Status ggwilliams9 Aug 27, 2025
I confused this with legends. Playing that game first years ago made this experience difficult to enjoy.
Mac · Nintendo 3DS · PC (Microsoft Windows) · PlayStation 3 · Wii · Xbox 360
3.93 from 1761 ratings
4690 members have it in their collection · 137 playing now · 1397 backlogged · 475 wish listed
How long? Main story 17h · with extras 13h · 100% 45h (from 13 logged playthroughs)
Status ggwilliams9 Aug 27, 2025
I confused this with legends. Playing that game first years ago made this experience difficult to enjoy.
Status shinespark Dec 1, 2022
This game frankly doesn't control as well as it ought to, but setting run to a toggle rather than a held button has definitely helped make up for some of its shortcomings. Steam's input options suite is easily the best accessibility and customization feature that any games platform has ever had, and it's a big part of why I pretty …
This game frankly doesn't control as well as it ought to, but setting run to a toggle rather than a held button has definitely helped make up for some of its shortcomings. Steam's input options suite is easily the best accessibility and customization feature that any games platform has ever had, and it's a big part of why I pretty much only play on PC (and Switch) these days.

Status shinespark Nov 27, 2022
Rayman Origins defies a time-honored 2D platformer tradition by daring to ask: "hey what if our water levels controlled well and were fun to play?" Turns out it's better!

Status shinespark Nov 23, 2022
The whole Donkey Kong Discourse from last month left me wanting to revisit Rayman Origins, which I haven't played since it first came out and always felt was a sort of spiritual DKC successor. And while I've only made it to the second world so far, I'm having a grand time!

Like DKC, the main gimmick here is that your …
The whole Donkey Kong Discourse from last month left me wanting to revisit Rayman Origins, which I haven't played since it first came out and always felt was a sort of spiritual DKC successor. And while I've only made it to the second world so far, I'm having a grand time!

Like DKC, the main gimmick here is that your dash attack sets up long jumps and generates a burst of speed when you use it to take out enemies. Chaining dashes together across enemies and destructible objects feels excellent, and the levels are thoughtfully designed to be raced through in 1-2 minutes if you can nail the perfect line. Infinite lives and very frequent checkpoints keep the tough optional coin/lum collection challenges from becoming too frustrating, and there's a couple fun hidden areas to find in every level. Completing collection, exploration, and speed goals rewards up to 6 whatsits per level, creating a lovely alternating pace where you play levels once slowly with an eye out for secrets, and then again for speed once you've learned the layout.

I wish holding the run button while standing still didn't shoot Rayman off at top speed once he starts moving. And his left/right movement is admittedly a bit swimmy. But his buttstomp move (and later his hover, if I remember correctly) makes precision jumps perfectly reliable, and the level design feels perfectly matched to his moveset. It's just a really pleasant DKC experience!
(also the soundtrack is great, more killer mouth harp jams, please)
Status Reset_Tears Dec 26, 2021
Rayman Origins is a good, fun, solid 2D platformer. (Played it on my Vita.) The follow-up to it, Rayman Legends, is even better (and even includes a lot of the levels from Origins). So my thinking is, if you really love this genre, I recommend you play Origins and then Legends for full enjoyment. But if you only have time …
Rayman Origins is a good, fun, solid 2D platformer. (Played it on my Vita.) The follow-up to it, Rayman Legends, is even better (and even includes a lot of the levels from Origins). So my thinking is, if you really love this genre, I recommend you play Origins and then Legends for full enjoyment. But if you only have time for one of the two games, go with Legends.
There isn't a whole lot that these games do mechanically that makes them all that unique, but the presentation I think is what makes them stand out. Very cartooney, silly, amusing little antics for these wacky-looking characters in zany environments. A sort of irreverent "Looney Tunes" response to the more squeaky-clean "Disney" of Mario platformers. I had a lot of fun playing through Legends co-op with a friend (on PS4) some years back, and suggest doing that if you get the chance. Much less frustrating than the co-op in New Super Mario Bros games.
Status V1CGaming Dec 14, 2021
Get your free copy of Rayman Origins on Ubisoft Connect PC now before Dec. 23rd!
Play Rayman Origins and discover or rediscover the magical universe and legendary 2D gameplay that captured the hearts of millions of fans.
You can claim your free game on Ubisoft Connect PC from Dec. 14th at 08:00 pm to Dec. 23rd at 04:00 am (your …
Get your free copy of Rayman Origins on Ubisoft Connect PC now before Dec. 23rd!
Play Rayman Origins and discover or rediscover the magical universe and legendary 2D gameplay that captured the hearts of millions of fans.
You can claim your free game on Ubisoft Connect PC from Dec. 14th at 08:00 pm to Dec. 23rd at 04:00 am (your local time) and you will be able to play it at any time!
Status Haxiel Oct 31, 2020
Tried to get into this twice, and I gave up both times. I liked the art, the fluidity, and the whole over-the-top wacky setup. However, the moment-to-moment gameplay felt frustrating. I was supposed to explore to get all the collectibles, but the levels look like they were made for speedruns. I was supposed to execute precise maneuvers, but the control …
Read moreTried to get into this twice, and I gave up both times. I liked the art, the fluidity, and the whole over-the-top wacky setup. However, the moment-to-moment gameplay felt frustrating. I was supposed to explore to get all the collectibles, but the levels look like they were made for speedruns. I was supposed to execute precise maneuvers, but the control scheme itself wasn't precise. My character could apparently take more than one hit sometimes, and could not at other times. I couldn't tell if a gap in the platforms held a secret area, or just an insta-death drop. Put all of that together, and it felt way too tedious to be any fun. Moving on.
Read lessStatus Predefiance Apr 13, 2019
Blazed through two worlds last night and had a pretty damn fun time. Really need to finish this one off. I don't know if I'll ever get the speed run medals, medallions or collectables. I imagine that'd be quite the challenge.