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Honkai: Star Rail

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Honkai: Star Rail

Apr 26, 2023

Main game

3.83 average rating based on 200 ratings

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Honkai: Star Rail is an all-new strategy-RPG title in the Honkai series that takes players on a cosmic adventure across the stars. Hop aboard the Astral Express and experience the galaxy's infinite wonders on this journey filled with adventure and thrill.
Release Dates
Apr 26, 2023 Full Release (Worldwide)
Android, PC (Microsoft Windows), iOS
Oct 11, 2023 (Worldwide)
PlayStation 5
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User Stats
443
In Collection
24
Wish Listed
153
Playing
64
Backlogged
How Long Is Honkai: Star Rail?
100% completion: 300.0 hours
Total completions: 2
Lilirose
Lilirose gave Nov 25, 2023 (edited)
Lilirose gave Nov 25, 2023 (edited)
Lilirose's review of Honkai: Star Rail

Un Genshin Impact a turni (per me meglio) e ad ambientazione fantascientifica (in questo caso peggio, io preferisco il fantasy). I pregi ed i difetti sono più o meno gli stessi, vediamo se mi appassionerà tanto quanto Genshin o se mi stuferà prima.

HaloBlues
HaloBlues gave Mar 30, 2025 (edited)
HaloBlues gave Mar 30, 2025 (edited)
Unexpectedly Good

Considering I've always preferred fantasy to sci-fi and real-time combat to turn-based, you'd think I'd be a Genshin person more than a Star Rail person, but now that I've played this going back to Genshin means I'm spending my entire time thinking Man, I wish this was more like Star Rail.

The QoL improvements are genuinely and massively appreciated - off the top of my head, the dailies are so much faster to get through and have actual mini storylines rather than just "Go here and kill 10 hilichurls", you got more Trailblaze Power right off the bat than you ever did Resin (AND this just recently updated to be even more and to give you a reserve amount so you don't have to deplete it daily), you get far more free currency for events and missions (going back to Genshin makes this discrepancy very obvious, I'm usually pulling teeth to get 20 primogems at the end of a longass questline vs. Star Rail where I'm getting 60 jades for every part of one), grinding is so much easier because you can get exactly the material you need from everywhere whenever you want unlike Genshin's "this domain is only open …

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Considering I've always preferred fantasy to sci-fi and real-time combat to turn-based, you'd think I'd be a Genshin person more than a Star Rail person, but now that I've played this going back to Genshin means I'm spending my entire time thinking Man, I wish this was more like Star Rail.

The QoL improvements are genuinely and massively appreciated - off the top of my head, the dailies are so much faster to get through and have actual mini storylines rather than just "Go here and kill 10 hilichurls", you got more Trailblaze Power right off the bat than you ever did Resin (AND this just recently updated to be even more and to give you a reserve amount so you don't have to deplete it daily), you get far more free currency for events and missions (going back to Genshin makes this discrepancy very obvious, I'm usually pulling teeth to get 20 primogems at the end of a longass questline vs. Star Rail where I'm getting 60 jades for every part of one), grinding is so much easier because you can get exactly the material you need from everywhere whenever you want unlike Genshin's "this domain is only open on Wednesdays and you might get some random other item instead" shtick, the pity is much more generous and the Standard banner lets you manually choose a character you want after a certain number of pulls, etc.

On top of that, you can absolutely play this completely free with the characters you get from the beginning. The characters you get for free just from the early storyline are the Trailblazer (Physical damage, later optional Fire support/shield), March (Ice shield), Dan Heng (Wind DPS), Natasha (Physical healer), Asta (Fire buff support), Qingque (Quantum damage), Yukong (Imaginary damage/support), Serval (Electric damage), and Herta (Ice damage). On top of that, so far off the top of my head events have freely given you Sushang (Physical damage) and Dr. Ratio (Imaginary damage), as well as additional instances of Yukong and Qingque.

I've been playing for several months now, and Trailblazer and March are still absolutely mainstays in my team and very rarely leave it. They've carried me through most fights. Asta is also my go-to Fire element despite me having pulled several others by now, and Dan Heng was always in my team until recently too. I still use Dr. Ratio pretty regularly. You can absolutely build a core team of purely F2P characters and get through the current storyline just fine.

I personally don't play daily anymore, I don't feel pressured to grind for currencies unless there's a specific upcoming character I want to pull for, and I don't feel a need to grind for levelling/ascension resources unless I have a particular goal in mind for a character which only takes a few days to complete, if that. This helps me avoid burnout so I'd recommend doing the same if you're prone to that.

