In the latter half of 2020 my life changed fairly drastically. Me and my long-time girlfriend moved from a one-bedroom to a two-bedroom apartment that still feels nicer than we deserve to live in, and for the first time I could have a proper PC gaming setup. Prior to that, because I didn't have my own room and we had very limited space, I would play on either console or a gaming laptop with a controller. I just didn't have a good ergonomic setup for mouse and keyboard gaming. By December I had a new gaming PC with a GTX 3070 Founder's Edition and Ryzen 3800x, a 1440p ultrawide monitor, a new desk, a new mechanical keyboard, a new gaming mouse, a new chair, etc. I was all decked out to be PC gamer trash.
One of the first things me and my best friend did after I got my new rig was come back to Remnant: From the Ashes, which we adored and put like 70 hours into in late 2019 and early 2020, in order to play the two DLCs that had come out since then. I decided to switch from controller to mouse and keyboard for the triumphant return, since I had a proper setup for it now. That was my first taste of proper mouse and keyboard shooter gameplay and I was hooked so hard.
Fast-forward a couple weeks and we'd already done more or less everything there was to do in Remnant and while we already had plans to return next to Monster Hunter: World and kill Fatalis, I was not done with the new (to me) ecstasy of playing shooters on PC with mouse and keyboard at high framerates.
My friend, who is long-time Destiny trash and has been subtly trying to get me to play it for years says ya know, if you just want shooting that feels really good, Destiny has probably the best. And I finally relented and said why not.
Boy was he not wrong. Other than maybe Doom 2016/Doom Eternal I can't think of another shooter that just feels so good to play moment to moment. It's incredibly satisfying. That core gameplay along with an amazing art style and environmental design, holds up the entire rest of the game which is, at times, somewhat annoying. I obviously didn't experience all the content they removed from the game so I can't be mad about that like a lot of fans are. My annoyances are less to do with content (which is typical MMO grindy stuff and I'm fine with that and think the game generally does it well), and more to do with core design. For instance:
Why is everything a button hold? Dismantling, activating banners, going to orbit. Why do I have to waste so much time holding down buttons that could be a simple press, or at the very least a much shorter hold? I don't get it.
Why do I have to download a phone app to get bounties and access my vault without having to physically go to the tower? If you're okay with that quick access being an option, why isn't it part of the in-game menus? Is it cause the UI design across the board is cluttered, unintuitive trash and you're afraid to add more jenga blocks to a tower that's only still standing by the will of god?
Exotics and abilities just aren't as exciting as I want them to be, and it was a big shock coming from Remnant where amulets, rings, and boss weapons feel like completely different playstyles. I find myself constantly expecting the stated effect on an exotic to be more impactful to my gameplay experience than it actually is. It feels like they're afraid of players becoming too OP because PVP modes also exist (Gambit is one of the most fun PVP modes I've ever played btw), but the irony is that most of the PVE content is stupidly easy even if all you do is shoot at stuff with normal guns and never equip an exotic or put down a rift.
Wouldn't it make more sense to let exotics and abilities be completely game-changing for people's playstyles in PVE and nerf them in PVP to make them reasonable? That's what a lot of more traditional MMOs do. Your abilities in, say, City of Heroes, had a very different level of impact on other players in PVP spaces than they did on PVE mobs.
The amount of times I've equipped something that's SUPPOSED to regen my melee or grenade energy faster when I do X or Y and have to spend half an hour trying to decide if I can even really notice a difference is ridiculous. IT SHOULD BE IMMEDIATELY NOTICABLE. The cooldown on everything just feels too long, it's not fun, and fun should always be the number one concern. I'd be happier if they were less effective but came back faster if that's what it takes, because they add variety to your gameplay rather than just shooting shit for 45 seconds waiting for another option to present itself.
Why can't the game decide if it cares whether or not I care about its dumb lore? Cutscenes are skippable, but often much longer scenes of characters talking in-engine have to be sat through.
The shader system kinda sucks. It's not that hard to get legendary shards, but why design it this way to begin with. It feels like punishment for wanting to use shit I already own.
I guess my conclusion would be that it feels in some ways like a game designed by two different teams. One team designed the core gameplay and were best in class. They handed this firm foundation to a bunch of idiots who slapped together some of the worst menus I've ever seen and tweaked a bunch of stats and numbers until all the RPG shit surrounding the core shooting felt kind of limp and not as exciting as anybody wants it to be.