Main game
2.57 average rating based on 61 ratings
(This is the 18th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)
I don't know what I expected, but The Amazing Spider-Man for Game Boy was almost just as bad as the Amiga / Commodore 64 game which I had played a month prior.
This one came out in July 1990 for the Game Boy exclusively and was developed by Rare (who developed a different rather below average game in 1990 as well, Captain Skyhawk).
My first immediate complaint about the Commodore 64 game was how it looked like Spider-Man had back issues and how the assets used didn't have much to do with Spider-Man. The moment gameplay started for this Game Boy game, I noticed how Spidey walked like he was having back issues yet again, however the use of multiple Spider-Man villains and the typical Spider-Man quick-wittedness in dialogue at least gave me some Spider-Man vibes here.
That doesn't take away from the fact that this game was a bad one in pretty much any way you can think of, but here is a one-by-one rundown of it all.
Mary Jane has been …
(This is the 18th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)
I don't know what I expected, but The Amazing Spider-Man for Game Boy was almost just as bad as the Amiga / Commodore 64 game which I had played a month prior.
This one came out in July 1990 for the Game Boy exclusively and was developed by Rare (who developed a different rather below average game in 1990 as well, Captain Skyhawk).
My first immediate complaint about the Commodore 64 game was how it looked like Spider-Man had back issues and how the assets used didn't have much to do with Spider-Man. The moment gameplay started for this Game Boy game, I noticed how Spidey walked like he was having back issues yet again, however the use of multiple Spider-Man villains and the typical Spider-Man quick-wittedness in dialogue at least gave me some Spider-Man vibes here.
That doesn't take away from the fact that this game was a bad one in pretty much any way you can think of, but here is a one-by-one rundown of it all.
Mary Jane has been kidnapped by 6 villains, apparently, and Spider-Man needs to save her. He learns about this when Mysterio calls him by phone. Mysterio then is the boss of the first stage. The second stage begins with Hobgoblin giving him a call, the third stage boss is Scorpion and so it goes 6 times until the game ends.
The plot is not really of importance, but what this game does that I found fun was how every conversation is just filled with a bunch of one-liners and insults that Spider-Man and his enemies throw at each other. Spider-Man called Mysterio a "Fishbowl Face", Hobgoblin a "Pumpkin Brain", Scorpion a "Tail-Twirler" and so on. They are not necessarily clever or big zingers, but I can imagine especially younger players getting a kick out of it, so I see it as a plus.
Still, there isn't much here overall.
There are two types of stages in this game. The first is the most common: Moving Spider-Man to the right in a horizontally scrolling 2D Action game with limited platforming. The other appears twice and involves you moving Spider-Man vertically up the wall of a tall building.
During the side-scrolling sections, platforming is really limited to jumping and web-swinging. Web-swinging has got to be working randomly, because I barely ever got it to work even though I always pressed the button like the manual says. Hold B. And yet, every 10th press or so actually started the animation, which sees you progress through the level up in the air, where you can't be hurt by most enemies and can actually swing over boxes that you would be unable to jump over.
Ugh, this just felt like a drag throughout. Spider-Man walks weird and slow, you can only throw a punch or shoot webs (at least until you run out of web fluids) and graphically this game is so simple that you can't even make out what kind of items the enemies drop when they die. Even the manual calls it "stuff" multiple times, so it literally is a bunch of pixels that they drop.
There is a level like this on a random street, but also on a train, but they play the same apart from the fact that Spider-Man crouches down automatically on the train to not get smashed by a brick wall.
The wall-climbing stages include rocks falling from above which you have to avoid and enemies looking out of windows to try to hit you. Pretty straightforward and easy. Not that fun.
Boss fights have some similarities but differences as well, but all of them have pretty simple patterns that you need to figure out and then counter attack until they die.
Later stages then include a whole bunch of crap coming across the screen that pretty much forces you to stay in place for a few seconds at a time before moving to avoid taking damage. You'll probably take damage anyway.
The game is also so feature-barren that bats that fly above you don't even fly down to attack because there is no ability to defend against it, so you literally move forward for several seconds while they just fly above your head.
It's just not that fun of a game to play.
No voice acting. Standard sound design for the most part, but really low quality of the sound at some others, like for example the disgusting sound the poison dust of Mysterio makes. Music meanwhile was almost completely bad. I thought the Intro Theme was OK and the Boss Battles theme was definitely the highlight, but everything else - which mainly means the main stage theme which is on repeat almost throughout - is really bad. Not only does it sound low quality, but there are parts which almost got me nauseated. Check out Stage Theme 1 starting at 0:27 on YouTube to know what I mean. I didn't like it. Luckily the game is on the shorter side.
