Status ggwilliams9 Aug 27, 2025
I confused this with legends. Playing that game first years ago made this experience difficult to enjoy.
Mac · Nintendo 3DS · PC (Microsoft Windows) · PlayStation 3 · Wii · Xbox 360
3.93 from 1761 ratings
4690 members have it in their collection · 137 playing now · 1397 backlogged · 475 wish listed
How long? Main story 17h · with extras 13h · 100% 45h (from 13 logged playthroughs)
Status ggwilliams9 Aug 27, 2025
I confused this with legends. Playing that game first years ago made this experience difficult to enjoy.
Review Duskwind 4/5 · Dec 20, 2022
Gameplay: 8/10
Presentation: 9/10
Story: 7/10
Overall Score: 8/10
Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty
Story= plot, engagement, characters, world-building
Presentation= graphics, animation, environment/character design, Art direction, Script, music
Status shinespark Dec 1, 2022
This game frankly doesn't control as well as it ought to, but setting run to a toggle rather than a held button has definitely helped make up for some of its shortcomings. Steam's input options suite is easily the best accessibility and customization feature that any games platform has ever had, and it's a big part of why I pretty …
This game frankly doesn't control as well as it ought to, but setting run to a toggle rather than a held button has definitely helped make up for some of its shortcomings. Steam's input options suite is easily the best accessibility and customization feature that any games platform has ever had, and it's a big part of why I pretty much only play on PC (and Switch) these days.

Status shinespark Nov 27, 2022
Rayman Origins defies a time-honored 2D platformer tradition by daring to ask: "hey what if our water levels controlled well and were fun to play?" Turns out it's better!

Status shinespark Nov 23, 2022
The whole Donkey Kong Discourse from last month left me wanting to revisit Rayman Origins, which I haven't played since it first came out and always felt was a sort of spiritual DKC successor. And while I've only made it to the second world so far, I'm having a grand time!

Like DKC, the main gimmick here is that your …
The whole Donkey Kong Discourse from last month left me wanting to revisit Rayman Origins, which I haven't played since it first came out and always felt was a sort of spiritual DKC successor. And while I've only made it to the second world so far, I'm having a grand time!

Like DKC, the main gimmick here is that your dash attack sets up long jumps and generates a burst of speed when you use it to take out enemies. Chaining dashes together across enemies and destructible objects feels excellent, and the levels are thoughtfully designed to be raced through in 1-2 minutes if you can nail the perfect line. Infinite lives and very frequent checkpoints keep the tough optional coin/lum collection challenges from becoming too frustrating, and there's a couple fun hidden areas to find in every level. Completing collection, exploration, and speed goals rewards up to 6 whatsits per level, creating a lovely alternating pace where you play levels once slowly with an eye out for secrets, and then again for speed once you've learned the layout.

