Putt-Putt Travels Through Time box art

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Putt-Putt Travels Through Time

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Putt-Putt Travels Through Time

Nov 21, 1997

Main game

4.03 average rating based on 67 ratings

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In this Junior Adventure, Putt-Putt must travel through time to rescue his dog Pep and retrieve his lunchbox, calculator, and history report. This was the first Putt-Putt game to have multiple paths — the missing objects could be in one of four locations, meaning there could be different puzzles on different playthroughs.
Release Dates
Nov 21, 1997 (Worldwide)
Mac, PC (Microsoft Windows)
Aug 14, 2012 (Worldwide)
iOS
Oct 04, 2013 (Worldwide)
Android
Jan 03, 2022 (Worldwide)
Nintendo Switch
Nov 03, 2022 (Worldwide)
PlayStation 4
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User Stats
327
In Collection
3
Wish Listed
1
Playing
149
Backlogged
How Long Is Putt-Putt Travels Through Time?
Main + extras: 1.0 hours
Total completions: 1
Related Content
giopep
giopep gave Oct 21, 2019
giopep gave Oct 21, 2019
giopep's review of Putt-Putt Travels Through Time
This review is for the PC (Microsoft Windows) version

Well, this is a nice step forward for the series. The audiovisual fidelity and the general complexity of the game seem on par with the previous one, even though I kinda got the impression there were more interactive spots and silly optional things to do, which is always cool for a kids game. But the interesting part is the introduction of some random placing for puzzles and objects. Putt-Putt has got to retrieve four "things" through different ages and every time you start a new game the "things" are placed in different locations/ages, with different puzzles linked to the retrieval. This is obviously cool, because it influences replayability even if it really doesn't have to (little kids are going to play and replay it anyway, if allowed). So, I appreciate the effort for sure, even though one direct consequence is that, depending on how everything spawns, some locations can become completely useless, because nothing's there. And that's not fun. That being said, my kid is still (almost) four, so I'm curious to see if she'll like the randomization or if she'll just be puzzled when she understands that she cannot simply repeat what she already did in a previous playthrough. …

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Well, this is a nice step forward for the series. The audiovisual fidelity and the general complexity of the game seem on par with the previous one, even though I kinda got the impression there were more interactive spots and silly optional things to do, which is always cool for a kids game. But the interesting part is the introduction of some random placing for puzzles and objects. Putt-Putt has got to retrieve four "things" through different ages and every time you start a new game the "things" are placed in different locations/ages, with different puzzles linked to the retrieval. This is obviously cool, because it influences replayability even if it really doesn't have to (little kids are going to play and replay it anyway, if allowed). So, I appreciate the effort for sure, even though one direct consequence is that, depending on how everything spawns, some locations can become completely useless, because nothing's there. And that's not fun. That being said, my kid is still (almost) four, so I'm curious to see if she'll like the randomization or if she'll just be puzzled when she understands that she cannot simply repeat what she already did in a previous playthrough. Constant discovery is cool, but little kids always want to play/watch/listen the same stuff because repetition is comforting, it gives a sense of familiarity, and they get a chance to better understand the more complex parts. And that's on top of the fact that time travel is clearly a hard concept to grasp for her, if only because she is not familiar with the different ages of history. I'm guessing this is the first game of the series that was at least partially aimed for slightly older kids, even though it's "officially" not. Anyway, we'll see. Oh, last but absolutely not least: this is the first Putt-Putt game without a color changing mini-game for the main character. Or at least we didn't find it on our first playthrough. If it's really not there, that's a major miss. It's clearly her favorite part in the three previous games and right when we started she asked if it was going to be there. So, yeah.

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