The Incredible Adventures of Van Helsing: Final Cut box art

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The Incredible Adventures of Van Helsing: Final Cut

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The Incredible Adventures of Van Helsing: Final Cut

Nov 6, 2015

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3.42 average rating based on 50 ratings

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The Incredible Adventures of Van Helsing: Final Cut is the definite collection of three stand-alone episodes told as one continuous story, with six playable classes and a new endgame mode with a huge variety of open missions.
Release Dates
Nov 06, 2015 (Worldwide)
PC (Microsoft Windows)
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User Stats
1078
In Collection
32
Wish Listed
15
Playing
700
Backlogged
How Long Is The Incredible Adventures of Van Helsing: Final Cut?
Main story: 43.6 hours
Main + extras: 73.3 hours
Total completions: 3
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NotRegret
NotRegret updated their status May 16, 2018
NotRegret updated their status May 16, 2018

I almost gave this 2 stars. I did enjoy the unique setting, if it weren't for that I would have never played this more than an hour. There's been many revisions of the Van Helsing game and they still can't seem to bring anything new to the table or come up with systems that offer much depth.

The character development system really rewards you for just picking one or two skills, focusing on those, and dumping everything else into passives. While that's how d2 was the genre has long improved upon that with character development systems that let you grab a couple moves. The skills in this don't even seem balanced, some builds have to wait too long to get their main damage skill, or they burn through mana too much.

All attempts to add variety fail. You get a ghost NPC with her own skill points to customize, but you'll quickly find it's best turn her into an auro-bot. There's defend-the-objective missions which are tedious, shallow, and few in number

Difficulty curve is nonsense, with you starting off way too vunerable and than becoming immortal after you stop being naked. Also the game has level scaling which kills much …

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I almost gave this 2 stars. I did enjoy the unique setting, if it weren't for that I would have never played this more than an hour. There's been many revisions of the Van Helsing game and they still can't seem to bring anything new to the table or come up with systems that offer much depth.

The character development system really rewards you for just picking one or two skills, focusing on those, and dumping everything else into passives. While that's how d2 was the genre has long improved upon that with character development systems that let you grab a couple moves. The skills in this don't even seem balanced, some builds have to wait too long to get their main damage skill, or they burn through mana too much.

All attempts to add variety fail. You get a ghost NPC with her own skill points to customize, but you'll quickly find it's best turn her into an auro-bot. There's defend-the-objective missions which are tedious, shallow, and few in number

Difficulty curve is nonsense, with you starting off way too vunerable and than becoming immortal after you stop being naked. Also the game has level scaling which kills much of the sense of power growth

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