The only dip in story quality has been the Xianzhou trips - when I was playing through Belobog and Penacony I found myself actively and constantly wanting to play to progress the story, while with the first trip to the Xianzhou I enjoyed it but could easily go weeks without feeling the urge to continue, and the second time around I actively dreaded having to get through it.

The characters are varied and pretty engaging, and it hasn't quite yet fallen into the Genshin trap of a ton of the new characters looking the same as pre-existing ones because they're just recycling the same generic cute girl designs. My personal favourite characters so far are Sampo (and I really hope some of the theories about him are right because that'd be fascinating), Welt, Blade, and Aventurine. I actually also really enjoy the main character, Caelus/Stelle - both their design and colour scheme, and their personality. They're not a silent protagonist like Genshin's Aether/Lumine, and I love that - they have some genuinely hilarious dialogue and moments.

I honestly look forward to seeing where this story is going.

Shoutout to the music, too - the Belobog final boss fight theme is now on repeat in the Astral Express.

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SoulboundFlame
SoulboundFlame gave Jul 12, 2025 (edited)
SoulboundFlame gave Jul 12, 2025 (edited)
Chasing Exodia

The monetization is perfect. While the price of anything other than the $10 monthly subscription is so ridiculous it makes almost no sense to pay, you can simply earn your currency. Consequently, it is very easy to gain many characters for free. However, if you are rich, I can see this game absorbing your wealth endlessly.

The reason the monetization is perfect is because it makes doing content in the game feel very meaningful. You have a mission: gain access to a new style of gameplay and team composition. It takes a while, but the character collection here feels like putting together Exodia.

I could not imagine playing this game as a kid. As we all age, we gain a different perspective on time. At 40, one year is 1/40th of your life. At 10, one year is 1/10th of your life.

The mechanics that feel so comfortable for me probably encourage excessive spending for younger, more malleable minds. Heck, even I occasionally spend a bit more every year or so.

The issue people might have is that the time commitment this game demands makes it important in your life; perhaps the most important thing. And in the periods when …

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The monetization is perfect. While the price of anything other than the $10 monthly subscription is so ridiculous it makes almost no sense to pay, you can simply earn your currency. Consequently, it is very easy to gain many characters for free. However, if you are rich, I can see this game absorbing your wealth endlessly.

The reason the monetization is perfect is because it makes doing content in the game feel very meaningful. You have a mission: gain access to a new style of gameplay and team composition. It takes a while, but the character collection here feels like putting together Exodia.

I could not imagine playing this game as a kid. As we all age, we gain a different perspective on time. At 40, one year is 1/40th of your life. At 10, one year is 1/10th of your life.

The mechanics that feel so comfortable for me probably encourage excessive spending for younger, more malleable minds. Heck, even I occasionally spend a bit more every year or so.

The issue people might have is that the time commitment this game demands makes it important in your life; perhaps the most important thing. And in the periods when it is that important, spending money will feel very easy.

There isn't any grand wall that blocks you if you don't spend money. it is entirely about min-maxing and character collection. A very tasty looking apple... although I actually much prefer this game's monetization to that of, say, Call of Duty or Diablo. Cosmetics are not a thing, and you can earn currency much more easily than by paying money.

The characters, builds, and world are all exceptionally well-designed. The endgame is really engaging, and making characters more and more powerful is very satisfying.

Playing the game for 30 minutes a day for a month will net you around $50-$100 worth of pulls. I tend to save up the 160 needed for a guarantee on a character I want for two reasons:

  1. You are no longer gambling, so there is no chance of disappointment.
  2. It takes that long to build up any character fully anyway.

This is a great game with a very engaged community. And while it is possible to create complex theories and mathematical spreadsheets, it is shockingly simple in some ways. You need to make important choices all the time. Overall, it is a very engaging game.

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WolfSpirit292
WolfSpirit292 updated their status Mar 27, 2026
WolfSpirit292 updated their status Mar 27, 2026

INFORMATIONAL:

AI was used for multiple areas, including story, script, and modeling work.

Source: click here for IGN article

Yuna67876
Yuna67876 updated their status Sep 17, 2024 (edited)
Yuna67876 updated their status Sep 17, 2024 (edited)

Finished up all the 2.5 content this morning, I preferred this patch event than 2.4, Now just back on the daily grind and finish up any quests that I need to still do because their a lot.

