Blocks That Matter (2011)

Swing Swing Submarine

Linux · Mac · PC (Microsoft Windows) · Xbox 360

2.76 from 51 ratings

870 members have it in their collection · 1 playing now · 401 backlogged · 7 wish listed

When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation. You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very «retro russian» … Read more
When indie game developers Alexey and Markus are in trouble, their only hope comes from their creation. You are the Tetrobot: a tiny robot that can drill blocks of matter one by one, collect them, and recycle them into new pieces of 4 blocks. You also have the possibility to destroy lines of 8+ blocks in a very «retro russian» game style. Sand, wood, stone, obsidian, iron, diamond: each matter has its specific behaviour you'll have to use wisely and take advantage of them. So get ready to use your brain and combine your platforming and puzzle-solving skills in this incredible mashup! Read less
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Details

Developers
Swing Swing Submarine
Publishers
Swing Swing Submarine
Genres
Indie, Platform, Puzzle
Themes
Action, Comedy
Steam
View on Steam

Release dates

  • May 12, 2011 (North_America) Xbox 360
  • Aug 19, 2011 (Worldwide) Mac, PC (Microsoft Windows)
  • Sep 02, 2011 (Worldwide) Linux
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Rating distribution

5 stars
0
4 stars
10
3 stars
21
2 stars
18
1 star
2
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Community All Reviews Statuses

trayson

Status trayson Nov 21, 2023

after 12 years i finally 100%'d it -- idk why i took so long considering how much i always loved this little game. it reeks of early indie charm which i always loved. the subtle and humble bloop-atmospheric soundtrack really adds so much for me; and the abstractions of the level designs, you being a cute little drill robot with …

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after 12 years i finally 100%'d it -- idk why i took so long considering how much i always loved this little game. it reeks of early indie charm which i always loved. the subtle and humble bloop-atmospheric soundtrack really adds so much for me; and the abstractions of the level designs, you being a cute little drill robot with limited functionality that you have to account for. i love its puzzle elements, which feel comfortably balanced out with some simple action/platforming. there's nothing for me to say about the story other than... it's silly and inconsequential, and if anything it evokes a smaller entangled-community feel that i used to associate with indie games. i like how each level has 2 completionist objectives that are both unique to each other and intrinsically satisfying to figure out, but then that will unlock a corresponding bonus level that is much more of a head scratcher. and that's overall why this gets a 4/5 from me. it's a uniquely satisfying but simple puzzle game with a cozy exterior. nothing too crazy.

(my biggest issues are random controller problems that would come and stay until one random reinstall... actually i think that's the big reason i didn't finish till now. the controller decided to function as it should. but also this game was nice to take my time with.)

i forgot to mention, my first time playing this game was one of my first memories of the magical world of steam and indie games. my brother chose a random game from his collection and handed me the controller. i started joking about how amazing of a game it was, maybe even my favorite, and continued to play for hours... the next day im sure i just wanted to play more of it, lol. it was just so cozy

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