Review shoma 4/5 · Jul 23, 2023
Solid title. Very systemic, NPCs fight each other all the time in city streets, sometimes it gets a little crazy, but I appreciate the hard-core systemic nature of the game.
Missions are great, I loved visiting the Hammerite cathedral or the Kurshok underground city. There's tons of environmental story telling as well as collectables and NPC conversations that tell a …
Solid title. Very systemic, NPCs fight each other all the time in city streets, sometimes it gets a little crazy, but I appreciate the hard-core systemic nature of the game.
Missions are great, I loved visiting the Hammerite cathedral or the Kurshok underground city. There's tons of environmental story telling as well as collectables and NPC conversations that tell a lot about the environment. Widow Moira House and The Museum are also highlights.
The city, when it works well, is amazing. Breaking into an apartment to see a guard patrolling it the next day is amazing open-world attention to details. At one point you can overhear a conversation about a potential robbery and the payment that will be left in a hidden spot. You can get rid of the would-be thief and steal the item yourself and get paid. All in the open-world. Totally awesome. Also, the first time you get killed in the City, you wake up in Prison, that starts a small prison-break mission. Such cool moments are only possible with an open-world and I'm glad, the developers went that route. Towards the end of the game, it gets a little chaotic with multiple factions fighting each other and preventing you from simply exploring the environments.
I enjoyed the story, although it doesn't add much to the lore. The first game explores how the Trickster was losing the people to the Builder, since technology and stone cities were becoming the norm, while pagans living in the woods were considered to be marginals. His plan was to bring about the new Dark Age to make people submit to nature, whether they like it or not. The second game focuses on the other side, the extreme sect of the Hammerites and the dangers of obsessing over progress and technology.
The third game revolves around the keepers and their role in the City. The antagonist is not as interesting, their motives aren't that clear and the journey towards uncovering the plot was more interesting than the plot or its resolution.
There's a rudimentary faction system with Hammerites and Pagans patrolling certain districts. You can easily become their ally by completing small side-objectives in the city. It's not a factor at all and could've been removed from the game without losing much substance.
The game was made for the original Xbox, so its design differs from the classic PC Thief games. The graphics are very good for the time, especially the lighting and the real-time shadows. But corners had to be cut to support such technology so the maps are smaller, less sprawling, less maze-like which some might consider an improvement. You can use a mod (Thief 3 Gold) that removes the load-screens in the missions and currently work is being done to remove them in the City. That makes the missions flow better and, dare I say, fixes that particular flaw. Other than that, I'd say the game is very consistent with the originals. Made easier in some places, but I didn't mind.
The sound is amazing, especially using DSOAL and enabling EAX and 3D Sound.
The style and the atmosphere, however are on point. I love the "drawn" cutscenes and the soundtrack. It feels like a successor of the originals in that regard, not a knock-off. The Hammerite texts feel like actual scripture, the Kurshok underground looks like an actual ancient city and the writings that tell the story of Kurshok are very detailed, especially for a single level.
Each Thief game has a frustrating and overly complex last level, and T3 isn't an exception. But it works, whereas T2's last level cannot be completed without a guide.
I liked Thief 3, safe for some open-world issues towards the end. It deserves to be part of the "classic trilogy". The sound is great, graphics are impressive, story is good and the gameplay is faithful, albeit a little easier.
Glad to have experienced the series. It really shows, that even the third game, which was a "disappointment" for the fans, is still a great experience. Compare that to Dishonored, it's a much more atmospheric, unique experience that forces the player to overcome, rather than giving the player all the tools to breeze through. Or something like Gloomwood, which is a rethread of the same old, but without Eric Brosius' soundtrack or amazing voice acting. Without the deeply thought-through story with a rich lore. Games aren't just gameplay, music, story, voice-acting, level-design all play an important part in building what is called a "video game".
Thief is a must play for all stealth fans. T3 included.