, Metroid Other M

YohanYun
YohanYun updated their status Apr 30, 2023
YohanYun updated their status Apr 30, 2023

Unplayable. Clunky controls. Can’t tell the difference between Samus and the background or environment. Sounds design seems like it’s a free game included in Nomia 1100.

TheFavorista
TheFavorista updated their status Nov 25, 2018
TheFavorista updated their status Nov 25, 2018

Beat 2x so far. Less open than the original Metroid but some illusion of openness. Controls are better but still work along the same lines + crouching/more aiming directions. Remember: music is atmospheric in addition to being used for Metroid proximity cues, play with earbuds or speakers on!

Haxatronic
Haxatronic updated their status Oct 29, 2017
Haxatronic updated their status Oct 29, 2017

As far as side-scrolling Metroid games go, this one was a lot of fun and not as difficult as the first one. As far as 2D side-scrolling shooters go, however, this game is absolutely frustrating and difficult to navigate. The final boss alone made me want to made me want to go to my local Home Depot, buy a John Deere riding mower, put a brick on the gas pedal, and lie down in front of it. Maybe it's not as difficult as I'm making it out to be since I was watching Lost basically the entire playthrough. Anyways, solid Metroid game, frustrating game in general (MAKING PLAYERS FIND THE SINGLE FREAKIN' BLOCK TO PLACE A BOMB ON TO PROGRESS THE GAME IS NOT GOOD GAME DESIGN. SERIOUSLY). I did love the ending though, when you're followed around by a baby metroid. I never thought I'd make a good mother until that baby came into my life.

EDIT: This game is definitely better than its predecessor in MANY aspects (except for visuals of course). But I also hold this game up to a higher standard, which is why I gave that game 4 stars and this one only 3.

BMO
BMO updated their status Oct 3, 2017
BMO updated their status Oct 3, 2017

Another great video from Mark Brown / Game Maker’s Toolkit

stormborn
stormborn updated their status Sep 16, 2016
stormborn updated their status Sep 16, 2016

METROIDS REMAINING: 12

stormborn
stormborn updated their status Aug 30, 2016
stormborn updated their status Aug 30, 2016

METROIDS REMAINING: 23

Capsulejay
Capsulejay updated their status Aug 26, 2016
Capsulejay updated their status Aug 26, 2016

AM2R Review

Note: Since there's no entry in Grouvee for AM2R (unofficial Metroid 2 remake), I thought I'd post my review of it here as an update for the time being.

While I haven't played the original version of Metroid II, I've spent enough time with Metroid and Super Metroid to have a pretty good feel for classic 2D Metroid gameplay. Based on gameplay footage I've seen of the original Gameboy version, this remake does a great job of updating the somewhat crude and clunky mechanics and presentation of the original to a Super Metroid-like level of quality. Not only are the graphics and music greatly improved, but there are other more significant upgrades such as the addition of an auto-map, improved UI, and a revised control scheme. The overall level of polish on this remake is so high that I had to repeatedly remind myself that I was playing a fan project rather than an official Nintendo-developed remake.

Quality of the package aside, my actual experience of playing the game was a somewhat mixed bag. For most of my play-through the basic cycle of exploring an area, eliminating the Metroids, getting a new ability, and unlocking the next area …

Read More

AM2R Review

Note: Since there's no entry in Grouvee for AM2R (unofficial Metroid 2 remake), I thought I'd post my review of it here as an update for the time being.

While I haven't played the original version of Metroid II, I've spent enough time with Metroid and Super Metroid to have a pretty good feel for classic 2D Metroid gameplay. Based on gameplay footage I've seen of the original Gameboy version, this remake does a great job of updating the somewhat crude and clunky mechanics and presentation of the original to a Super Metroid-like level of quality. Not only are the graphics and music greatly improved, but there are other more significant upgrades such as the addition of an auto-map, improved UI, and a revised control scheme. The overall level of polish on this remake is so high that I had to repeatedly remind myself that I was playing a fan project rather than an official Nintendo-developed remake.

Quality of the package aside, my actual experience of playing the game was a somewhat mixed bag. For most of my play-through the basic cycle of exploring an area, eliminating the Metroids, getting a new ability, and unlocking the next area was a simple yet satisfying process. The remake's designers did a great job updating the design of each area such that what was once just a series of monochromatic hallways has become alien ruins, abandoned factories, mazes of vines, and other such varied settings. However, in each of these areas you will be doing pretty much the exact same thing. While there are over 50 Metroids to exterminate, there are only about 4 or so types of Metroid; so be prepared to fight the same handful of mini-bosses over and over again.Thankfully there are a few unique bosses spread throughout the game that do help to break up the monotony somewhat, but most of these bosses are bullet sponges so you'll be in for some long fights. Also, this game commits one of my biggest videogaming pet peeves: not having save points immediately before boss battles. Several of the late game bosses will require a 5+ minute hike from the last save point every time Samus gets killed in action. All this being said, most of these are structural issues from the original Metroid II that are preserved due to the faithfulness of the remake. While I certainly have my fair share of gripes, there was definitely some fun to be had here, so if you have fond memories of the Gameboy game, or have been craving classic 2D Metroid action, this well-made fan remake should more than fit the bill. In the event that you're not a Metroid hardliner and are just interested in this style of game in general, there are much more well-rounded "Metroidvania" games on PC that you could be playing. I would suggest giving Guacamelee or Shantae and the Pirate's Curse a look before you get around to AM2R.

Score: 3/5

Read Less
Torgo
Torgo updated their status Aug 9, 2016
Torgo updated their status Aug 9, 2016

So AM2R has been released for PC, for free. People are saying it's the best Metroid 2 remake ever, possibly even superior to the original SNES release. I've played it briefly and I would tend to agree.

Anyone who has never played Metroid II, you've got to stop what you're doing and download this immediately, especially because Nintendo is trying to destroy it.

It seems like all the website links are dead, so torrenting is probably the only option at this stage.

juicetown
juicetown updated their status Aug 8, 2016
juicetown updated their status Aug 8, 2016

My first metroid game. Really enjoying it so far. going for all the items and upgrades

wildcatjf
wildcatjf updated their status Jul 2, 2015
wildcatjf updated their status Jul 2, 2015

Metroid II: Return of Samus is a good game saddled on hardware that can't handle the experience. Samus' sprite is a little too large, and the environments are a tad too zoomed in. The diversity in the cave tunnels is minimal, and with some frequent repeated motifs for room design, it can make it difficult to navigate your way through the game. Enemy placement is mostly fair, but there are a couple of "gotcha!" moments. And the gameplay decision to restrict progress by necessitating Metroid slaughter runs a little against the usual Metroid principles of design.

However, despite those issues, Metroid II does have good points. Samus controls quite smoothly and her arsenal here is a good mix of traversing skills and practicality. The Metroids are a unique and engaging spin on boss battles, with the Queen herself making a splendid endgame. The music, while minimal, features some great tracks and some awesome ambiance. And the spritework is quite nice, although more tile variety would have been welcome.

So, the Game Boy may not have been the best choice for Metroid, but Nintendo gave it a very good effort and made a solid, if flawed, performance here.