Neverwinter Nights 2 (2006)

Aspyr Media, Obsidian Entertainment

Mac · PC (Microsoft Windows)

3.65 from 498 ratings

1431 members have it in their collection · 19 playing now · 526 backlogged · 161 wish listed

How long? Main story 66h · with extras 45h (from 5 logged playthroughs)

Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. It takes the player from the tiniest of villages into a sweeping tale of danger and war, chronicling their rise from a peasant to a full-fledged hero of the Realms, defending it … Read more
Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. It takes the player from the tiniest of villages into a sweeping tale of danger and war, chronicling their rise from a peasant to a full-fledged hero of the Realms, defending it against one of the greatest threats of the age. Build a character that suits your style of play - good or evil, chaotic or lawful, with any number of skills, feats and professions available at the click of a button. Whether lobbing fireballs and researching forgotten spells as a powerful Wizard, hacking a trail through legions of orcs as a Fighter armed only with a battle axe and your courage, or taking on the role of a Rogue that can slip into the shadows at a moment's notice and take the purse from even the most perceptive of guardsmen. Choose your alignment, your allies, your companions, and how you want your character to develop... design the character you want, role-play the way you want, and carry the battle to the enemy. The design aspects of Neverwinter Nights 2 don't stop there, however. Past the campaign included with the game itself, Neverwinter Nights 2 also gives you all the tools you need to build your own modules, campaigns, and adventures for your friends - move buildings, terrain, script encounters, write dialogues, create quests and items - everything you need to create an epic adventure of your own is included in the toolset for you and any other worldbuilder to use. Read less
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Release dates

  • Oct 31, 2006 (North_America) PC (Microsoft Windows)
  • Nov 03, 2006 (Europe) PC (Microsoft Windows)
  • Nov 16, 2006 (Australia) PC (Microsoft Windows)
  • Feb 26, 2008 (Worldwide) Mac
  • Jun 26, 2008 (Europe) Mac

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Rating distribution

5 stars
87
4 stars
199
3 stars
161
2 stars
44
1 star
5
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Community All Reviews Statuses

SuperFieroStatus

Status SuperFieroStatus Nov 20, 2022

How does Neverwinter Nights 2's included adventure compare to the one in Neverwinter Nights? NWN has a historically terrible pack-in adventure, is the one with NWN2 any good?

LordEnglish

Status LordEnglish May 16, 2020

I appreciate the depth of 3.5e character building and the utterly mind-boggling extremes to which you can take it, but the game fails as a vehicle for its system, primarily through the multitude of minor annoyances that quickly build up. The user interface and AI are both bad, respectively hiding important information in inconvenient places and making counter-productive decisions during …

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I appreciate the depth of 3.5e character building and the utterly mind-boggling extremes to which you can take it, but the game fails as a vehicle for its system, primarily through the multitude of minor annoyances that quickly build up. The user interface and AI are both bad, respectively hiding important information in inconvenient places and making counter-productive decisions during combat. Your opponents will get plenty of attacks of opportunity, and it's usually because your party members will move in such a way as to give it to them for free.

But to me the primary issue is the camera, which is incredibly awkward to use. If ever there was a game that would have benefited from a button dedicated to highlighting every object that could be interacted with, this is it. Dragon's Age: Origins did it, and while I have problems with that game's mechanics and I don't like how far it went in simplifying its systems, it's at least more enjoyable to play than this.

I understand why this game never caught on, and why so few people talk about it today. It's too deep for casual players and even some people who like the complexity get bogged down by the minute-to-minute gameplay. I did want to like this game, but everything from the story to the interface are half-baked, and the ultimate tragedy is that D&D's most complex system never got a game that did a good job of contextualizing its capabilities in an interesting way. Sure, Mask of the Betrayer is so far well-written, but in terms of combat and overall playability it's not any better.

EDIT: Pressing Z will highlight the interactable elements in the environment.

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