Game Boy games often don't look that good, though there certainly are many better looking one's than this game and some that look pretty good, like Donkey Kong Land III. What makes that game stand out despite the technical limitations of the handheld console to me is the detail in animations. This game game had so few that you could count them with two hands, and it didn't look good or detailed in any way, but also not terrible since it is, after all, a Game Boy game.
The conversations did most of the carrying as far as hitting that Spider-Man atmosphere goes. Apart from that, there is nothing special here and with this soundtrack, I'd almost recommend playing it on mute, if at all.
It's on the shorter side. I've played for 1.5 hours and got to the final boss, where I died and decided it's not worth it to push on. Play the first two levels and you've pretty much seen what this game has to offer, which isn't much. If you really get a kick out of the conversations between Spidey and the villains, that might be enough motivation to push on, and the game being short is a blessing if you are more hardcore than me and are looking to beat all of these games, but there isn't much here in both quantity and quality.
Two different styles of stages with an increasing amount of different enemies on screen as you go. You don't really become stronger as you go, there aren't any power up items to look for, the pace is slow and it all comes together to provide you with a bad and unrewarding experience overall, at least in my opinion.
Web swinging, if it works, looked cool I guess and I liked how they at least tried to make the game stand out with all those light-insult-battles between Spider-Man and the enemies, but there isn't anything here besides that that stood out and was innovative in any way.
Apart from trying to beat your high score, there isn't any replayability here.
The game worked well at all times. There was one big problem though, and that was that the aforementioned "Web Swinging" literally worked at random. Very weird. And it not working often means you will take damage in the meantime.
The game has one saving grace, and that's the interactions between Spider-Man and the villains. But that's just a tiny portion of this game, and the rest of it is simply filled with slow-paced, poorly-animated, feature-less platforming.
(This is the 5th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)
We are now in March 26, 1990. The more popular Amazing-Spider Man game of the same year was still four months away, but developer Oxford Digital Enterprises pounced and released their version first for the Commodore 64 and Amiga, before porting it to most notably the Atari ST later. Considering that the other game released for a handheld device only (the Game Boy), there wasn't really any competition between both games, so this narrative I just created is probably incorrect.
But here it is, The Amazing Spider-Man, published by Paragon Software (NA, Empire Software for EU) and being so far inferior to the Game Boy game that even the description of it on Grouvee reads "Not to be confused with the Game Boy title released in the same year". Or how about the Marvel Fandom Wiki having a page for the Game Boy game, but no mention of this one.
To keep it short, the plot in this game revolves around Mysterio, who kidnaps Mary Jane. That's it. There is a comic book …
(This is the 5th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)
We are now in March 26, 1990. The more popular Amazing-Spider Man game of the same year was still four months away, but developer Oxford Digital Enterprises pounced and released their version first for the Commodore 64 and Amiga, before porting it to most notably the Atari ST later. Considering that the other game released for a handheld device only (the Game Boy), there wasn't really any competition between both games, so this narrative I just created is probably incorrect.
But here it is, The Amazing Spider-Man, published by Paragon Software (NA, Empire Software for EU) and being so far inferior to the Game Boy game that even the description of it on Grouvee reads "Not to be confused with the Game Boy title released in the same year". Or how about the Marvel Fandom Wiki having a page for the Game Boy game, but no mention of this one.
To keep it short, the plot in this game revolves around Mysterio, who kidnaps Mary Jane. That's it. There is a comic book style presentation of the story and then there is
With that, let's dive into each aspect of my reviewing system one by one, starting with, very briefly, the story.
STORYTELLING: Again, you didn't play these games for their story, even though games like Ninja Gaiden obviously did at least make an effort in that regard during this time (the sequel released only two weeks after this Spider-Man game). We do rate story(telling) though, so let's see. As mentioned, the beginning of the game, at least in some versions (the Atari version didn't even have these from what I've seen), shows us three slides of images designed like in a comic book, where we see Mysterio kidnapping Mary Jane and Peter Parker being angry. That's pretty much it. Environmental storytelling is pretty much non existent throughout, there is little sense to be made with the sheer randomness with which assets were used, most even being unassociated with Spider-Man (there are a lot of R2D2s running around in this game).
GAMEPLAY: When I say "fat" Spider-Man, I mean it. The first image of gameplay you see is Spider-Man hunched forward like he's either been playing too many video games and ruined his posture or gained a ton of weight or he has significant back problems. Moving forward reveals even worse truths. Spider-Man walks as if he is carrying a bag filled with 200kg of sand and when he jumps, he does levitate for a good 3 seconds, but only jumps up a few inches overall. When he falls down, he often lands flat on his face and walks around sniffing the floor for a good few feet before you can manage to make him stand upright again. When he climbs walls, he doesn't climb up or down like a spider, but more like a cat, using both arms simultaneously first, followed by both of his legs to push himself forward.
