Preliminary: Wow this is a nice surprise. I thought I would just playtest it, and it'd be another skipable clunky action game. I was disappointed with 1985 for the most part, some remarkable games along the way, but now I'm realizing I'm just now starting the games with actual specific release dates (Japan was much better about that before other regions). AKA, I'm getting into the NES/Famicom era I so love!!!! And this is the first game that felt like it! The controls, the sound, the look--we are finally here! The era I know! Super Mario Bros is right around the corner, too! Ah!!! I needed this pick-me-up after a bad week and disappointing myself for not being able to engage with the technically-great Grumpy Gumphrey game, which in many ways just like my stepping away from the 70s text adventures, I'm sort of "moving on" from the Speccy action-adventures I found so exciting with Atic Atac etc, and now struggle to push through. Or like Manic Miner. Now, with text adventures, some stand out cuz it's been long enough. Perhaps the same will happen with Speccy/C64 platformers and action-adventures, but for now, my excitement is for the NES/Famicom and MSX games!!!
Look: 8/10
Classic NES look, it looks like an arcade game tbh! It's a sign the consoles are "catching up" as we get into the NES era. I gave the Vs Balloon Fight arcade version only 2 star, because it just blended in with other arcade games and Joust clones. This felt... different. I think the Look contributed, but more so the Sound and tight controls/surprising console quality comapred to Speccy/C64. The flapping sprites are cute too and it all works nicely, even if quite simple
Sound: 8/10
I bet this sound absolutely annoyed parents, mind you I'm playing the January 1984 Japanese release, not sure if the other releases had different sounds, but there's this absurd super high pitch sound that I love. And the jingles, like during the Bonus Screen, are just so perfectly NES. I'm so excited for this era, and the Sound really brought it through.
Play: 8/10
I don't love Joust tbh. But... this oddly feels different. Maybe just because it is on the NES and I'm biased? Not sure what it is. But the controls are tight tho i still got annoyed with the Joust style flapping it somehow felt "right", . I didn't even get to do 2-player, but I bet that's a blast. (Oh, I figured it was competitive 2 player, but looks like it's cooperative 2-player)
Feel: 8/10
I'm blasphemous and feel this might be better than Joust. Well, I mean, Joust deserves respect, but this is the Joust version I will return to most often. It does lack that ostrich run thing that was cute in arcade Joust tho lol. All around, a great Feel harkening the era of NES and beyond!! Maybe I'm overrating it because it's the first of the NES games that feel that way, but well-deserved imo. Plus, it's just a genuinely fun action game with a nice Look, catchy Sound, and tight controls.
Attachment: 8/10
I got to Phase 7 but Michael already had Alien set up! Ah! He didn't tell me! So I had to end abruptly, but I will def finish it tomorrow. Nice to finally have another game where I know I will return to it and get through all 12 unique phases (even if I'm sad there's not a set ending/reward at the end, it makes sense being an arcade type game and a port more or less of the Vs version)
Welp, they sure knew when to end their game! Just as the level designs were getting tired/repetitive/tacky-feeling with Phase 11 (too many of the skinny platforms and the swinging things that fling you up imo), they ended it after the next Phase--wise! Always best to know when to end it. Well, they weren't that wise, because it just loops back around, but for me, that's the perfect amount and I only do unique levels. I had one life left, so I probly wouldn't have lasted much longer anyway heh. And pretty goofy that only on Phase 12 did holding down the fly button feel useful, usually that was too fast a flying (Pro-tip: holding down the fly button makes you flap faster than just pressing it super fast) 
Oh god! And there's Balloon Trip too! Well, Michael's home now, but I will have to return to this some day, possibly warranting a 9 with Attachment, because I'm confident I will return to this to play Balloon Trip! It looks hard but could be rewarding once you've gotten through the unique phases and want to use off how you got used to the quirks of the controls/flying aspect (just like in Joust, but honestly better imo). Plus there's still the 2-player mode too! I could definitely see myself playing this with my brothers or step-dad or husband. Hm. For now this will be an 8 but when I return, it will likely boost up. Yay!
Completion: All 12 unique phases, 168,600 Score with 1 life left
Playtime: ~40 mins