Review scoopings 4/5 · Feb 1, 2026
Great Game That Gets A Little Too Tough A Little Too Fast For Me
Preliminary: Interesting that this was primarily developed for the Atari Jaguar, but was first released on the PS1 (by mere days) and decidedly is most associated with the PS1 as an NA launch title. Interesting also that I thought Robotron X and some others were the NA PS1 launch titles since those were what I recall us first having when …
Preliminary: Interesting that this was primarily developed for the Atari Jaguar, but was first released on the PS1 (by mere days) and decidedly is most associated with the PS1 as an NA launch title. Interesting also that I thought Robotron X and some others were the NA PS1 launch titles since those were what I recall us first having when it was bought, maybe there was a unique bundle on sale when my mom got it (she's a big fan of sales).
Anyway, part of me feels I should play it on Jaguar, but it was first released on PS1 and luckily that seems to be the most beloved version of it so here goes nothing. I have a feeling it will be one that, without nostalgia (I always had nostalgia for the concept and I believe I played a port or a sequel for PC that I loved, but I think that was Rayman 2), and with an expectation that this will be limited by how early the PS1 was, we shall see if it holds up for an outsider like me!
I didn't love that intro video but I do like the music and colors of the starting screens
It's absolutely beautiful, decent music/soudn, and good controls which is a nice surprise. Not a fan of not being able to attakc for the first two levels, but whatevs. There are nice touches like the photo op in the second level and what seems to be borderline autosave? you can tell this was the programmer's dream (as it was) and he put his all in.
Yessss great music in this fairy screen of getting punch etc. groovy and vibe-y. These intro levels are very shrot lol but this is a nice intro to the game. There's no way I'm collecting every one of the collectibles, but this seems definitely worth a full playthrough!
** Day 1**
I like how the punch is essentially a boomerang style. I always love boomerangs in platformers. Well all games. I wish you could move while winding up your punch. I also wish that enemies always took just one punch and stayed dead from that.
Ohhhh there will be a run later. Interesting. Oh gosh so begins the method of swarming a bunch of enemies on screen as a difficulty design, rather than just clever or well difficult designs :-p I hope that doesn't keep up. Because otherwise I am really liking this so far.
Saving those guys from the cages reminds me of Jak and Daxter :-p
I'm assuming it has the metroidvania aspect where these new abilities I get make it worth returning to prior levels to get all the collectibles/new areas.
My husband said he played it as a kid and was excited and tried a level lol. The flying the mosquito level has great music. Tho I didn't love the gameplay of that level. And as my husband opiinted out the scrolling gets a bit nausea-inducing, and the difficulty is getting real high. And the way you lose so much when you die. And I never likke an unclear direction to head in a platforming level just let me enjoy. But the music continues to be great and tho the aesthetic has stayed largely the same, I am liking the nice touchces and the music world etc.
I wish you could punch upwards (maybe you can later)
Day 2
Well I returned to it again and unfortunately the difficulty is getting un-fun. I'm on the level with the rotating uh gingerbread heads or whatever and got confused where to go after becoming tiny then got in a loop of dying and then calling it quits. This is better than I expected (I expected a rough display of the PS1 capabilities), but the design is a bit much for me.
Look: 8.5/10 The start of my most coveted and crucial era
Sound: 8.5/10 Some real highlight tunes here. And the great "YEA!" at the end of levels :-p
Play: 7.5/10 I can't entirely discredit for the difficulty, plus it eased me into it, but I didn't even get to enjoy more power-ups (and the ability to hang... was a bit lame, tho it was neat how that could allow for new areas to be access etc). In all ways, I see this as a great game, I just don't know how far I'll ever get in it
Feel: 8/10 It was cute having my husband play it a bit and having his nostalgia. He did get a bit nauseous from the scrolling though lol
Attachment: 7.5/10
Overall: 8/10