I should have known better. I really should have. It took the original Destiny until the Taken King DLC to reach the status of a game remotely worthy of what Bungie promised (don't get me started on the mailed-in, insulting bullshit that was the last DLC, Rise of Iron). I shouldn't have bought into the D2 hype. But I did, …
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I should have known better. I really should have. It took the original Destiny until the Taken King DLC to reach the status of a game remotely worthy of what Bungie promised (don't get me started on the mailed-in, insulting bullshit that was the last DLC, Rise of Iron). I shouldn't have bought into the D2 hype. But I did, and what I got was a game that was not only substantially worse than Taken King era Destiny (the bare minimum standard a sequel needed to surpass), but one that eliminated much of what was great in the original, and added in heavily monetized microtransaction mechanics to boot. This is more mailed in horseshit from Bungie. Yes, it has a longer story, but that story is as bad, if not worse, than the original. Combat is oversimplified, not challenging, and involves the exact same enemies we have been fighting for years. Classes are the same, except they somehow managed to change the skill trees in a way that made them worse. World content is barren, repetitive, and often looks half-finished (see all of Io, for example). Strikes are a garbage fire, and so is the raid. The loot system is worse than broken. The whole thing is pathetic, low effort mess. It couldn't be a bigger "fuck you" to a player base that has given this franchise every chance and then some if the box art had been a giant middle finger. I hope gamers treat it accordingly.
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