Long story short, the animations are very bad, funnily so. The slow movement just makes it worse, because funny bad is always manageable, but boring bad is just a slow death to the players enjoyment. I often look at gameplay online after I finish playing and pretty much always do I find hundreds of nostalgic comments that range from "this was my childhood game" to "this is one of the greatest games ever made", and while some of the former was present with this game as well, most did acknowledge that this game is actually just not good. Doesn't mean the memories weren't precious of course.
Progressing in this game is done by climbing in a very slow pace, by using your web to fly over enemies and by activating buttons that allow you to progress forward. If you position yourself correctly, you can even shoot your web to access buttons that are otherwise inaccessible. Enemies in this game are skeletons, rats, R2D2s and basic humans, among others. Rats for example follow you around, while most of the others have a set route which they follow. Most enemies don't bump into you, but they rather just walk past you, and every second that you are in contact drains your health. Your health bar is displayed as a standing giant Spider-Man to the right of the screen. His body starts turning into a skeleton with each percent of health that you lose, starting from his feet all the way to to the top of his head. Once he is a full skeleton, the game ends.
There are some OK ideas here, but overall it is just not fun.
MUSIC/SOUND/VOICE: There is no voice acting, but in the Amiga version, there is the oddest remix of a male and female voice saying Spider-Man, making me feel glad that no actual voice acting is in the game. Well, there is the "ugh ugh ugh" sound when you or enemies take damage, which just sounds unsettling.
I didn't figure out a way to turn off the music and only display sound effects, but I have seen plenty of videos with that kind of alignment. For me, the music played nonstop and it was just one track being put on repeat. Music in this generation of video games was pretty catchy most of the time and this was certainly OK, but not something I would want to listen to outside of this game. Plus some variation would have been nice.
Sound in this game is abysmal. The sound of the web, the sound when you step onto a platform and the annoying click it makes at the end, the aforementioned damage noise, the awful sound of doors opening and no actual sound for a lot of the moving platforms, enemies and effects (which I guess I should be glad for) mean that the overall sound design is just very poor.
GRAPHICS/ART DESIGN: There are just a bunch of random assets used and placed to create levels that make sense from a level design standpoint, but little sense from an artistic standpoint, let alone from a Spider-Man universe standpoint. Not much to like here either.
ATMOSPHERE: The incoherent art design and world building, an average singular track vs. poor sound design (if you use music, you can't really hear the sounds, so pick your poison, though I'd choose the music) and a game that is not a looker even for its time and you got a game that is bereft of atmosphere.
CONTENT: Once you get past the slow animations, the poor controls and everything else, the puzzles in this game are actually interesting enough and the game does offer a challenge to those looking for one. There isn't that much variety in what this game offers though, it's a lot of buttons pressing to unlock other buttons to press, which open up new locations or make your enemies fall to their deaths.
LEVEL/MISSION DESIGN: This isn't actually that bad. The game misses some variety, there isn't really anything to unlock, but there are puzzles present and some that require some brain power to solve. There is also some good interconnectivity here and there, meaning a previously inaccessible area can be unlocked as you progress, leading you back to a previous room, where a previously "non-pressable" button can now be pressed to progress elsewhere. It's not always intuitive, it's repetitive but it's probably the best part about this game.
CONCEPT/INNOVATION: Apart from the web swinging, which is 'unique' but in a bad way, there is nothing here that stands out.
REPLAYABILITY: If you do enjoy this game, there is of course the added incentive of beating your high scores and your times. There isn't much leeway in how you can complete this game, there isn't that much creative space for that, but you can always try to be quicker and receive less damage I guess.
PLAYABILITY: The game works well, the only issue I had was that sometimes I would clip into a level below the one I was on and the game would glitch out for a second. There is even a clip of someone glitching his way from the early stages all the way to the final level, if you want to check that out.
OVERALL: Definitely the worst game of this challenge so far and will probably find its way into the Top 5 Worst Games of the Year by the time I finish 1990. Or I've been relatively lucky with the first 4 games and this is what a good chunk of 1990 will look like. I doubt that though. Don't play this game if you're looking for a fun platformer, there are hundreds of better options out there in this time frame.
WHAT THEY SAID AT THE TIME:
Game 5 of my ongoing challenge of playing games in chronological order is The Amazing Spider-Man by Oxford Digital Enterprises Ltd., published by Paragon Software Corporation on March 26, 1990 for Commodore 64 and Amiga.
This one is not to be mistaken with the more popular The Amazing Spider-Man developed by Rare and released four months later.