ButtermilkButterbean
ButtermilkButterbean updated their status Aug 10, 2024 (edited)
ButtermilkButterbean updated their status Aug 10, 2024 (edited)

Finishing up Penacony. There are some good parts, but if I’m impatiently waiting for the long winded dialogue to finish every single time then it’s probably not that good of a game.

Yuna67876
Yuna67876 updated their status Jul 24, 2024 (edited)
Yuna67876 updated their status Jul 24, 2024 (edited)

Finally am caught up with Honkai's story as of today, and man it's nice to be finally caught up but it feels weird too because it now just doing stuff I have unlocked, dailies, and weeklies. Even though that this was one Gacha game I got into and stuck with (and I am not even done fully yet) it did not waste my time because if I just wanted to do dailies I could just get on and do it. The only real issue with this game is it very luck-dependent on who you pull because if you're pulling regularly then you are out of luck. I am f2p so I just have a mindset of I hope I can get this character and if I don't then oh well 2.4 on Tuesday so now it just time to do events that i can do before they expire and quests.

Yuna67876
Yuna67876 updated their status May 15, 2024 (edited)
Yuna67876 updated their status May 15, 2024 (edited)

I started this last week as someone recommended this for someone who loves turn-based, and after a week, I prefer this over Genshin way more. Genshin is not bad but it is way too grind for its good, Honkai has it has some grind in it, but I do not feel like it is as bad as Genshin. Dailies only take 10-30 minutes which is great because once I am caught up I only will have to spend 10-30 minutes a day (more when the weeklies reset though too) but I am compelled to keep going unlike with Genshin when I was not having fun. Also as a f2p player, the gacha in this game does feel there but I have had no reason to buy anything as the game is very generous with it currency.

krymsun00
krymsun00 updated their status Jan 13, 2024 (edited)
krymsun00 updated their status Jan 13, 2024 (edited)

Finally dropped this. The thing that finally pushed me over the edge was the new boss in 1.6. They just keep making the game harder and harder to the point you have to fight bosses with certain types of teams. But unless you play the game religiously, there's a good chance you don't have the right kind of characters built. Compound this with the fact it can take weeks (or even months if RNG is especially bad) to build someone decently... The game isn't worth that type of time investment.

After ragequitting the boss I decided to do some of the character stories for my favorite characters I'd been neglecting. Turns out those were trash too. Fu Xuan's story isn't even about her and Kafka's story is 3 minutes of janky dialogue forcefully dragged out with a bunch of pointless fights. There have been good companion quests, but they're few and far between at this point. It'd be great if you could actually learn something about the character's in question when doing their quest.

TL;DR: This game is too hardcore for me and doesn't have a good enough story to compensate.

BMO
BMO updated their status Dec 16, 2023 (edited)
BMO updated their status Dec 16, 2023 (edited)

Gameplay aside, I think I don’t really enjoy Mihoyo’s art direction. I find it rather sterile and bland, something that very much feels like a product designed for widest appeal rather than artistic expression. Design in service of commerce in its purest form. A little bit like how I find Fortnite designs very sterile. Like little plastic toys designed to be highly marketable, minimal and bland enough that it never offends anyone’s senses and can be liked well enough by all. Hyper plasticized, empty and soulless.

SIGINT
SIGINT updated their status Nov 9, 2023 (edited)
SIGINT updated their status Nov 9, 2023 (edited)

This is pretty decent fun—not necessarily something I've been strongly compelled to play more of, especially after hearing that it becomes a relatively brainless grind, but I like some of the characters and the turn-based combat. It has a nice look as well and I appreciate being able to switch between the free clients on PC, PS5, and mobile. A bit more appealing to me personally than Genshin Impact was. May return to it later on if in the mood for this sort of thing.

soupfan420
soupfan420 updated their status Jun 5, 2023 (edited)
soupfan420 updated their status Jun 5, 2023 (edited)

it's a good phone game but not a good game game, ya know? like auto-battle IS really nice for a phone game. doing my dailies in genshin takes a non-zero amount of brain power and this game takes absolutely none. click button, wait, profit. the problem is just that ultimately, the brain power requirement is what makes games video games and not like... podcasts.

which, hey! sometimes star rail is actually a great podcast. my least favourite missions are the ones that involve the main character talking because it messes with me being able to put the story on auto and go do a load of laundry.

but the combat is, at best, vaguely satisfying in the way that else play a song you know how to play on piano is satisfying. watching someone else play a video game IS a thriving genre of media, like if i can enjoy watching someone else stream genshin then i can also find some enjoyment in watching auto-battle win or lose fights for me. if the only thing I wanted out of combat is pure stats-focused outcomes that i can minmax, then i'd be content. but for all but the hardest of content, …