I wish holding the run button while standing still didn't shoot Rayman off at top speed once he starts moving. And his left/right movement is admittedly a bit swimmy. But his buttstomp move (and later his hover, if I remember correctly) makes precision jumps perfectly reliable, and the level design feels perfectly matched to his moveset. It's just a really pleasant DKC experience!
(also the soundtrack is great, more killer mouth harp jams, please)
Review HPLWonder 5/5 · May 14, 2022
This is it, my favorite game of all time, Rayman Origins, the one game where every aspect of the game makes me feel 5 billion times better. I can't explain my love for this game, if it were a human, I would have had 20 children with it, if it was food, I would eat it everyday for breakfast, lunch …
Read moreThis is it, my favorite game of all time, Rayman Origins, the one game where every aspect of the game makes me feel 5 billion times better. I can't explain my love for this game, if it were a human, I would have had 20 children with it, if it was food, I would eat it everyday for breakfast, lunch and dinner, if it were a bed, I would sleep forever on it and never leave... maybe that's because I'll probably pass out. The visuals are peak 2D, exaggerated, cartoony, expressive, stunning, smooth, and detailed. The music is unique, exotic, charming, catchy, and out of this world bouncy. The controls are so smooth that you would think you're listening to someone play the saxophone, and the person playing it is Charlie Parker. The level design is so polished that if it were an object, the sun would reflect in your eyes and blind you. The story is so simple and unintrusive that the backgrounds do all the work with showing the slow industrialization of the glade of dreams into a nightmare, wait something's wrong, I didn't make a dumb joke here, hmmmm, the story is more transparent than my love for this game. Anything else I have to say? No? Good, because if I did, it would last 7 centuries, and that would only have me cover the first level of the game. Best moment: I beat this game in under 4 hours 100% everyday and I still love it. Worst moment: trying to think of the worst moment for this list, it took longer than the amount of time it took me to analyse each small aspect of this game.
Read lessStatus Reset_Tears Dec 26, 2021
Rayman Origins is a good, fun, solid 2D platformer. (Played it on my Vita.) The follow-up to it, Rayman Legends, is even better (and even includes a lot of the levels from Origins). So my thinking is, if you really love this genre, I recommend you play Origins and then Legends for full enjoyment. But if you only have time …
Rayman Origins is a good, fun, solid 2D platformer. (Played it on my Vita.) The follow-up to it, Rayman Legends, is even better (and even includes a lot of the levels from Origins). So my thinking is, if you really love this genre, I recommend you play Origins and then Legends for full enjoyment. But if you only have time for one of the two games, go with Legends.
There isn't a whole lot that these games do mechanically that makes them all that unique, but the presentation I think is what makes them stand out. Very cartooney, silly, amusing little antics for these wacky-looking characters in zany environments. A sort of irreverent "Looney Tunes" response to the more squeaky-clean "Disney" of Mario platformers. I had a lot of fun playing through Legends co-op with a friend (on PS4) some years back, and suggest doing that if you get the chance. Much less frustrating than the co-op in New Super Mario Bros games.
Status V1CGaming Dec 14, 2021
Get your free copy of Rayman Origins on Ubisoft Connect PC now before Dec. 23rd!
Play Rayman Origins and discover or rediscover the magical universe and legendary 2D gameplay that captured the hearts of millions of fans.
You can claim your free game on Ubisoft Connect PC from Dec. 14th at 08:00 pm to Dec. 23rd at 04:00 am (your …
Get your free copy of Rayman Origins on Ubisoft Connect PC now before Dec. 23rd!
Play Rayman Origins and discover or rediscover the magical universe and legendary 2D gameplay that captured the hearts of millions of fans.
You can claim your free game on Ubisoft Connect PC from Dec. 14th at 08:00 pm to Dec. 23rd at 04:00 am (your local time) and you will be able to play it at any time!
Status Haxiel Oct 31, 2020
Tried to get into this twice, and I gave up both times. I liked the art, the fluidity, and the whole over-the-top wacky setup. However, the moment-to-moment gameplay felt frustrating. I was supposed to explore to get all the collectibles, but the levels look like they were made for speedruns. I was supposed to execute precise maneuvers, but the control …
Read moreTried to get into this twice, and I gave up both times. I liked the art, the fluidity, and the whole over-the-top wacky setup. However, the moment-to-moment gameplay felt frustrating. I was supposed to explore to get all the collectibles, but the levels look like they were made for speedruns. I was supposed to execute precise maneuvers, but the control scheme itself wasn't precise. My character could apparently take more than one hit sometimes, and could not at other times. I couldn't tell if a gap in the platforms held a secret area, or just an insta-death drop. Put all of that together, and it felt way too tedious to be any fun. Moving on.
Read lessStatus Predefiance Apr 13, 2019
Blazed through two worlds last night and had a pretty damn fun time. Really need to finish this one off. I don't know if I'll ever get the speed run medals, medallions or collectables. I imagine that'd be quite the challenge.
Review anarchistica 2/5 · Jan 30, 2019
I've played many terrible platformers the past few years and Rayman Origins reminded me of how good they can be. Crisp graphics, level design someone actually put thought into, lots of little interactions - it's all quite decent. Not really my thing though, it gets kinda tedious when you keep dying and have to replay parts because you only have …
