Review killerstar 4/5 · Jun 22, 2022
The same as with The Lab, I feel that this is a really good expresión of what VR can and cannot do.
Superhot in VR is fantastically immersive in the freedom it gives the player. You can duck, slide nad move your body/character in ways that are not possible with tradicional controls. Once cool feature is the abity of double-wield …
The same as with The Lab, I feel that this is a really good expresión of what VR can and cannot do.
Superhot in VR is fantastically immersive in the freedom it gives the player. You can duck, slide nad move your body/character in ways that are not possible with tradicional controls. Once cool feature is the abity of double-wield weapons. Grab to Uzis, take your time aiming with each one and press both triggers for a satisfying double kill. When it works, it really really works.
But you also cannot jump, or move around the level. This takes away a lot of what superhot did so well. In the original game each level was almost like a puzzle that you could solve however you wanted. Kill enemies in almost any order, run around and surprise enemies from behind, jump on top of them and slice them with a katana. In VR, you're limited to a single small space per short segment without being able to move around. This makes it a much more passive and restrictive affair. Instead of actively using the environment in your favour, you just stand there, almost glued to the spot while enemies move around you. Each section has less variety since you can only use the specific set of tool/weapons in the vicinity.
Still, it's a great experience and super fun to play.