*** This is regarding the GBA version: Rayman Advance. There just isn't a separate entry on here for it ***
I haven't played enough of this to give it a an actual score/review, but I wanted to mark that I did put a few minutes into it. In looking for a follow-up game after my Klonoa 1 and 2 GBA …
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*** This is regarding the GBA version: Rayman Advance. There just isn't a separate entry on here for it ***
I haven't played enough of this to give it a an actual score/review, but I wanted to mark that I did put a few minutes into it. In looking for a follow-up game after my Klonoa 1 and 2 GBA experiences, I thought I would try another platformer to be able to compare the two series. If I liked it, I knew there were a few other games I could check out, similarly, again, to Klonoa.
For now, I wasn't able to put more than 30 minutes into this. Coming right from Klonoa, where the screen feels relatively large compared to your character sprite, Rayman felt claustrophobic. I believe many handheld versions of platformers end up with this issue, where the view is just zoomed so far in on your character that you can't really see where you are going. Jumping even once scrolls the screen and it is very disorienting. You have to play extra careful because there could be enemies or pits just a few steps in front of you, off screen. It ends up feeling fairly generic and annoying.
I was under the impression that Rayman was fairly positively critiqued as a franchise, but I am aware that trying the GBA version first is probably not the best way to try him out. I may come back to this particular game after I haven't just indulged in something I found to be much better, but I also have some other platformers in mind that I would likely get to before I came back to this. Otherwise, I may just try it on a more appropriate platform and see if I can find the appreciation in the franchise.
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