Review Krauzer 2/5 · Jun 23, 2026
The second Rayman mainline entry remains one of the most ambitious and memorable 3D platformers of its generation. At a time when many franchises struggled to adapt from two dimensions to three, Rayman made the transition with a lot of confidence. The game trades the colorful simplicity of the original for a more atmospheric adventure set in a world oppressed …
The second Rayman mainline entry remains one of the most ambitious and memorable 3D platformers of its generation. At a time when many franchises struggled to adapt from two dimensions to three, Rayman made the transition with a lot of confidence. The game trades the colorful simplicity of the original for a more atmospheric adventure set in a world oppressed by robotic pirates, creating a tone that feels both whimsical and surprisingly serious. Though the main plotline is not very complex to follow, what hurts it the most is the fact that it has nothing to do with any previously introduced elements in regards of the world building.
The strongest aspect is its sense of adventure, every level introduces new ideas, environments, and challenges, ensuring the experience rarely becomes repetitive. This was not a very common thing back in the day, which sometimes made games feel like they were trying to fill in the gaps just to make them longer. While at the same time, this comes at the cost of a very short experience, even for those looking for going 100%. You will spend one moment navigating lush forests and caves, then you'll be riding rockets, escaping enemies in high-speed chase sequences. This constant variety keeps the pacing fresh throughout the journey and gives the game a scope that made it standout compared other similar titles at the time.
The game's visual presentation is particularly impressive considering the limitations of the PlayStation hardware. While the graphics are less detailed than those found in other platforms, such as the Dreamcast, PlayStation 2 or even the Nintendo 64, the artistic direction remains excellent. The environments, distinctive enemy designs, and fluid character animations help create a world that still has a lot of charm to it. The same cannot be said about the level of polish of the scenarios though, with very limited and simple geometry. This even makes it hard to distinguish the place you find yourself in, especially when it comes to trying to achieve 100% and find all hidden secrets.
The OST deserves special praise for the role it plays in establishing the game's identity. The music ranges from peaceful and mysterious to energetic and dramatic, enhancing the atmosphere of each area without overwhelming the gameplay. Similar to other titles, it has a very distinguished feel to it, making it iconic enough for you to remember the moments that they play, even after the credits roll. Combined with environmental sound effects, the audio design contributes a lot to the overall immersion, especially because the PlayStation 1, compared to the Nintendo 64 one, is the only one that has any voice acting to it. And this feature gives its characters a distinct personality and remains a nostalgic highlight for those who played it at the time.
Combat is simple but effective, Rayman's ability to fire energy projectiles provides a satisfying way to deal with enemies without distracting from the platforming focus. Though it is simple enough to call it limited, because the projectiles can travel an infinite amount of space, making it trivial to hit your targets. And this makes the difficulty level of this entry quite an immense step back compared to the first entry, which was one of the most brutal games ever released. The controls are generally responsive, although the camera occasionally struggles in tighter environments, a common issue among early 3D platformers. These moments can lead to minor frustration, but they rarely overshadow the overall quality of the experience. There are even a couple of bossfights which are not as good as other similar titles, but deserve some praise since each of them are very unique.
One recommendation that I have is to play other versions of this title, since the PlayStation 1 is simply not the best release of this title. The Dreamcast, PlayStation 2 and even Nintendo 64 versions are better in almost every way. But particularly speaking, I really don't think this is a good enough game to recommend, aside from die-hard fans of the Rayman frachise. The PlayStation 1, and other platforms of the same era, have far better options out there. And even if the other options didn't existed, this is a very difficult title to recommend. Besides all that, its imaginative world, memorable OST, and creative level design combine to create an adventure that feels timeless. Its technical limitations and outdated designs makes it a standout title when it comes to how to transition from 2D to 3D, even though that, more often than not, is for the wrong reasons.

