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3.42 average rating based on 50 ratings
I almost gave this 2 stars. I did enjoy the unique setting, if it weren't for that I would have never played this more than an hour. There's been many revisions of the Van Helsing game and they still can't seem to bring anything new to the table or come up with systems that offer much depth.
The character development system really rewards you for just picking one or two skills, focusing on those, and dumping everything else into passives. While that's how d2 was the genre has long improved upon that with character development systems that let you grab a couple moves. The skills in this don't even seem balanced, some builds have to wait too long to get their main damage skill, or they burn through mana too much.
All attempts to add variety fail. You get a ghost NPC with her own skill points to customize, but you'll quickly find it's best turn her into an auro-bot. There's defend-the-objective missions which are tedious, shallow, and few in number
Difficulty curve is nonsense, with you starting off way too vunerable and than becoming immortal after you stop being naked. Also the game has level scaling which kills much …
I almost gave this 2 stars. I did enjoy the unique setting, if it weren't for that I would have never played this more than an hour. There's been many revisions of the Van Helsing game and they still can't seem to bring anything new to the table or come up with systems that offer much depth.
The character development system really rewards you for just picking one or two skills, focusing on those, and dumping everything else into passives. While that's how d2 was the genre has long improved upon that with character development systems that let you grab a couple moves. The skills in this don't even seem balanced, some builds have to wait too long to get their main damage skill, or they burn through mana too much.
All attempts to add variety fail. You get a ghost NPC with her own skill points to customize, but you'll quickly find it's best turn her into an auro-bot. There's defend-the-objective missions which are tedious, shallow, and few in number
Difficulty curve is nonsense, with you starting off way too vunerable and than becoming immortal after you stop being naked. Also the game has level scaling which kills much of the sense of power growth