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it's a good phone game but not a good game game, ya know? like auto-battle IS really nice for a phone game. doing my dailies in genshin takes a non-zero amount of brain power and this game takes absolutely none. click button, wait, profit. the problem is just that ultimately, the brain power requirement is what makes games video games and not like... podcasts.

which, hey! sometimes star rail is actually a great podcast. my least favourite missions are the ones that involve the main character talking because it messes with me being able to put the story on auto and go do a load of laundry.

but the combat is, at best, vaguely satisfying in the way that else play a song you know how to play on piano is satisfying. watching someone else play a video game IS a thriving genre of media, like if i can enjoy watching someone else stream genshin then i can also find some enjoyment in watching auto-battle win or lose fights for me. if the only thing I wanted out of combat is pure stats-focused outcomes that i can minmax, then i'd be content. but for all but the hardest of content, auto-battle essentially asks me whether i want to experience the fun for myself while knowing that i could have a robot do it for me and go only slightly slower? just its presence makes any fight you do yourself feel like something you are inflicting on yourself to prove a point. and, well, when you DO play yourself, it's not like there's any mechanical skill to master. There aren't movement techs or even decisions that must be made quickly, with the exception of using ultimates. And auto-battle even has a function where the computer will do everything except use ultimates for you, so you can do the 1 component of combat which requires timing yourself and experience the exact bare minimum of the experience.

This problem spirals because of the format. Were star rail a singular linear experience, auto-battle would have drastically less of an impact. You could do the exact same amount of required actual play as are in the current main quest lines, which encompasses a few low level enemies and all major story-relevant fights, in a linear game and feel like you had a good balance of the 2 modes, that you had experienced the important moments of the game in real time. More importantly, you could build for those fights. By fights being one-time only, the number of turns it takes you to complete them would matter infinitely more. But as it is, when you include the tens of fights it would take you to go through a day's energy, the balance of auto to manual becomes less of a feels less like 75:25 and more like 98:2. And so when, the VAST majority of content I am playing on a regular basis is A. repeats of fights I've already had and B. auto-battle-able, building your teams as tanks instead of for quickness makes way more sense.

And so it spirals, because now when I do want to play for speed, I have to build and prioritize in a way that is antithetical to what actually makes the game easier 98% of the time.

Maybe (probably?) this will level out over time. AR 59 genshin is hugely different to even AR 35. I'm at 53 in star rail with a current max of 70, so presumably once i hit the experience ceiling and find myself months and months away from the last increase in difficulty instead of days, the need to prioritize resources will be much less extreme. As far as I'm aware, content creators are only just beginning to be able to clear the hardest content in the game and I don't know if that even extends to free-to-play yet. And I do want to enjoy this period of time in which the game is harder, as it's ultimately going to be more satisfying, especially in a game where combat itself isn't as engaging.

So at the end of the day I'm persevering. I am loosely enjoying the story and auto-battle makes consistently using my juice for materials really easy. I have never played honkai impact so I'm excited to see how Hoyo tells a story with a more central main cast.

Also, to be honest, the combat being the least appealing part of the game makes enjoying its gacha elements way easier. Genshin makes you want to play the characters you like. I don't know what the word is for this genre, if there is one, but it's a game with Systems. it's a game where your impact on the world.. matters? like it rains, yes, but it's not just something you see happen, it's something you interact with and which influences your experience. From making any cryo team a freeze team to making some puzzles just unsolvable, it has an impact (ba dum tsh). And it's a bunch of different things, some of which include:

  • character voicelines reacting to the environment (alhaitham voice Curses. There's Sand In My Shoes.)
  • designs and clothing all centered around movement and looking good from behind. all vision bearers are required to have an interesting view from the back :) and their clothes must have at least one object capable of flapping in the wind or ELSE.
  • unique movement abilities. like really what i'm getting at here is that whatever genshin has, it's what makes me want to pull for scaramouche just so i can nyoom around the map with him. star rail doesn't have that. as far as i can tell, the biggest non-combat benefit of getting a character is looking at the back of their head as i spend as little time in the overworld as possible and in.. getting texts from them. and like, i guess maybe if they were really good texts?? but i like seele as a character! she is fun and i don't mind hearing more about her, her character was clear enough from just the main story to make me like her, etc. but at no point has anything she's texted me made me go wow im glad i got to experience that. i 100% just like that she kills shit wicked fast.

which is, ultimately, a good thing. for my wallet and my long term account strength lol

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