AM2R Review
Note: Since there's no entry in Grouvee for AM2R (unofficial Metroid 2 remake), I thought I'd post my review of it here as an update for the time being.
While I haven't played the original version of Metroid II, I've spent
enough time with Metroid and Super Metroid to have a pretty good feel
for classic 2D Metroid …
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AM2R Review
Note: Since there's no entry in Grouvee for AM2R (unofficial Metroid 2 remake), I thought I'd post my review of it here as an update for the time being.
While I haven't played the original version of Metroid II, I've spent
enough time with Metroid and Super Metroid to have a pretty good feel
for classic 2D Metroid gameplay. Based on gameplay footage I've seen of
the original Gameboy version, this remake does a great job of updating
the somewhat crude and clunky mechanics and presentation of the original
to a Super Metroid-like level of quality. Not only are the graphics and
music greatly improved, but there are other more significant upgrades
such as the addition of an auto-map, improved UI, and a revised control
scheme. The overall level of polish on this remake is so high that I had
to repeatedly remind myself that I was playing a fan project rather
than an official Nintendo-developed remake.
Quality of the package aside, my actual experience of playing the game
was a somewhat mixed bag. For most of my play-through the basic cycle of
exploring an area, eliminating the Metroids, getting a new ability, and
unlocking the next area was a simple yet satisfying process. The
remake's designers did a great job updating the design of each area such
that what was once just a series of monochromatic hallways has become
alien ruins, abandoned factories, mazes of vines, and other such varied
settings. However, in each of these areas you will be doing pretty much
the exact same thing. While there are over 50 Metroids to exterminate,
there are only about 4 or so types of Metroid; so be prepared to fight
the same handful of mini-bosses over and over again.Thankfully there are
a few unique bosses spread throughout the game that do help to break up
the monotony somewhat, but most of these bosses are bullet sponges so
you'll be in for some long fights. Also, this game commits one of my
biggest videogaming pet peeves: not having save points immediately
before boss battles. Several of the late game bosses will require a 5+
minute hike from the last save point every time Samus gets killed in
action. All this being said, most of these are structural issues from
the original Metroid II that are preserved due to the faithfulness of
the remake. While I certainly have my fair share of gripes, there was
definitely some fun to be had here, so if you have fond memories of the
Gameboy game, or have been craving classic 2D Metroid action, this
well-made fan remake should more than fit the bill. In the event that
you're not a Metroid hardliner and are just interested in this style of
game in general, there are much more well-rounded "Metroidvania" games
on PC that you could be playing. I would suggest giving Guacamelee or
Shantae and the Pirate's Curse a look before you get around to AM2R.
Score: 3/5
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