Rayman 2: The Great Escape (1999)

Ubisoft Montpellier

Nintendo 64

3.79 from 925 ratings

2047 members have it in their collection · 42 playing now · 390 backlogged · 217 wish listed

How long? Main story 10h · with extras 10h · 100% 12h (from 11 logged playthroughs)

With its enchanted storybook look beautifully translated into 3D, lush, vibrant colors, funny enemy designs, and clever jumping puzzles, Rayman 2 is platforming perfection. No arms, no legs, no problem for the little French creation that could.
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Details

Developers
Ubisoft Montpellier
Publishers
Gradiente, Ubi Soft Entertainment
Genres
Adventure, Platform
Themes
Action, Comedy, Fantasy
Franchises
Rayman
Series
Rayman
Event
Nintendo Space World '99
Steam
View on Steam

Release dates

  • Oct 21, 1999 (Full Release) (Europe) Nintendo 64
  • Oct 31, 1999 (Full Release) (North_America) Nintendo 64
  • TBD (Full Release) (Brazil) Nintendo 64

Also available on

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Featured in lists

Game of each year by IzzyBoy · 21 games · 3
NSO Collection - N64 by Roach · 42 games · 1
Nintendo 3DS by Pogee · 47 games · 0
Nintendo 64 by KiingShady · 76 games · 0
Neo's Y2K Collection by NEOL1NK · 88 games · 0

Rating distribution

5 stars
218
4 stars
355
3 stars
297
2 stars
49
1 star
5
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Community All Reviews Statuses

shinespark

Status shinespark Dec 14, 2024

"R" was my final letter for the Grouvee alphabet challenge, so I ended up replaying Rayman 2 for the first time since it came out! I remembered really enjoying it way back when, and honestly it's still impressive.

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Unlike Mario 64 and the other playground platformers of its era, Rayman 2 is highly linear and heavily deemphasizes its core moveset. …

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"R" was my final letter for the Grouvee alphabet challenge, so I ended up replaying Rayman 2 for the first time since it came out! I remembered really enjoying it way back when, and honestly it's still impressive.

enter image description here

Unlike Mario 64 and the other playground platformers of its era, Rayman 2 is highly linear and heavily deemphasizes its core moveset. Instead, almost like a sort of proto Mario Galaxy, the focus lies squarely on a cavalcade of super polished setpieces, aided by a cleverly scripted camera. Rayman's doing something different pretty much every level, be it battling pirates, riding rockets, evading giant chicken mechs, or even braving a rudimentary version of Galaxy's spheroid gravity, and almost all of these gimmicks are good fun. The finale's labyrinth of high-speed, full 3d flight is still incredibly tense, and the lovely art nouveau style lends the whole game an unmatched sense of whimsy.

Definitely up there with Sands of Time and Mario + Rabbids as one of my very favorite Ubisoft games.

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