Read moreI've played many terrible platformers the past few years and Rayman Origins reminded me of how good they can be. Crisp graphics, level design someone actually put thought into, lots of little interactions - it's all quite decent. Not really my thing though, it gets kinda tedious when you keep dying and have to replay parts because you only have 1 HP.
Read lessReview Capsulejay 4/5 · Nov 17, 2016
Having played so many open-world exploratory games lately, it felt really good to sink my teeth into a traditional linear 2D platformer. Hub worlds are nice every now and then if they really add something to a game, but otherwise I definitely appreciate a simple map screen or level select screen that cuts out the fluff and allows me to …
Having played so many open-world exploratory games lately, it felt really good to sink my teeth into a traditional linear 2D platformer. Hub worlds are nice every now and then if they really add something to a game, but otherwise I definitely appreciate a simple map screen or level select screen that cuts out the fluff and allows me to get straight into the action.
Rayman Origins was generally a really satisfying play-through, but was punctuated by some of the most frustrating moments I've experienced in a game in quite some time. Thus, I'll start with the negatives:
Right off the bat, I didn't like the way Rayman handles. Having grown up with the pixel-perfect precision of classic platformers like Mario and Sonic, Rayman feels floaty and clumsy to control. Everything from his momentum, to his bounce, to his attacks just felt wrong to me and took a while to get used to. Many of my deaths in the early part of the game were the result of Rayman slipping off a platform or not landing where I would expect him to after a jump. Mercifully, the game provides infinite lives and frequent check-points in order to keep any one death from being a major setback. This mercy is especially important in the later part of the game, in which the level design becomes especially brutal. The last few regular stages and most of the challenge stages are so unforgiving that they essentially come down to trial and error coupled with rote memorization. It was in these stages that I often came close to putting down the controller and walking away from the game, but I somehow always managed to pull victory from the jaws of defeat and progress forward in the end.
The negative factors of Rayman Origins are compensated for due to the abundance of two positive traits: charm and creativity.
The
UbiArt Framework used in making this game's graphics really brings the
colorful cartoon characters of Michel Ancel to life. The stages these
characters inhabit are also works of art, both in terms of visual appeal
and level design. An example of one of my favorite levels is a Mexican
food inspired stage in which enemies attack by squirting napalm-like hot
sauce at Rayman. I also appreciated that levels feature variety in
terms of play style: traditional platformer levels, forced scrolling
racing stages, and shoot-em-up aerial battles. Bringing all these
elements together is a fantastic musical score that has the full range
from whimsical to epic. Some of my favorite pieces sound as if they're
being sung by the game world's inhabitants encouraging Rayman to press
on.
Ultimately, the moments of joy I experienced playing Rayman Origins were enough to motivate me to persevere through the tough spots and come away with positive feelings about the game. Players that have a lot of patience and are looking for a platforming challenge will find a lot to like. However, platforming novices or those who get discouraged easily may find themselves over their heads with this one.
Review mtorpey 5/5 · Sep 15, 2016
Having never played a Rayman game before, I was blown away by the originality and playability of this game. Each level has more innovation than many entire games. Every last detail is so polished, and the difficulty level is just right. I finally got every medal and trophy after a whopping 66 hours, and I loved almost every minute.
Review AlfredoSalza 5/5 · Mar 2, 2015
Completed 100% (electoons, trophies, medals) on Wii, single player. A platformer masterpiece with charming visuals, memorable music and almost perfect controls, to the point where I actually wanted to play (and enjoyed) even the underwater levels. Amazing from beginning to end.
Review Pale 5/5 · Apr 4, 2013
What an absolutely charming game! Rayman Origins is one of the best co-op platformers I've played yet. It's incredibly challenging at times but you never feel punished for playing with multiple players like you do in New Super Mario Bros. or Donkey Kong Country Returns. In fact, you actually get a substantial benefit from your co-op partner most of the …
Read moreWhat an absolutely charming game! Rayman Origins is one of the best co-op platformers I've played yet. It's incredibly challenging at times but you never feel punished for playing with multiple players like you do in New Super Mario Bros. or Donkey Kong Country Returns. In fact, you actually get a substantial benefit from your co-op partner most of the time, making it truly feel like a cooperative adventure.
The only times this co-op breaks down is during the racing levels (some explicit, others not). Getting through those often ended in one of us watching the other, but it wasn't enough to really sour the game.
Aside from the great co-op platforming design, the real star of the show is the overall art direction. Animations are amazing. Backgrounds look hand painted and are of an incredibly charming and cohesive style. Sound effects and music are some of the best of any game I've played in recent years. Honestly, this game really is a must play.
The sequel was delayed and has some drama associated with it, but I don't really care. I can't wait to play it when it comes out.