Main game
3.11 average rating based on 19 ratings
Clearly inspired by earlier Heroes of Might and Magic or maybe even Kings Bounty. And with impressive 12 factions, most of them taken directly from HoM&M3.
Visually, it is much more primitive than gorgeous Heroes of Might and Magic, though. Much closer to Master of Magic in the art style.
There's also treasure hunting and obelisks with hints, just like in HoM&M series. The artifact that you end up finding is not a game-changer, from what I could tell, though.
The fights are real-time, and remind me of Lord's of the Realm more than anything. With the hero participating in the fight as well. The control is indirect, with you just able to place the units (fighters at the front, archers at the back), and give them general direction of attack.
The real downside is, like with many other indie games, there is only skirmish. No campaign whatsoever. And skirmishes get boring very quickly.
Played a few skirmishes, and I think I'm done with it for now.
There are two problems with this game.
First, there are no neutral towns. You see, in the Heroes of Might and Magic series, most of the map was neutral. The one that captures …
Clearly inspired by earlier Heroes of Might and Magic or maybe even Kings Bounty. And with impressive 12 factions, most of them taken directly from HoM&M3.
Visually, it is much more primitive than gorgeous Heroes of Might and Magic, though. Much closer to Master of Magic in the art style.
There's also treasure hunting and obelisks with hints, just like in HoM&M series. The artifact that you end up finding is not a game-changer, from what I could tell, though.
The fights are real-time, and remind me of Lord's of the Realm more than anything. With the hero participating in the fight as well. The control is indirect, with you just able to place the units (fighters at the front, archers at the back), and give them general direction of attack.
The real downside is, like with many other indie games, there is only skirmish. No campaign whatsoever. And skirmishes get boring very quickly.
Played a few skirmishes, and I think I'm done with it for now.
There are two problems with this game.
First, there are no neutral towns. You see, in the Heroes of Might and Magic series, most of the map was neutral. The one that captures more neutral towns wins. In Hero's Hour, every faction has exactly one town. And once your town is captured, you have a game week to recapture it, or loose. So, this is a case of total war instead of slow domination. You either win or loose. That's it.
Second, the battles are fun to watch, but impossible to control. It's just total chaos, aided by the fact that many units have random abilities, such as random teleportation. You can replay same battle twice with vastly different results without lifting a finger.
For the amount of money i spent and the amount of time i played, this was a good deal i already had the knowledge to play being a big fan of HOMM 3, wasn't a drastic change but i did like all the little tweaks, the town portal spell only able to cast once a week, the skill tree, the battle dynamics is absolutely all over the place but that does make it much more exciting and despite what I've heard people say you do have a significant impact on the battle threw spells
a couple negatives, on the world map it does become very confusing when you receive items which randomly drop all around you, unfortunately your army is in the way so you can never see on which tile they are on. secondly and much worse is the LAG- the more into the game the worse it gets, the bigger the game the worse it gets, the more players the worse it gets- if you have all those factors combined hero hour becomes almost unplayable, massive battle are so laggy its painful to watch.